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The Pub that Crawls
by Chris O. [Verified Purchaser] Date Added: 05/31/2023 19:50:20

This adventure was amazing, I am a first time DM and i chose this adventure as i thought it looked simple enough for me to run but also fun. I have ran it with to groups of people one made of nothing but new players and one with experienced players and they all loved it. It was entertaining and the puzzles were engaging and come found them challenging but in a good way. It took both groups 3/4 sessions to run with sessions being 3/4 hours each so can be longer than stated but 100% worth it. Will be running again with a new group if the opportunity arises.



Rating:
[5 of 5 Stars!]
The Pub that Crawls
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Dragonlance Companion
by Jon C. [Verified Purchaser] Date Added: 05/31/2023 12:20:57

If you're looking for a GREAT 5e suppliment for your campaigning in Krynn, look no further! New subclasses, spells, monsters, and more. You'll find it chocked full of inspiration and mechanical goodies to launch your next DL adventures to the redmoon Lunitari! Be careful though... there are Graygem crazed gnomes up there.



Rating:
[5 of 5 Stars!]
Dragonlance Companion
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Tasslehoff's Pouches of Everything Revised/Champions of Krynn, Chapter 1
by Jon C. [Verified Purchaser] Date Added: 05/31/2023 12:18:37

Shadow of the Dragon Queen was a jumpoff point for a Dragonlance campaign, but if you need a primer on the setting to expand on the bits and peices Wizards gave us, Tasslehoff's gives you all of the building blocks to succeed. AND it has a fantastic adventure devoted to the Goldbox classic, Champions of Krynn! Love it!



Rating:
[5 of 5 Stars!]
Tasslehoff's Pouches of Everything Revised/Champions of Krynn, Chapter 1
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Hamund's Harvesting Handbook: A Complete Guide to Harvesting and Crafting in D&D 5e
by Callum R. [Verified Purchaser] Date Added: 05/31/2023 04:38:23

A really good book that adds a lot of depth to crafting and magic items, the only thing holding it back is the presence of editing mistakes (eg mispelled words, sections that seem to have been erroneously copy/pasted).



Rating:
[4 of 5 Stars!]
Hamund's Harvesting Handbook: A Complete Guide to Harvesting and Crafting in D&D 5e
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One-Shot: The Lair of Auntie Ethel
by Amanda R. [Verified Purchaser] Date Added: 05/30/2023 15:07:09

This one-shot was easy to run and fun to play. I enjoyed the combination of monsters and the depth of information about the hag. I try not to look at the cover art, because it's a touch too disturbing for my taste; but overall I would reccomend the module.



Rating:
[4 of 5 Stars!]
One-Shot: The Lair of Auntie Ethel
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The Delian Tomb
by Amanda R. [Verified Purchaser] Date Added: 05/30/2023 15:03:14

As a first time GM, I found this one-shot easy to understand and fun to run. It had everything I needed and it was easily adjusted to fit into my campaign.



Rating:
[4 of 5 Stars!]
The Delian Tomb
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DnD Actions - Quick Reference PDF
by Luan A. [Verified Purchaser] Date Added: 05/30/2023 13:41:02

Bascally a DM screen on PDF, very useful and it saved me a couple of times!



Rating:
[5 of 5 Stars!]
DnD Actions - Quick Reference PDF
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The Mountains of Kam'Arag and The Eternal Frost (One-shot adventure)
by Luan A. [Verified Purchaser] Date Added: 05/30/2023 13:40:15

Easy to play (as a player and as a DM), and pretty fun for fast sessions!



Rating:
[4 of 5 Stars!]
The Mountains of Kam'Arag and The Eternal Frost (One-shot adventure)
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BMG-MOON-MD-01 Reverie and Murder
by Dan O. [Verified Purchaser] Date Added: 05/30/2023 11:14:00

I had the pleasure of diving right into Reverie and Murder, crafted by the talented Savannah Houston-McIntyre. Having been a fan of her previous works, I approached this adventure with high expectations, and I must say, it exceeded every one of them. This adventure truly blew me away with its fresh perspective on gameplay and storytelling.

One of the standout qualities of Savannah's writing is her ability to push both players and DMs to think outside the box and explore alternative approaches to utilizing their skill sets and rules. She once again excels in this aspect, presenting intriguing mysteries that encouraged my group to shed their usual murder-hobo tendencies with great success.

Returning to the familiar setting of Dynnegall was a nostalgic treat for those who played Army of the Unseen. It was both thrilling and amusing to witness the fate of this poor settlement, as their plight unfolded before our eyes. There are also a number of NPCs from Rising Shadows, so it was nice to visit with them five years on.

