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DESTINY roleplaying system
Verlag: Dragonslayer Games
von Bob [Verifizierter Käufer]
Hinzugefügt am: 11/06/2023 18:26:00

Recently, I soloed my way through DmDave’s Dungeon & Lairs: Skeleton Tomb. (5 pages, for Fifth Edition D&D). To play this I used the Destiny Roleplaying System (41 pages at DriveThruRPG). This d6 system can be used for any setting. Because I have played this adventure before, I used the Solo Adventure Resource: The Dungeon Oracle (Bimler) as the solo engine. I created a fighter, a cleric, a wizard, and Dela, a priestess of the Frog God. Her signature spell enabled her to turn anything into frogs, slime, or pond water. The Destiny system is very unique. Attributes and armor affect the story, not your chance to hit. There are no hit points, there is sand. You can get more sand as you play (think hourglass). Also, when a PC’s sand is used, experience is gained. So, my fighter ended up getting more experience than the others because he saw a lot of action and his dice rolls were terrible. The random quest that came up was to get the name of the dead warrior in the main sarcophagus.

The PCs found the smaller crypt first. They went down the main hall and had to deal with a locked door (Dela turned it into pond water). Inside they fought four skeletons. One skeleton was turned into frogs, one was destroyed with a R.I.P. spell, one was destroyed with a burning hands spell, and the last one was killed by a sword. It was in this room that they discovered the name that they were searching for. Next , they checked out a collapsed passage. The trap they encountered was sneezing dust. The victim did make a lot of noise and they had to kill the two skeletons that showed up. One of the skeletons was wearing a silver belt worth 250 gold pieces. Since they had the name, they headed back to get their reward. At the moment the Destiny system is one dollar, so you should check it out if you are interested. The attached image is of Dela by the IQArtist.



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QADD: Quick And Dirty Dungeons Deluxe!
Verlag: Rarr! I'm A Monster Publishing
von Bob [Verifizierter Käufer]
Hinzugefügt am: 11/04/2023 04:57:51

During the last few days I have soloed my way through two short adventures that are included in QADD: Quick And Dirty Dungeons Deluxe! (fantasy RPG system, 78 pages at DriveThruRPG). The first adventure is a solo one. I created a first level rogue (Janine) and put her through it. There were two combat encounters and some tests/saving throws. It is interesting that you gain experience for tests/saving throws whether it is a pass or fail. Janine did survive the adventure and made it to second level. To solo the GM adventure, I used the FlexTale Solo Adventuring Toolkit (613 pages). Janine recruited her friends, so she had five first level rogues join her. One of the good things about this system is that it is easy to handle large groups of characters. If you like the Tunnels and Trolls RPG system, you will like this too. This group of PCs went through five combat encounters and several tests/saving throws. They did gain information about the area by manhandling a captive goblin. All six PCs survived this second adventure. For loot, they found a silver candlestick and 600 gold pieces. So, I do recommend this fun game.



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Mirrors of Madness
Verlag: Rarr! I'm A Monster Publishing
von Bob [Verifizierter Käufer]
Hinzugefügt am: 11/01/2023 03:39:46

Mirrors of Madness (15 pages, on sale at DriveThruRPG) is a solo journeying game. I did combine this with Masquerade Macabre (I love the tarot card chart). To five this game more “meat”, I created a first level cleric (Old-School Essentials). So, this was my first attempt and my character died on turn three. A succubus killed him with a draining kiss. What a way to go. For my second attempt, I used another first level cleric (Dungeon Crawl Classics).



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Masquerade Macabre
Verlag: Rarr! I'm A Monster Publishing
von Bob [Verifizierter Käufer]
Hinzugefügt am: 10/29/2023 18:28:39

Masquerade Macabre (26 pages, on sale at DriveThruRPG) is meant to be played as a party game. I did not play it that way. It comes with a tarot card chart, so I used this product as my solo engine and its theme for an adventure. The RPG system that I used was the D6xD6 RPG Core Book. I created six characters. The year is 1938 and the PCs are invited to a free dinner party.



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D6xD6 RPG Core Book
Verlag: Lester Smith Games
von Bob [Verifizierter Käufer]
Hinzugefügt am: 10/29/2023 18:26:34

Masquerade Macabre (26 pages, on sale at DriveThruRPG) is meant to be played as a party game. I did not play it that way. It comes with a tarot card chart, so I used this product as my solo engine and its theme for an adventure. The RPG system that I used was the D6xD6 RPG Core Book. I created six characters. The year is 1938 and the PCs are invited to a free dinner party.



