"This game feels like we're play testing it" - My GM
This is a PbtA game where they take out a lot of the PbtA feeling and charm and then even some of the tools for the GM IE fronts, and replace it with what feels like unfinished organizational systems; debt (no moves based on debt for the GM) and Factions (no faction types or moves for the GM). These GM tools are just there and are not integrated into the rest of the game much at all.
Very few moves lead to "hard choices" as defined by the moves themselves. In fact most of the moves for the players are not even moves at all in the traditional PbtA sense but rather things you can do in certain specific situations with out rolling.
Not being aware of the kickstarter it brings me some unhappiness that it sounds like "supplements" that were stretch goals that could possibly finish up some of these rules problems I am having (not sure if they would or not) and it feels like I purchased an incomplete game. Especially "sitting on my self" of other PbtA games.
The front cover has a blerb which sold me on buying the game, it's about how the game is a back and forth between you racking up debts and being forced to go explorer new worlds but few of the rules actually support this back and forth for both the player and the GM. In retrospect I would pass on this one.