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Between Star & Void €7,50
Average Rating:4.9 / 5
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Between Star & Void
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Between Star & Void
Publisher: DYS Games
by Timothy B. [Featured Reviewer]
Date Added: 01/07/2016 07:19:54

White Star isn't just a cool set of rules, it is also a nice sandbox with some minor assumptions on a game universe. The best elements are left open for others to play with and develop further.

Between Star & Void is a great example.
This book covers the Star Knights and their enemies, the Void Knights, in greater detail. +Matthew Skail has done a great job of showing us what both groups of Knights can do. I came away not so much wanting to run "Jedi" or "Sith" but something more akin to the Green Lantern Corps. At 109 pages it is a pretty full (101 pages of content) of material for Star Knights and Void Knights. This book also includes Mystics, Star Pilot, Way Adapt and Alien Star Knight, and of course, Void Knights and an extra special group, the Eclipse Knights. There are plenty of new Meditations for the Knights and Mystics and new Empowerments for Void Knights. The Void Knights really kind of steal the show here a bit. I think everyone loves a good bad guy. Though the Star Pilot will get a lot of love in some game groups I am sure. We also have a chapter on Star Knight Martial Styles and a chapter on Star Sword construction. They really put the "Tao" in "Way" here. I have to admit reading this feels just like playing games in the late 70s early 80s when sci-fi was king and everywhere. I had toys from various franchises and freely mixed them all together is a crazy, and mostly incoherent, whole. But I didn't care, it was fun. This book is like that. Not crazy and incoherent, but certainly a lot of fun.
There are some great Appendices here too. There is an alternate Meditation system in Appendix A. Appendix B includes some "Fantasy Conversions" for Swords & Wizardry, Labyrinth Lord, Adventurer Conqueror King, or higher level White Star games. This includes higher level Meditations

The art is a mixed lot, but I love the cover. There are some obvious typos and the text needs some cleaning up here and there, but nothing that impacts readability or use. There is a lot of fun in this book and I can't wait to try it out.



Rating:
[4 of 5 Stars!]
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Between Star & Void
Publisher: DYS Games
by forest r. [Verified Purchaser]
Date Added: 01/02/2016 11:55:47

This is beyond all of my greatest expectations! I like how the Void Knights have been expanded on.This will help me keep the players on their toes.



Rating:
[5 of 5 Stars!]
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Creator Reply:
Thanks so much! I'm so glad you like it! I hope your players never saw it coming! ;)
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Between Star & Void
Publisher: DYS Games
by Kurt R. [Verified Purchaser]
Date Added: 11/12/2015 21:52:05

Between the Star & Void – A Reading Review by Kurt R

This is a great expansion offing from Matthew Skail and his DYS Games. The Star Knights and the opposing Void Knights are expanded upon and explained in great detail in this White Star Compatible PDF.

The PDF is 109 pages with 101 pages of content and it is bookmarked. It contains 5 classes, the Star Knight, Mystic, Star Pilot Way Adapt and Alien Star Knight, as well as Meditations, combat styles and new material on the Void Knights and their powers.

Reading this was a joy, very easy to read in the 6”x 9” format even on my tablet, single column and large type makes it readable while at a comfortable distance from your device. The cover page is a great piece of work by Joe Singleton and conjures mental pictures of the up coming battles to be waged. There are a few black and white and color interior illustrations that set the mood while letting your imagination wander.

While reading the Star Knight Meditations I was constantly remembering scenes from some little movies that came out between 1977 and 1983, I think you know the ones I am referring to! These are well thought out and look balanced and quite brief to allow for GM alteration, if he or she finds it necessary. They cover many powers you are used to seeing and might have used in other 1977 Space Fantasy RPGs. Construction of Star Swords is covered here in several pages and allows for modifications to enhance them for Accuracy, Armor Piercing, extra damage and adding to AC.

Most of the additional material is about the mysterious Void and the Knights who serve it. These fallen knights are given the “Star” treatment as far as what you can do to with them for use against your players, they seem to be geared towards only being NPCs and protagonists, not as player characters. Their powers are brutal and very scary, you don't want to fight one unless you are very prepared and probably a Star Knight. They have what are called “Enpowerments” like Cause Fear, Syphon Life, Dark Impulse Void Blood and Deadly Will, just to name a few.

Next is a section on equipment and ships, that include 4 Star Sword variants, crystals that improve Meditations, and some Ships of the Way.

There are 3 Appendices, the first one is an alternate way to level the Meditations for the users of the Way, to allow for a more front loaded campaign power base. This details out a new system that is a departure from regular OSR type rules, but again this is very well done and I would love to play with these rules sometime. The Second Appendix is Fantasy Conversions for S&W Complete, Labyrinth Lord and ACKS. These are single generic stat blocks that can be used by any of these systems with a bit of additional tweaking for ACKS, The final Appendix is a section for Reaction Rolls that can be used when players are running into NPCs, guards or hirelings.

This book is a great addition to the basic White Star game and I would recommend it for all of the WS buyers to pick this up too. 5 Stars and they are shining brightly.



Rating:
[5 of 5 Stars!]
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Between Star & Void
Publisher: DYS Games
by Jacob R. [Verified Purchaser]
Date Added: 10/20/2015 01:14:02

This book greatly expands upon the Star Knight and Alien Mystic classes presented in the White Star core rulebook. It draws a great deal of inspiration, class concept-wise, from WotC's line of d20 Star Wars books, but provides different takes on old favorites. I especially like the Force Ade- err, Way Adept class add-on, and the Alien Star Knight, which adds a lot of customization. The new meditations are very good at emulating various Star Wars powers.

The only quibbles that I have with the book are technical. The font/type size used is not the easiest to read, especially when it comes to tables. In the Meditations section the author makes sure to include the meditations in the core book, as well as his new material. This saves a lot of time from flipping through two books. In the master list at the beginning of the section he puts the names of the new content in italics, which is commendable. I would have liked the meditation names in the main part of the section to be italicized, too, so I wouldn't have to flip back a few pages to tell what's new and what's not. There are also a few tables and stat blocks that get cut between pages.

Other systems make an appearance from d20 Star Wars, including star sword techniques and tricks. The author takes care to mention that they can add greater power the Way (his term for Force wielders) classes, and I agree, but it's costly and time-consuming to learn them. I hope that he follows up this book with a range of supplements that add customization to the other classes, as it's a pet peeve of mine when one class gets all the goodies. That problem is especially egregious in White Star, where the classes are all very abstract to begin with.

I really like the Void and Eclipse Knights. The alternate system of Focused Meditations is easier to implement than the regular meditations, and it does a nice job of grouping powers together by theme.



Rating:
[5 of 5 Stars!]
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Creator Reply:
Thank you so much for taking time to review my product. I really appreciate it and am thrilled that you enjoyed it.
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