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Jacob's Tower
by Micah W. [Verified Purchaser] Date Added: 01/04/2017 20:14:37

Jacob's Tower delivers exactly what it promises - 13 levels of interesting dungeon crawl that utilises most of the skills and abilities set out in the Pathfinder Rules - at least those that were available at the time of the modules publishing.

Be aware, if you are looking for immersion, character development or in-depth story this is not the module for you. Jacob's Tower does not claim this, so you should not be expecting it.

The Tower is set out like a hybrid Tabletop RPG and videogame. It provides an interesting 'safe zone' that the characters return to after each level of the tower, complete with comforts designed specifically for them. They may rest, recuperate and sell loot they have acquired. Characters then set forth in a linear dungeon crawl from level 1 to level 13, with commensurate challenges are rewards at each level to match their growth. The final challenge is a very ‘video game’ boss, complete with multiple ‘forms’ to defeat to claim victory.

The tower challenges are diverse, meaning that all character types and classes should have their moment to shine. There are interesting encounters and quirks – just enough to keep players interested and the content becoming stale or ‘samey’ (a flaw found in a lot of dungeon crawls).

The formatting is clean and easy to follow. There are no significant typos or glitches that I could see. The module is peppered with nice (but generic) black and white art, and the maps are functional (though not pretty). As an older module you won’t see keyless player maps or VTT (virtual table top) resources.

Jacob’s Tower is the module you use to introduce video game players to tabletop RPGs, or new or young players seeking thrills and game rules and mechanical mastery over story. While not to my personal taste, I still think it’s a good module – and a great one for the right audience.



Rating:
[4 of 5 Stars!]
Jacob's Tower
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The Colossal Creatures Bestiary
by A customer [Verified Purchaser] Date Added: 12/23/2016 10:24:17

I was worried this book was going to be filled with CR 17+ monster entries, but as soon as I cracked the book open my wories were subsided. With entries ranging from CR 2 to CR 40 (and everywhere in between), this book has something for every campaign and for every GM that wants to place a shockingly enormous token on the map, and watch the players squirm. What makes this book a real gem, however, is the vast array of unique Special Abilities that were penned for all of the creatures. It is a helpful tool for budding GMs that are looking for inspiration in creating their own unique monsters and unique special abilities.



Rating:
[5 of 5 Stars!]
The Colossal Creatures Bestiary
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The Colossal Creatures Bestiary
by Ethan B. [Verified Purchaser] Date Added: 10/23/2016 15:24:37

I love it! Not only are all of these incredibly creative, but they provide opportunities for players to fight colossal creatures from a fairly low level, certainly lower at least than the official pathfinder bestiary monsters would ever allow. Any product that gives me an opportunity to pull out my WotC colossal red dragon figurine is an A+ in my book. I might even re-skin some of these for a Shadow of the Colossus style campaign. If nothing else, the Harbinger of Time creature alone was worth buying this book in my opinion.



Rating:
[5 of 5 Stars!]
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The Colossal Creatures Bestiary
by John S. [Verified Purchaser] Date Added: 10/20/2016 20:06:16

Are you looking for an epic boss fight? How about an adrenaline-rush inducing start to a campaign? With "The Colossal Creatures Bestiary," that and more is possible and any level of a campaign or one-shot. From fairly standard (for a definition of 'standard') fights, such as colossal camels, to the eccentric and awe-inspiring (perhaps you wish to fight the high judge themself? one of multiple demigods? how about a colossal owlbear?), there's everything you could want in for some truly memorable fights. In addition, every creature comes with a paragraph or two of fluff to give you a better idea of how to fit the creature into your game. Aesthetically, the book could use help. While the cover is gorgeous, the rest is in black and white with pictures. Simplicity can be nice, but something a bit more personalized, or at least related to the subject matter, would be nice.

Overall, I highly recommend this piece for it's awesome ideas and intruiging creatures.