The adventure is constructed as a sandbox, with the setup meticulously laid out in part 1, and part 2 providing an array of toolkits to guide the players towards a satisfying conclusion. As stated in another review, I recommend reading through twice to prepare yourself. This unconventional structure initially caught me off guard, but I was quickly won over as the adventure played out with ease. It allowed for unparalleled flexibility and freedom, enabling me to shape the story with the choices and actions of my players. I can only assume this will make each session feel unique.

In conclusion, it captivated my group from start to finish, offering a refreshing change of pace and encouraging us to embrace the mysteries that awaited us. If you're seeking an adventure that pushes the boundaries of traditional storytelling and offers an immersive experience like no other, look no further. Reverie and Murder serves as a solid foundation for the new Moonshae storyline, leaving me eagerly anticipating what lies ahead.



Rating:
[5 of 5 Stars!]
BMG-MOON-MD-01 Reverie and Murder
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Tomb of the Valiant
by Silvia H. [Verified Purchaser] Date Added: 05/30/2023 01:28:07

Well-balanced dungeon crawl for 1st or 2nd level adventurers. Better bring a rogue, though. Our group completed it in one gameplay session of about 4 hours. Thank you!

The players liked the tomb's mysterious backstory and were especially intrigued with returning there later to excavate the deeper burial grounds. Thus I connected one of my player's background (an orphan who doesn't know his family history) with one of the four knights in the vestry. He was instantly hooked to find out more and to lift the curse as well as the shadows shrouding his own past. I also replaced the generic graverobbers with treasure hunting cultists that serve a greedy dragon whom the party might run into one day. Guess I'll have to come up with a bunch of follow-up adventures soon ;)



Rating:
[5 of 5 Stars!]
Tomb of the Valiant
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Creator Reply:
Silvia, thank you so much for playing my adventure! Being this my first published content, I find the idea of an actual party of players bonding and relating with the Tomb's content actually thrilling! Your own modification to the plot are indeed very intriguing. If your players are keen on facing the dragon menace, "Forge of Fury" (in "Tales from the Yawning Portal") might be something that you could look into. Again, thank you so much for leaving Tomb of the Valiant a review!
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BMG-MOON-MD-01 Reverie and Murder
by Christopher S. [Verified Purchaser] Date Added: 05/29/2023 15:25:50

I recommend reading this module at least twice through before you run it as it has a lot of people that you need to remember. If the rest of the trilogy doesn't take place in Dynnegal i'll be annoyed, as it took a lot of effort to prep for this town and a one and done is going to be a lot of wasted effort.

That being said, the group enjoyed the module - which I was kind of surprised at since this module is pretty heavy on roleplay/mystery and the group of people I ran it for are more into the...beat it with a stick until you win type playstyle. Some of the things that stood out:

  • No plot armor for the big bad (hooray) - I really dislike modules that are more interested in telling their story than letting the players do things (for example, the DL-VOTU-03 module is also a mystery and, although I haven't DMed or read it - only played it, it feels like the middle of that module is just a time sink where the bad guy is protected by plot armor and nothing the players do really matters). In MOON-MD-01 however I think it'd be fine if the players figure it out as there are lot of ways to fill in the rest of the time slot (hide in the ethereal plane and send fey assasins after the characters to soften them up for example).
  • All 3 pillars - while the standard approach to this module is going to be explore/roleplay I feel like there are tools (the random encounters) should the players get frusterated and just want to bash things. You could have night come early and turn your murderhobo group loose on anything that moves in the night

One thing I disliked was the suggestion that if your group had a lot of skill monkeys that you should increase the DC of ability checks. This just feels punitive on players who focus on skills and so I ignored this suggestion.

Great module overall and I look forward to the rest of the series.



Rating:
[5 of 5 Stars!]
BMG-MOON-MD-01 Reverie and Murder
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WBW-DC-MOR-01 A Blight in Mordynia for Fantasy Grounds
by brandon s. [Verified Purchaser] Date Added: 05/29/2023 10:40:53

I ran this yesterday with 5 tier-1 players and FGU. It took us 5 hours, but we had a couple of people new to FGU. It went very well. Very well written guidance. Everyone seemed to enjoy the story. It had a nice balance of combat/diplomacy/puzzles. The conversion for FGU was flawless. LOS was present, pre-placed tokens for every party strength level. The maps were beautiful. I'm looking forward to doing more from this author.



Rating:
[5 of 5 Stars!]
WBW-DC-MOR-01 A Blight in Mordynia for Fantasy Grounds
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City Of Eyes (3.0)
by Florian G. [Verified Purchaser] Date Added: 05/28/2023 12:45:26

I ran this adventure for a small group of lvl 10 characters, through which they've level´d up to lvl 15.

This is a marvelous masterpiece, it kept us entertained for almost a full year. Putting my lvl 10 players into it was daunting at first, but it just lifted the daunting to a whole other level, where every encounter right from the start could end up deadly. At first I scaled down the monster a little bit, but as they've leveld up I realized that the later encounters at higher level actually seemed a bit to easy so actually I gave the later monster much more health to start with.