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Metahumans Rising
Verlag: House Dok Productions
von Bob [Verifizierter Käufer]
Hinzugefügt am: 10/26/2023 04:36:44

Please check out the discussion/review. Burning the Midnight Oil is an eight page adventure which is included in Metahumans Rising (Superhero RPG, 198 pages). I used three PC characters that are included in the document. I did change the third one to be the same level as the other two (lowest level). To solo this, I used Mythic Game Master Emulator (with a twist). The adventure started when Smokin’ Mirrors (Michal) was eating Pink Peppercorn and Saki Ice Cream, for the first time, at his girlfri



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Swordsmen & Skeletons
Verlag: Dragon Trove LLC
von Bob [Verifizierter Käufer]
Hinzugefügt am: 10/23/2023 04:26:37

An Encounter Most Fowl (7 pages at DriveThruRPG, don’t buy it) is a Halloween themed adventure for Dungeon Crawl Classics, but I used Swordsmen and Skeletons (2 pages, free/pay what you want, same place). To solo this, I used FlexTale Solo Adventuring Toolkit (613 pages at DriveThruRPG). I used my six characters that I used on May 6, 2019. The adventure started when the PCs heard rumors in the town about an old abandoned house. When they got close to it, they saw the graveyard and a NPC. He star



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An Encounter Most Fowl
Verlag: Father Goose
von Bob V. G. [Verifizierter Käufer]
Hinzugefügt am: 10/21/2023 00:04:40

I do not recommend this product. In my opinion, it is not worth three dollars. Only two encounters: one NPC and one "monster". There are no maps. There is no treasure.



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Crows - D20 TTRPG - V.0.12
Verlag: ClockworkRaven
von Bob V. G. [Verifizierter Käufer]
Hinzugefügt am: 10/16/2023 22:23:11

During the last few days I have soloed my way through A Shadowed House (free/pay what you want at DriveThruRPG). It is for D&D 5TH Edition, but I used Crows-D20 TTRPG. I used the Solo Adventurer’s Toolbox (Bimler) to solo this module. For PCs, I created three acolytes who worship The Goddess of Transformation, a specialist, and two adventurers. The adventure started when the PCs were hired to escort a caravan. When the caravan gets to a woods, the PCs check out the odd whispering sounds. Unfortunately, things take a turn for the worse and they are separated from the caravan. It suddenly gets dark and it rains. They eventually get to a large dark house (which just happens to be in a pocket dimension).

They go inside and explore seven “areas”. They encounter two normal house spirits, one angry house spirit, two cursed skulls, and one normal ghost. The PC Aggie transforms the normal ghost into a substance which has the shape, thickness, and flexibility of a playing card. Aggie does the same thing to Lydia the ghost. On the second floor, they explore six rooms. They deal with their fourth fear check, find an Octagonal stone carving, four pieces of jewelry, and lots of books. They take it all. Things get ugly in the attack. First, the PCs kill two zombies. Next, they have to deal with the spirit Jacob. The PC Alice attempts to transform him into a card but botches the spell. Jacob possesses her. Maraden the PC transforms Alice/Jacob into a pig. The PCs grab the loot and the pig and exit the house.

They check out the graveyard and then the tomb. They decide to spend the night in the tomb. In the morning the sun is shining. Healings spells are cast and then the goddess is consulted concerning the acolyte who is now a pig. The words received are, “Cook the pig, but not the head. Eat the cooked pig.” So, the PCs head back to the main road and discover that the caravan has waited for them. It is decided that it is time to set up camp (it is still morning). They kill the pig and start to cook it. In the afternoon, a crow eats the eye of the pig and Alice is now a crow. The pig is ready to eat at dusk. Everyone enjoys the meal and the stories that are told by the fire.

Give this fantasy RPG a try!



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Crows - D20 TTRPG - V.0.12
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A Shadowed House
Verlag: Clever Recluse Games, LLC
von Bob V. G. [Verifizierter Käufer]
Hinzugefügt am: 10/16/2023 22:21:19

Spoilers. You have been warned. . . . . During the last few days I have soloed my way through A Shadowed House (free/pay what you want at DriveThruRPG). It is for D&D 5TH Edition, but I used Crows-D20 TTRPG (free/pay what you want for this work in progress, same place). I used the Solo Adventurer’s Toolbox (Bimler) to solo this module. For PCs, I created three acolytes who worship The Goddess of Transformation, a specialist, and two adventurers. The adventure started when the PCs were hired to escort a caravan. When the caravan gets to a woods, the PCs check out the odd whispering sounds. Unfortunately, things take a turn for the worse and they are separated from the caravan. It suddenly gets dark and it rains. They eventually get to a large dark house (which just happens to be in a pocket dimension).

