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pretty underwhelming for 2 dollars. i was expecting something woth a little more meat on it, not what i got. very disappointed
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The author didn't finish what he promised. It has been 2 years. Staying at 1 star until the promised update.
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A really fun diversion from the usual fantasy fare - give it a try if you want to throw a curveball to your players, or if you are a fan of rural horror films.
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Played this with discord friends 2 years back. It was a really nice and decently written one shot. It took us about two sessions to play through, had dramatic moments and was really fun.
Well done, definately recomend.
Gives sorta "dark/zombie seaside town vibes"
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A wonderfully written piece that gives the foundation for so many adventures and campaigns.
The conflicts the book presents are interesting, well thought out and fleshed out enough to give any DM the ability to create endless hours of adventures from them.
If you enjoy the Faerun setting but want something darker, or a setting for an evil campaign I would recommend this a hundred times over.
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Ehh...this one's a mixed bag.
Like, if you want a remix of Curse of Strahd, then yeah. I can't recommend this enough! There's small touches here and there that not only streamlines parts of the original, but also has a refreshing take that would give fans a few surprises. (For example, Death House. I really don't want to spoil anything, but I'll just say that there's some changes here that actually advance the story pretty nicely.) Not to mention that the art is beautiful enough to hang on your wall. This is a very well put together module to run and I would recommend this to fans!
However, this is no more feminist than the original one. For one thing, Genderbent!Strahd is defanged when compared to the original, coming off more as angsty than scary. Furthermore, Ireena is still treated as a living prop for Genderbent!Strahd to kidnap, which was a complaint in this book's very intro (and also a plot element that I've rolled my eyes at). Like...why not have the plot have Genderbent!Strahd be more focused on finding her reincarnated brother instead, going for a more familial obsession than a romantic one? And if having a harem is a problematic trope, why not replace it with a pseudo family that Genderbent!Strahd is trying to build? These would've been interesting takes on a villain.
So, yes buy this if you want a Curse of Strahd remix, and no don't buy this if you are looking for a feminist retelling. (As is, I go into more detail here. Wanted to keep this relatively short.)
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I bought, ran and completed Call From the Deep from start to finish over the course of two and a half years.
It is easily my favourite pre-made campaign, heads and shoulders above the competition providing a diverse setting, wide variety of enemies and a growing conspiracy to hook players in.
The setting is, of course, the Sword Coast as most D&D adventures are, however, the party is tasked with travelling all over the region to stop the enemy.
One thing I particularly like is the escalating groups of enemies, each one working as minions for the next group, linking them together but providing unique monsters at each tier.
Now for some complaints I had while running the game. First, I quickly found ship-to-ship combat very difficult to run on a VTT, two floating multi-level 3D objects moving at different speeds, was incredibly difficult to run.
Because the game is a naval campaign, this proved to be challenging. My second complaint was I felt the party was showered in powerful magic items, to the point that they no longer were interested in new ones by Chapter 3.
Finally, I didn't love the switch to Elderitch Horror from the peak of pirate adventure felt like a bit of a whiplash in tone, especially with the recommended Sanity rules that would have killed my party before they even made it town.
As for the additional materials, the group loved the included font file to create my own cipher notes and the maps, were generally pretty good, though I do have some gripes about circular dungeons in a grid based system.
The handouts in general were very well recieved, something i'm going to carry forward in my D&D games, and I felt like I could run the story more or less as intended until the last chapter (though that was my call, to customize the campaign ending to my group).
Shout out to the Well-wishers, on the Tides of Change, it was a hell of story.
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Thanks for this well written adventure. Our group had a blast! As Mystery adventure there has been more challanges than Investigention check and my group almost TPK because they were not ready for combat at all. Love the art also. Hope to see more of your work.
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Mostly a bunch of ideas gathered together without being fleshed out with particular care. Might be useful for DMs looking for inspiration, but the price is a little too high for the content. Visually, though, it is very pleasant.
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Really fun so far. Necromancy + Enchantment towers were really compelling for my players despite them ignoring Lawrence in the Necromancy Tower. There what appears to be a mistake in the crown of timeless body. The sapping sting spell is a cantrip but is able to be 'upcast' to 5th level. Likely meant to be cast as if cast by a 5th level caster. Also it's a save spell not a to hit spell. Players animated a sun to block the door to divination tower. I'm planning to add a 'cleromancy' tower in place of the observatory that moved into the divination tower. https://trekiros.files.wordpress.com/2023/03/the-abandoned-archmages-tower.pdf <- Cleromancy, the netherese were facinated with the gods being just uber-powered mortals.
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Creator Reply: |
Thank you for the review. You are correct about the sapping sting spell. It should say (DC 17) instead of +7 to hit.
I also agree that the language used for the cantrip should be as you suggested "as if cast by a 5th-level caster", not "cast at 5th level".
I'll revise both of these points in the next update. Thanks for the bug reports!
Glad your party is enjoying everything!
-Dan |
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I love the story, it was easy to run as a DM and gave a lot of freedom for me to add my own spins if I liked. My one and only request is to add some type of floor plans for the hotel. I don't mind creating my own, but some of the descriptions for the second floor don't feel too clear. Seeing it drawn out would help me make sure that clarity is made for my players. Thanks!
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Simple to use and a fun introduction. I accidentally miscalculated the amount of gp each player gets, which my players told me immediatley and gave it all back. JOKING they were pleased to start out with a nice lump of gold in their pocket. Does a good job of introing basic rolls and concepts for players, and easy to move to a new location if needed.
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cracks Knuckles
As my second dip into the world of MargoMods Companions, Andie manages to keep up the steller quality of their first launch. Notable comments:
- Love the inclusion of Gender Neutral pronouns!
- NPC highlight pages make the once generic background pieces mush more illuminated and detailed
- Can't wait to give Wark and Thark two wildly different accents so my players can see me arguing with myself
- That custom art???? Unreal
- The Mind Maps certainly help us visual learners, wish more creators would consider flowcharts
- Secret Tunnelllllll, Secret Tunnneeeellllllll
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This was an absolute delight to run and a pleasure to prep. My players, deep in LoX after both the SJA beginning module and a side-trip through the Radiant Citadel, were all very clear that this was different, and absolutely loved it, asked where I got it, etc. With five 6th-level characters who love to plan/change the plan/plan some more, we got from the front door of the cavern to the end of the boss battle in just under four hours. They managed to get through to the end room on skill checks and RP alone in that time.
They also met Frictionless Dan himself, which was a real treat for everyone.
But, overall: this module slots into LoX super-easy, the maps are clear and jaquaysed just enough to give them good choices, but not too many. The NPCs were flavorful, easy to mod and/or run as written. As many DMs do, I've over-powered the PCs, so I gave the boss both Legendary Resistances and a bonus action "misty slide" that he could use to traverse the streams during combat. The Crossbow? AWESOME.
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Super useful to have on hand at the table. Well worth its price!
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