Rating:
[5 of 5 Stars!]
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The Colossal Creatures Bestiary
by A customer [Verified Purchaser] Date Added: 10/17/2016 21:09:41

I love monster manuals, bestiaries and all sort of creature books, so i wanted to check this entry out. I really liked the cover art and decided to take a look at the preview. The two pages that i saw, the art was poor or almost non-existant in the case of the angel entry. But i wanted to give the product a chance and purchased it. While i liked the stats of the creatures within, (they reminded me of older monsters from the 50's and 60's) It appears that the authors just searched for pictures online that they could cut and paste into the product. The pictures are all in black and white and some of the pictures don't even match the creature that the entry is describing. for example the entry for the unicornicopia doesn't show a unicorn at all but just a cornicopia. What? all the b/w artwork that doesn't look like a bad photocopy has thick lineart that can make it hard to see what the creature is suppose to be. i am sorry to say that the artwork is so poor, that this product would have been better without any artwork at all. I do want to be clear, i loved the concept of this product and the selection of monsters is great and fun to read about. especially the entry for a monster that sounds alot like Mothra (a childhood favorite monster of mine) but the artwork really brings the product down. I buy besitaries in part for the artwork and in part for the stats. If the product was listed as a pictureless product (and i have seen a few products like this). i would accept that. But to have pictures be so poor, i feel that the authors didn't do their own product justice. If the artwork on the inside was as nice as the artwork on the cover, I would have loved this product. If you want to use this product i recommed finding artwork that is better if your players want a visual but the stats are still good to use.

final verdict 3/5



Rating:
[3 of 5 Stars!]
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Creator Reply:
Oh yeah, the art is definitely black and white art. Sorry that that turned you off, but glad that you liked the monsters and stat blocks. The writing is 100% the focus of all of our products, not the art. Again, sorry that you feel mislead. If you like, shoot me an e-mail at zenithgames.blog@gmail.com and I can get you a refund. For those interested in the product, click on full-size preview and you'll be able to see the kind of art in the book.
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We Be Dragons (P1)
by Ryan T. [Verified Purchaser] Date Added: 07/16/2016 22:19:14

This is an excellent adventure well worth your two dollars!

Running this one-shot was an absolute treat for players and GM alike. The pre-built wyrmlings are all made to fit a certain class archetype, like a healer or rogue, with familiar abilities, making them easy to pick up and play; the addition of iconic dragon abilities to each character, like flight and breath weapons, adds a level of depth and variety that is fun for new players and refreshing for experienced ones.

The adventure is very concise, but with room to take as much time as you like approaching each of the encounters however you want. There is room for players to excel in tests of skill, combat, or socialization. The hook is very simple to its benefit, with a compelling villain.

The ending leaves hooks for further GM invention, and hopefully sequels, with bigger dragons!

If you're looking for a unique and fun one-shot adventure, don't miss this.



Rating:
[5 of 5 Stars!]
We Be Dragons (P1)
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Undead Paragon Classes: Skeleton, Zombie and Vampire
by Ricky L. [Verified Purchaser] Date Added: 07/14/2016 00:14:25

This is a solid 4/5 for me! Really interesting stuff and the undead have always been a favorite of mine. I'll go into some details for curious folk...

I love the cover art - it’s a cool picture to me (though the rest of the art in the book doesn’t do much for me). The book starts off with a quick explanation of what a racial paragon class - simply emphasizing these are classes that play up the defining racial traits associated with the 'race' the class is based off of. Then, it moves into a 'racial template' that allows you to make any PC an undead creature ("a rotting corpse"). You can apply it to any existing race with ease. In exchange for some heavy penalties (ex. -2 to most ability scores), you get some major perks (ex. undead traits). It’s probably a little harsher than it needs to be, but in the end it’ll play fine. It’s a tricky balance. There's a spell (Raise Undead) associated with the template - basically explaining how races with the template come into creation. Pretty straight forward, but it’s a nice touch.

We then get into the undead feat section which takes up two pages. Several feats exist to further the racial classes covered (ex. extra boons), but the majority of them can be taken by any undead. The feats themselves vary - for example, there's a 'feat line' than steadily improves your resistance to Channel Energy effects. The feats generally play up qualities that you expect to see from undead or they attempt to shore up some of their vulnerabilities. I am worried about the ‘balance’ of some of these feats (particularly one focused on fast healing) but it’s not enough to detract my interest. The coolest feat to me being 'Remove Hand' which allows you to remove your hand and basically gain a crawling claw to act as a scout or helper for you. Get your very own Thing from the Addams Family! :)

Now, onto the classes: Skeleton, Zombie, and Vampire.