They go inside and explore seven “areas”. They encounter two normal house spirits, one angry house spirit, two cursed skulls, and one normal ghost. The PC Aggie transforms the normal ghost into a substance which has the shape, thickness, and flexibility of a playing card. Aggie does the same thing to Lydia the ghost. On the second floor, they explore six rooms. They deal with their fourth fear check, find an Octagonal stone carving, four pieces of jewelry, and lots of books. They take it all. Things get ugly in the attack. First, the PCs kill two zombies. Next, they have to deal with the spirit Jacob. The PC Alice attempts to transform him into a card but botches the spell. Jacob possesses her. Maraden the PC transforms Alice/Jacob into a pig. The PCs grab the loot and the pig and exit the house.

They check out the graveyard and then the tomb. They decide to spend the night in the tomb. In the morning the sun is shining. Healings spells are cast and then the goddess is consulted concerning the acolyte who is now a pig. The words received are, “Cook the pig, but not the head. Eat the cooked pig.” So, the PCs head back to the main road and discover that the caravan has waited for them. It is decided that it is time to set up camp (it is still morning). They kill the pig and start to cook it. In the afternoon, a crow eats the eye of the pig and Alice is now a crow. The pig is ready to eat at dusk. Everyone enjoys the meal and the stories that are told by the fire.

Give this fun adventure a try! Note – I did make some changes to it.



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A Shadowed House
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Troika! The Science Fantasy RPG
Verlag: Melsonian Arts Council
von Bob V. G. [Verifizierter Käufer]
Hinzugefügt am: 10/12/2023 20:59:49

Spoilers - You have been warned . . .For the past few days, I have soloed my way through the adventure that is included in Troika! Numinous Edition (120 pages, at DriveThruRPG). I used the six characters in Active Time Battle!!! (8 pages, free/pay what you want at the same place). The adventure starts at the front desk of The Blancmange & Thistle. They are told that they can have the last room that is available. It is on the eighth floor which is also the location of a big party. After the PCs pay, they are invited to that party. In the lift they try to converse with the lift attendant, but that is a one-way conversation. On the second floor, The Old Lady enters the lift. She asks lots of questions. The PCs answer her questions and get awarded with a bonbon apiece.

On the second floor, The Gas Form enters the lift. The PCs can’t breathe, so they get out on that floor. They take the stairs up (no more elevator trips for them). They find the merchant on the third floor and they sell their bonbons for coins. On the fourth floor the PCs encounter a woman and her tigers. The PCs do not bother the tigers. On the fifth floor, they notice that their group has increased to seven. He is the Mysterious Friend. Further down the hall they are attacked by Spiteful Owls. The PC mechanic has a drone which does take damage. The PCs kill three of the owls and the others fly out the broken windows. For loot, the PCs collect owl feathers. On the sixth floor stairs, they encounter puddles of Demon Seawater. Two of the PCs can’t get past the puddles and the PC Android attacks the PC named Kunai. The wounded Kunai follows the advice of his ancestral totem. This enables him to bring back the Android to his senses. Kunai makes sure everyone gets past the puddles and he drags them if he has to.

On level seven, they encounter The Slug Monarch and his Heralds. The PCs pay the toll with owl feathers. In the hallway they see two Mysterious Strangers, but the PCs do not interfere with what is going on. They climb some more stairs and do not take The Alien Maw option. Instead, they make attempts to jump from step to step to avoid falling down into the Wide Carnivorous Sky. The PC Felicia and the android fail the attempt and fall. On the top step, the rest of the PCs find a sleeping woman and their two friends who had fallen. Next to the woman is a spellbook (missing some pages). The PCs quietly take the spellbook and continue on. This puts them in The Dream World of Madame Belloza, but this is an adventure for another day.

Give this fun system and adventure a try!



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Troika! The Science Fantasy RPG
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Active Time Battle!!!
Verlag: Wilderwhim
von Bob V. G. [Verifizierter Käufer]
Hinzugefügt am: 10/12/2023 20:56:31

For the past few days, I have soloed my way through the fun adventure that is included in Troika! Numinous Edition (120 pages, on sale at DriveThruRPG). I used the six characters in Active Time Battle!!! (8 pages). The adventure starts at the front desk of The Blancmange & Thistle. They are told that they can have the last room that is available. It is on the eighth floor which is also the location of a big party. After the PCs pay, they are invited to that party. In the lift they try to converse with the lift attendant, but that is a one-way conversation. On the second floor, The Old Lady enters the lift. She asks lots of questions. The PCs answer her questions and get awarded with a bonbon apiece.

