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Absolutely great graphics - look fantastic on VTTs, and if you have a little know-how with Photoshop they're pretty easy to chop and change to fit your dungeon layout.
I've since purchased all their map packs... The only thing I think they're sorely missing is common dungeon features to drag and drop. There are some things like broken pillars, and a doors pack available separately, but no chests, statues, torches, barrels, etc. It seems like an oversight tbh.
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This was a fun little adventure. There's some very solid development in the location, the storyline, and the flow. That said, I found the interior maps a little difficult to follow, but that's not the worst thing in the world.
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While the first volume provided us with a quick and fun adventure (Claws of Madness), Whispers from the Void is filled with inconsistencies, plot holes, semi-transparent NPCs and challenges that simply don't make sense the way they occur.
As I thought that the previous adventure held itself reasonably, I went blindly into this module and just found myself painted in a corner with a dull adventure as thin as hair holding together on absurdities.
It is more like a draft with some ideas put together without really checking whether they'd make sense in the end.
It was a huge amount of work to make it interesting, with more meaning and logic. I regret this purchase and it wasn't fun to DM. I almost called it a quit but for the sake of my players I re-wrote 80% of it to make it playable.
Not recommended at all, not even for the ideas or as a continuation of the prequel. It is a couple of levels below and should not have been released. A waste of time and you are better off looking for another module to continue your adventures.
Edit:
21st of March 2021
highly suspicious 5 stars reviews added. These people haven't DMed the module for real neither have picked the absurdities plaguing the plot line, not to mention missing NPCs' stats or inconsistent characters at the end. Again, at very best a draft that was never playtested. The first module (Claws of Madness) is a lot more acceptable.
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This is a preview only -- do not pay money for it, unless you 100% realize what it is that you are getting. I feel somewhat deceived by this purchase, but OK. — Since this review was written, the product was updated and has been fixed to be more clear as to what is being offered. This will be helpful.
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Creator Reply: |
Hello,
Thanks for your review, maybe we did not communicate clearly enough that it was a teaser? Apologies if it made you feel bad, that was not our intent. The product has now been updated to Alpha 1.7 and is no longer just a preview/teaser.
Thanks for all your feedback. On our website www.savagedawn-campaignsetting.com you can find the Wiki and ways to contribute. |
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My group will be finishing up this adventure either this week or the next. We had an amazing time. I'm new to DMing 5e and this was a perfect way for me to become familiar with the system, and a great crawl for both my new and experienced players. I've already ordered the next book and look forward to following the storyline with my players.
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Great set of free dungeon tiles. This is a great little starter set with samples from several different map sets available from the publisher. Based on the quality of the tile designs, I can see myself buying more of their sets in the very near future. Easy to load to your favorite VTT and ready to play!
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This is great for beginner GMs that have a hard time coming up with custom parts of their world that make it have that "real" feeling. I reccomend for anyone who is thinking about or running a game. The quality is great, the hardcover version in color, please keep producing products like these.
Thankyou for a great product,
Andrew O'Dell
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Bought this and the accompanying adventure expecting a high-resolution, VTT-usable dungeon. While the writing in the adventure is good, the maps leave a lot to be desired. As I sit here spending a day off adding the vision blocking layer in MapTool, there are several editing decisions that are are ruining my day.
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Large file dimensions do not a NOT high-resolution file make. When I scaled the grid in MapTool to match, it's showing a resoltion of only 35 DPI. That's going to look pretty awful when zoomed to battlemap scale on a 4K VTT. While I can see there being concerns over the file dimensions being too large, this probably wouldn't be an issue if the three levels were split up into three files, which would have allowed for a higher DPI version of the map.
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The version that says it has no-grid, no-numbers still has a grid, and the grid isn't uniform in its layout. if I make certain it's aligned exactly in the first chamber of level 1, it's off by half a cell horizontally on the statue hallway, and about a quarter in most other areas.
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You can't see it in the preview image, but there are handwritten doodles all over the map. Some a sepia-colored, like what looks like a... cupcake? in the common room. Others are in black handwriting, and typically spoil things that the PCs should need to discover! I'm going to have to edit all of these out in Photoshop, which is going to take a LOT of time. Yet the whole reason I pay money for premade maps is to save time.
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Similar to #3, there are still big white letter "S"es over the secret doors that will need to be edited out if I'm to use this on a VTT. Same for dotted lines marking traps. Yet more time wasted.
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The map files are in JPG format rather than PNG or PDF. Thus, there's going to be some loss of quality associated with fixing things. This also means that the monster artwork overlapping the edges of the dungeon is on the same layer as the actual map and there's no way to exclude them by simply shutting off a layer or two.