The skeleton comes equipped with d8, 2+int mod skills, full bab, and good reflex save. He's kind of set-up to be a quick frontliner or archer. He takes a lot from the fighter -- even getting Weapon Training and a few other perks that play up to what you would think skeletons would get (cold resistance/immunity, claw attacks, etc). Where the customization for the class comes in is the 'skeletal boons' which is a list of abilities you can pick from as you level - think of it like rogue talents.

Zombie is up next with d12, 2+int mod, 3/4th BAB, and good fortitude save. Zombies get a handful of defining traits like slower speed, natural armor, damage reduction, slam attacks, etc. As they level, they begin to take on more genre zombie like traits -- such as a grab attack, bite attack, etc. Like skeletons, they get a set of 'zombie boons'. A few example for these include being a vector for disease or a host for insects.

Finally, the vampire: d6, 6+int mod, 3/4th bab, good reflex and will, and 6th lvl sorcerer type casting. As a vampire, you get a little resource management in the form of a "Blood Pool" which you can fuel with your Blood Drain abilities. We also get the return of the 'boon' system here for talents which encompass the typical vampiric abilities you're used to seeing such as summoning vermin and other critters, gaseous form, energy drink, DR, wild shape, and stuff of that sort. To balance that, a vampire has to pick out 'weaknesses' alongside their talents. This can kind of let you craft different 'ideas' of vampires and how they're all different in some ways - running water, unable to enter homes, holy symbol, garlic, etc. Stuff like that associated with their lore - I like the roleplay value of these weaknesses.

I look forward to seeing future incarnations of the undead classes or even a We Be Undead type module. Currently, I am planning to run a small gestalt campaign where the PCs pick their main classes, but slowly acquire one of these undead classes as their second class - succumbing to gradual curses or corruption.

$3.00 for 3 classes - seems like a good deal to me. The feats, racial template, and spell are just gravy on top of this undead buffet. I dig this book - check it out guys!



Rating:
[4 of 5 Stars!]
Undead Paragon Classes: Skeleton, Zombie and Vampire
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We Be Dragons (P1)
by Ricky L. [Verified Purchaser] Date Added: 06/27/2016 23:53:15

Zenith Games delivers again with We Be Dragons! I'd give it two thumbs up (or 5/5!) The adventure has a nice hook and it is clean, concise, and fun - everything I want in a one-shot adventure.

The author gives a bit of background information and adventure summary at the start - along with a note on how to lower or increase difficulty of the adventure based on the number of your players. The first part of the adventure has several interesting 'thought challenges / social encounters' then kicks it into a gear with a few encounters - the last of which I feel provides a good emotional punch and capstone to the whole thing.

The coolest part to me is the Dragon(s) write-up. While there are no "class levels" like some people may expect, we are instead presented with 9 unique dragons each with their own personality and tidbits written up to help you get into their scaly skin. The dragons are all one family, so you can see the dynamic between them in their background write-ups. Each dragon often has a 'class' mirror (like Barbarian or Bard), but possess all the unique and common traits of a dragon. The 'dragon' aspect of the PCs come first and foremost in their write-ups.

The adventure ends on a satisfying note - though it tantalizes us with the possibility of a sequel in the future. I highly recommend We Be Dragons for a fun and unforgettable night of gaming. Players enjoyed it thoroughly and I look forward to more content from Zenith Games down the road.



Rating:
[5 of 5 Stars!]
We Be Dragons (P1)
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We Be Dragons (P1)
by Jerry M. [Verified Purchaser] Date Added: 06/23/2016 20:25:32

Absolutely amazing. 5/5 is my review score. There is an amazing story of fallen paladins and dragons added their treasure to the very first horde. Want to play something other than humanoids? Look no further!

Each dragon -one for each alignment, so nine in total!- has it's own personality and abilities, from being heavily armored to sneaky to divine and everything in between. That is the reason any player will absolutely love them over the ones printed in the bestiary that are so cookie cutter.

All in all, a very well done adventure that I will definitely be running every time I have a new group. Zenith Games, keep up the good work and make more draconic adventures for everyone!