On the second floor, The Gas Form enters the lift. The PCs can’t breathe, so they get out on that floor. They take the stairs up (no more elevator trips for them). They find the merchant on the third floor and they sell their bonbons for coins. On the fourth floor the PCs encounter a woman and her tigers. The PCs do not bother the tigers. On the fifth floor, they notice that their group has increased to seven. He is the Mysterious Friend. Further down the hall they are attacked by Spiteful Owls. The PC mechanic has a drone which does take damage. The PCs kill three of the owls and the others fly out the broken windows. For loot, the PCs collect owl feathers. On the sixth floor stairs, they encounter puddles of Demon Seawater. Two of the PCs can’t get past the puddles and the PC Android attacks the PC named Kunai. The wounded Kunai follows the advice of his ancestral totem. This enables him to bring back the Android to his senses. Kunai makes sure everyone gets past the puddles and he drags them if he has to.

On level seven, they encounter The Slug Monarch and his Heralds. The PCs pay the toll with owl feathers. In the hallway they see two Mysterious Strangers, but the PCs do not interfere with what is going on. They climb some more stairs and do not take The Alien Maw option. Instead, they make attempts to jump from step to step to avoid falling down into the Wide Carnivorous Sky. The PC Felicia and the android fail the attempt and fall. On the top step, the rest of the PCs find a sleeping woman and their two friends who had fallen. Next to the woman is a spellbook (missing some pages). The PCs quietly take the spellbook and continue on. This puts them in The Dream World of Madame Belloza, but this is an adventure for another day.

Give this a try!



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Active Time Battle!!!
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Kommentar des Verlages:
This is so beautiful to read! I'm so glad you had fun with ATB!!! I'm working on expanding this into a full d66 with it's own setting book for Troika! It may take me a while, so please be patient, if you are interested! EDIT: Active Time Event!!! is now up for sale as well!
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Meridian Games OTHERTIME #1 - The Cleanie Genie
Verlag: Meridian Games
von Bob V. G. [Verifizierter Käufer]
Hinzugefügt am: 10/09/2023 15:20:27

Recently, I soloed my way through Meridian Games OTHERTIME #1 - The Cleanie Genie for DCC (22 pages, free at DriveThruRPG). I used Flextale Infinite Adventures Volume 4: Western Realm of Aquilae (same place) as the solo engine combined with a yes/maybe/no oracle. So, I created six first level characters and threw them into this wacky adventure (my advice to you is to use second level characters). The PCs started in the town of Hazbot where they heard rumors about a structure deep in the woods. Eighty minutes later they were at the structure (a giant bar of soap). They were suddenly attacked by cursed janitors. Soon the cleric (it figures) and the halfling were dead along with two of the janitors. Bead the female magic user cast a charm spell and now the janitors call for a temporary truce. The PCs loot the bodies of their dead friends and go back to Hazbot. They hire a turnip farmer and an indentured servant. After the group sets up camp, the royal scribe finds them, but they can not help him.

On the second day, they fight and kill more cursed janitors and some giggling sponges. This time the rogue dies along with the indentured servant. They go back to town and sell soap pieces, sponges, and an amber medallion. They recruit another rogue and hire a dock worker and an ostler. On the third day they buy a bow and three crossbows. They go out to the field to practice all day. On the fourth day they kill more giggling sponges, but the dock worker and the ostler die. They go back to town and sell their loot. On the fifth day they recruit a Ronald Dweebs from the town. The group kill the last of the giggling sponges but Ronald dies (sigh). On the sixth day they try again to recruit and hire at the town of Hazbot but no one is interested (imagine that). So, they walk all day to the nearest village. On the seventh day they recruit a smuggler and hire an animal trainer. A villager asks them to smell a new perfume. Actually, he is a drug dealer and they are smelling spores. The warrior and thief become instantly addicted. Well, this is a fine mess. Maybe you will have better luck with this.



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Meridian Games OTHERTIME #1 - The Cleanie Genie
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Trick or Treat: A Fate Accelerated Adventure
Verlag: Peculiar Books
von Bob V. G. [Verifizierter Käufer]
Hinzugefügt am: 10/03/2023 06:25:43

Spoilers. You have been warned. I did make changes to the adventure . . . .For the past few days, I have soloed my way through TRICK OR TREAT A Fate Accelerated adventure by Michael Goldrich (28 pages, at DriveThruRPG). Fate Accelerated Edition • A Fate Core Build is free/pay what you want at the same place (50 pages). For the solo engine, I changed four lines in Candython. I did use the six PC characters that are provided in the Fate adventure.

