I should've listened to the top review, I should've listened to my friends! 'Dont pitate PDFs', they said, 'Indie Tapletops need the money', 'it'll only cause you problems if you do'. What problems would it cause, I thought. They aren't going to sue or go after one random guy, I thought.
But being sued would be the least of my problems...
There are things out there in those woods, man, listen to me, there are things bigger than you or I, bigger than I-no-bigger than anyone can understand! I don't know if its because of the book or if it's becasue I stole it, I bought it thinking it would right my wrong-but the way...it...that thing, acted...what it did to me...I'm not sure...
It's quite an interesting system, with mechanics I quite like, suitably voilitle damage for the horror genre, a madness system that doesn't drive me mad with 'save or die, the gm can steal your character whenever they want' nonsense like you'd see in Call of Chtulu, rather it effects your skills and can be fixed for the most part. Other horror systems abandon the fact that you need hope in order for dread to mean something, while this actually gives you a chance to solve the supernatrual issue (depending on the gm of course, but it lends itself to that). I suggest you take a second read of every mechanic, it's a unique system that might have you going 'what, why?', but a second thought or a bit of play time will make you realize why the design descions are great for the horror genre.
(Also, I couldn't help myself but play along with the only other review here d; )