Rating:
[5 of 5 Stars!]
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We Be Dragons (P1)
by Donald R. [Verified Purchaser] Date Added: 06/23/2016 11:30:55

I'd really like to give this a 4.5 out of 5, because it is a great adventure. (Those that follow the reviews on me site, I gave it 90 out of 100 points!)

There is so much to love about this adventure. If there was a text book example of how to write an adventure for dragon PCs, this adventure would be it! I love the inclusion of some new dragon types, a new poison, and a new mundane item all packed into a one-shot adventure. One of my favorite parts to the adventure is the open-ended conclusion. GMs and players alike will enjoy this adventure so much that they will definitely wish to continue the story. The only problem, will the dragon PCs choose power or adventure when continuing the story?

For the full review check out: We Be Dragons



Rating:
[4 of 5 Stars!]
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We Be Dragons (P1)
by Kim F. [Verified Purchaser] Date Added: 06/22/2016 11:30:27

For $1.99 this adventure is a BARGAIN. (and for the very low price, considering the size of it, I'll rate it at 5/5).

It'll likely take you a few hours to play through, but more importantly it gives players the ability to play dragons, which opens up a whole new series of opportunities for roleplaying and tactics for the players. The opportunity for players to test new dragon types (I hope to see more of these in the future, as in full-fledged rules for them to use as opponents) and to use old favorites if people want is much appreciated. So is the customization options of the (primarily) spellcasting dragons, to suit the needs of the individual player.



Rating:
[5 of 5 Stars!]
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The Gobber: A Thanksgiving Tale
by A customer [Verified Purchaser] Date Added: 05/07/2016 17:26:43

The Gobber was a great purchase. For only a dollar, you get a genuinely funny campaign that you can play with friends around the holiday.

... The only problem that I have is the holiday is so far away.

Although Zenith games seems to be very new, I will be looking for any holiday-related things they put out in the future, as it suited the needs I had and more.



Rating:
[5 of 5 Stars!]
The Gobber: A Thanksgiving Tale
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Dragons are Above My Pay Grade
by N. J. [Verified Purchaser] Date Added: 05/06/2016 20:56:18

To have a party take on a dragon at first level is often suicide, and generally a good way to tell that the GM is sick of their players. But Jeff Gomez manages to make an adventure that lets you do just that without the first round of combat being "You're breath weapon'd and lose, now are you going to stop playing Chaotic Neutral?"

What I liked

-The descriptions of NPCs was very well done, and all of them are fleshed out well enough where a GM can pretty easily include them in the module beyond just a sentence. Each one feels very complete, and lack the 'samey' feel you'll get from a lot of NPCs. I'd honestly suggest keeping a few of them in your back pocket in case you want to use this as the starting point for a new adventure.

-The pacing of the adventure was something I enjoyed, the modular nature of it giving the PCs more control in how they approach the situation. Sure, there's a slight issue of one decision deciding several here in which location they visit, but aside from that, it has a lot of freedom as to how it's put together.

-The random encounters, didn't think I'd be saying that. The tables set up for time/location/monster/weather helped make each one different and unique, giving the entire module more of a 'living location' feel to it. It really helps everything come together, feeling more vibrant than a normal random encounter lineup.

-The locations were also fun, and I think one of the things I liked most about it was the slow progression of power where you feel like each of the locations is set up to help you fight a dragon. The layout for those that have maps is also nice and simple while still giving some decent challenges.

-The dragon itself was well done, even if I figured it wouldn't be at full power. Obviously you're not going to be fighting a CR 20 behemoth, and there was going to have to be a bit of fiat to keep this thing from straight up wrecking the party, but that doesn't stop the thrill of fighting a huge sized scale beast like this.

What I didn't like

-I'd have liked more maps. The maps that were in here were great, but really, this is just me liking maps, and I feel like 1 or 2 more could have helped fleshed things out more, like one for the mining camp.

-Some of the earlier encounters pre dragon feel a tad too easy. Small gripe here, but there's no 'mid boss' style encounter before taking on big red, which could have been fun.

Final Thoughts Dragons are above my pay grade feels like it could be the great beginning of a dragon slaying campaign, giving the players a very nice taste of taking on one of the biggest and baddest beasties in the bestiary. It'd be a great way to jump into things and ask your party "Hey, you wanna kill a dragon today?"



Rating:
[5 of 5 Stars!]
Dragons are Above My Pay Grade
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