The adventure started when the PCs (5th graders) were approached at school by Tino. He explained that bad things were happening somewhere else and needed heroes. All they needed to do was trick or treat at his house, get one purple candy for each kid with one extra for Max. They will need to bring back Max from this “other” place. The kids follow the instructions and eat the purple candy at dusk. They now appear in the land of Candython – A place in the universe with routine interplanar travel. Teams of teenagers across the multiverse participate in a closed course trick-or-treat competition at this location. They now have “powers”. For the next two scenes, the PCs have to battle Jacks (animated Jack-o’-Lantern monsters). The PCs win the battles, but Fate Points are being used.

In the next scene, the PCs are saved from the bullies by the Pie Maker in her backyard. The PCs win against the Big Jacks in scene six. In scene seven, the PCs find themselves in an abandoned house. Inside, they find a variety of things which include pumpkins, knives, a clown Halloween costume, a spell book, a lost kid, and a whetstone. It is here that the PCs battle Pumpkin Dolls. The PCs win, but Gracy goes down and disappears (she goes back to the real world). Scene eight finds the PCs in the attic which has taken water damage. Leah’s foot goes through the rotten floor and the Boss Jack attacks. Nathan goes down (back home). At this point, Leah says, “I don’t want to fight anymore. I just want to trick or treat.” Boss Jack freezes in place and blinks. The other three kids say the same thing. Boss Jack says, “Me too” and turns into Max the kid. The PCs give him his purple candy and the clown costume. He eats the candy, puts on the costume, and they then go trick or treating. They are able to get to six homes and then the Candython event is over. The five of them then find themselves back in their friendly neighborhood and they meet up with Gracy and Nathan. They eat their candy and talk about their adventure.

Give this fun adventure a try!



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Trick or Treat: A Fate Accelerated Adventure
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A Missing Antiquarian - An Introductory Mystery for Vaesen
Verlag: Free League Publishing
von Bob V. G. [Verifizierter Käufer]
Hinzugefügt am: 09/28/2023 17:11:54

Spoilers ahead . . .You have been warned! A Missing Antiquarian (12 pages, free/pay what you want at DriveThruRPG) is a fantasy mystery adventure for Vaesen, but I used 7th Sea Second Edition. To create my solo engine, I combined a yes/maybe/no oracle with The Adventurer’s Tarot: The Empress Deck Rules (6 pages, free at the same place). I picked out five entry level characters for this fun adventure. The adventure started when the PCs received a letter. It was sent by Erik, from the village of Balsta. Erik’s fiancé (Hilda) is missing and he wants answers. The first thing the PCs do, when they get to the village, is talk to the locals. There is talk that there is a devil involved and that it is in the woods. Next, the PCs talk to Eric at Hilda’s bookshop. He does not believe in the nonsense about a devil. The PCs want to get into Hilda’s personal quarters which are in the back of the shop. No key can be found, so the PCs want to break the door down. Eric stops them from doing that. At this point, the village is hit with a magic fog and the players find themselves in a magic trap. They try to disarm it but fail. Each PC takes one dramatic wound.

After this, the PCs talk to the village leader and start asking him pointed questions. He immediately goes into defense mode and tells them to leave the village (this was the result of a bad dice roll). So, the PCs go to the woods and look for this devil. Instead of a devil, they find a tiefling bard named Chronos looking for a tavern where he can gamble. The PCs explain to him that the village is looking for a devil and that is the last place he wants to be. Juliana uses this opportunity to pick his pocket (a success). Chronos now wanders off in a different direction. The PCs get hungry, so they sit down and eat in the woods. After this they have an encounter with Hilda the ghost. They try to have a conversation with her, but she attacks. Blair the PC takes damage. So, the PCs head back to the village and it is dark when they get there. Juliana is able to pick the lock. They enter the bookshop. She is not able to pick the door that leads to Hilda’s personal quarters. The players break down the door. They search the books for information about ghosts (a pass result). They search the room for hidden stuff (a fail). At this point it is late and they spend the night right where they are.

At dawn they leave the village and head back to the woods. They are convinced that the body of Hilda will be close to where they saw her ghost. They do find the body and a note in her hand. It seems to incriminate Eric. They miss out on some of the clues at this location (a fail). They take the note back to Eric. The PCs show the note to Eric and other merchants. The PCs ask about the writing style. A merchant says, “That is Anders’ handwriting!”. At this point, Anders shows up and tells them to leave the village. Juliana’s reaction is to pickpocket Anders (a success), but there is a witness, “Thief!”. The PCs give the note to Eric and run out of town. They do manage to escape. Well, things certainly could have gone better, but the PCs did gain a total of thirty gold pieces from the two pickpocket attempts. Maybe you will have better luck. :)



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A Missing Antiquarian - An Introductory Mystery for Vaesen
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