Pros: The whole module is very well written, with many good character descriptions, scenery and also handouts you can easily prepare as physical objects such as the Hawthorne Diaries. The lore is consistent and just described enough that you can easily expand upon it and flesh it out in your own kind of way, and it creates a nice feeling of dread for all characters. It also fulfills all important characteristics of a classical realm of Ravenloft, with the Dark Lord pulling all strings, while he himself is hidden and only revealed in the later stages of the game, so it creates a nice mystery for players with lots of hints until he is finally revealed. There are nice depictions of certain monsters and characters in the pdf, but it is mostly black-and white, which fits the theme however perfectly. The monster depictions themselves are just shadows, which again I think is a nice way of letting everyones imagination wander. And there are a LOT of interesting monster concepts, with personalities included as well. A schizophrenic Beholder? Hell yeah! There are enough to trigger about 8-9 creepy interesting encounters which can lead to epic boss fights. It also introduces some nice mechanics with the sight, room keys and the general unstableness of the city, so two visits to the same area will never be the same.

Some advice I would give on running this adventure: There are a lot of ways the clock can count forward, and while the adventure states you should not give the players the option to turn it back, I actually did - I felt the players would never experience a lot of the content otherwise, and they and me liked the whole setting so much, that I actually built out certain areas from the source material to give them more to explore and more horrors to find. You may then approach a similar situation where the players will be close to the end, but you can see the time will just run out one or two hours to early. I came up with the idea of a 'partial' sacrifice, which will turn back the time ticking for just one hour for a great sacrifice (e.g. 80hp from a single player), which can increase per use quite drastically (2nd time 100hp). This has given them just enough time to explore a bit more and come up with a good plan on how to handle the situation, while penalizing them and still putting a hard time limit before a player will die from this.

Flaws: In my eyes there are only 2 big flaws which make running this adventure a bit hard:

    • The undercity/ the sewers feel a bit let-off / underdeveloped, as there are no real places the player can visit except wandering around for how often they are referenced and how many entries there are. BUT there are a lot of really nice creature encounters and random tables to use for it, but again it feels wasteful because there is no real reason why the players ever should delve there. I solved this by placing the fetching mirror in the sewers, where Amelia has hidden it back where she found it - as she was uncovering the true intentions of the spider and feared it will destroy it, before venturing into the lake.
  1. The end - this is a genuine true horror adventure with no real 'good' ending, as the hopelessness of the setting is absolute. This increases the dread even more, as the players realize they can't really save anyone and stop the cycle - there is a nice full page written about the dillemma. If all of your players hang to tight to their characters though, this will become a problem really fast and can cause lots of friction. If thats the case, It can feel like running a really nice train again a brick wall if you are strictly following the adventure. It can easily be solved though by giving them a third escape route via some mist talismans though. But maybe your players also show some creativeness and really great acting, and when the luck is on their side, then maybe they truly can end it.

One thing to consider: There are no battle maps included in this version, but I think its not necessary to run the adventure, as the whole land / roads is shifting anyway.

Definitely a VERY strong recommendation for everyone who likes to haunt their players, prepare some nice tabletop audio and get out the candles...



Rating:
[5 of 5 Stars!]
City Of Eyes (3.0)
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Second Glance
by Kaleb A. [Verified Purchaser] Date Added: 05/28/2023 11:59:16

I've had a lot of fun making little changes to this adventure. It's also allowed me the chance to leverage Midjourney, and my player has loved it! I purchased this module over a year ago, and have had the chance to run it twice now for two separate players. This is great for new DMs in that it provides enough substains to keep things flowing. As I've become more experienced I've enjoyed putting more life into the world (Sword Coast).



Rating:
[5 of 5 Stars!]
Second Glance
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The Puzzling Temple of Flummox Heist
by Rafael C. [Verified Purchaser] Date Added: 05/27/2023 17:33:04

The adventure has a very interesting proposal, but unfortunately for me it will not work. Almost all of the adventure's puzzles are based on wordplay and letters, which in this case are all in English. Although I am fluent in English, my native language and that of my group is not English, and many in my group do not understand English. So I can't use this adventure with them. And the puzzles have very specific with wordplays, which makes it difficult to adapt them to other languages. I tried. I know this is a very specific review, but like me there must be other people who speak other languages who might want to buy this adventure, so be warned.



Rating:
[2 of 5 Stars!]
The Puzzling Temple of Flummox Heist
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Creator Reply:
Hi Rafael, I apologize for the puzzles not being able to work with your group. We will try to keep your review in mind if we create another puzzle adventure. I will add a note to the product page that many of the puzzles are associated with English words and may not work with all groups. Jeff
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