- Lastly, if you want to fade around the edges of the map, please don't fade out the actual adventure areas. It ends up looking sloppy in-game like you're seeing behind the GM's curtain.
NOTE on rating:
- If you won't be using this for a miniatures-scale VTT, but rather an online game, then consider this rating 3-stars. The badly-scaled grid, and background doodles will still grief you, but the resolution issue probably won't matter.
- If you are not using a VTT at all, but will be drawing this by hand on a vinyl or laminated map, then I'd rate it at 5-stars. Of course, if you're going that route, then why spend money on a map pack advertised as HD?
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Creator Reply: |
Hello Michael,
Thanks for posting such an in depth review with feedback (and gripes). I appreciate that.
I can see your poiints and must admit this was our very first map product ever, we have come a long way since.
Since you are not satisfied, I am happy to refund your purchase. Would you mind mailing me at chris@loresmyth.com?
Regards
Chris |
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These modular map kits are awesome, and the bundle is a great value with 3 packs. Infinite varieties of dungeon are possible with these. They drag & drop right into Roll20 without any pre-prep, which isn't true for some modular kits like Heroic Tiles (but those are the prettiest sets). I'd love to see a dungeon dressing set from this team. Looking forward to more of these.
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Creator Reply: |
Hello James,
Thanks for your purchase and taking the time to review. We have many new sets out since the first Genesis, they are all compatible (save for te sci-fi sets not blending with the fantasy ones duh!) so I think you will like them.
regards
Chris |
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A great vareity and works very well with Roll20! I'm happy to recommend it to other DM's looking for dungeon tiles.
I was able to throw together a dungeon in minutes and will be sure to watch for future releases. Thanks
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I highly recommend the Modular Dungeon Tiles by LoreSmyth, however this particular set (Mystium) is a bit too redundant to the Genesis Core Set. I have since realized that this was intended as a "Core Set" as seen on the image of the product (but nowhere else) and it makes sense, from that perspective, to provide a lot of the core components.
That said, many of the tiles are identical or contain very minor alterations from the Genesis Set.
My recommendation to the consumer is to get the Genesis Foundation and Genesis Foundation 2 sets and skip Mystium entirely. And my recommendation to LoreSmyth is to update the description of Mystium with some explanation that this is an alternative to Genesis, in some respect.
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Creator Reply: |
Hi Tyler,
Thanks for your great review. Indeed this set uses similar tile shapes, but with a new look.
We have since also started varying tile shapes per set (not only changing the look and feel). I think we could have communicated this better using previews of the tiles?
If you like mail to contact@loresmyth.com and I am happy to give you one of the newer sets free of charge, so you can sample if our newer releases are to your liking.
cheers!
Chris |
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I used this to fill in some color in an Inn. I could make some quick chanes to adapt it to my fantasy world. Really well thought out and puts some unique feel into a game.
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Excellent book. Clearly written and formatted. The book is basically in three sections. First section is composed pre made Inn's. The writing is general on purpose. They've made an Inn for the mountains, one for a desert region, one for criminals, one for high magic etc.. They list unique drinks and food for each, some have special effects. They give details on the innkeepers and barmaids. They also include some possible adventure hooks related to the inn and its contents. The second section is how to play the inn and liven things up in it. This includes how the inn affects the surrounding region as well as adding outrageous food and some gambling games and song lyrics. The 3rd section contains most of the tables and is used to make your own inn. Table after table of unique quirks and hooks, nothing duplicated and well thought out.
The most common building visited by players in D&D is probably the Inn. Wherever they travel there is usually an inn nearby. This book is your best source for making this common building unique and fascinating to your players. If you incorporate this book to its fullest, your players will probably begin to like visiting inn's more than their adventure locations. There is a cliche' in D&D that starting adventures in pubs or inn's is lazy and too common. This book breaks that cliche' by taking Inn's to a whole new level. This is a must buy for a seasoned DM in my opinion.
My only complaint about this book would be that the art is primarily pencil art and is of a lower quality. But this does not hinder the functionality of the book and probably helped keep the book price low by reducing art commission costs.
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Creator Reply: |
Thanks for the kind and deep review Matthew! |
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Perfect tool for building and populating. The print copy is well laid out with very nice artwork. Easy to read and easy to browse to find what you need.
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This is the first print book I ordered from DTRPG, and I am loving it.
It really helps me with my Storm Kings Thunder adventure, and above that its quality is superb. The artwork, the ideas behind the premade taverns and inns is so thoughtful and well executed.
Thanks for your hard work making this book, it really is a gem!
Also the print is very good and I can only recommend getting it!
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