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I've been running these adventures for various groups for years. Every adventure is low-prep, beautifully presented, and a blast to play. I like to slot them into long campaigns as well - with just a little bit of tweaking, the adventures can be adapted into any campaign setting. Absolutely the best purchase I have made as a tabletop GM.
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This book is excellent. It is filled with creative ideas that are a perfect fit for The Forbidden Lands, the RPG that I chose these for. The maps alone are inspiring. I can't recommend this work highly enough!
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One of the best RPG purchases that I have ever made. Very inventive and presented in a way that I find very easy to read quickly and then run. If you run a rules light system such as OD&D or Dungeonworld then you can run these with zero prep.
I would buy a sequel immediately.
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Come for the genuinely unique takes on old standbys, stay because you got eaten by a dire pelican.
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Great series of dungeon with a backstory and interesting situations. You can feel the OSR spirit behind them.
Also, very artistic, in a single image you'll find cool structures to present to your players.
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If you are running Trilemma with OSE, B/X, or most of the OSR D&D or D&D-like games, this is a MUST HAVE supplement and a very good value!
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If you enjoy Trilemma Adventures and want to run it with B/X or Old-School Essentials, this is the book to get.
This book's version of orcs are worth the price of admission and it is full of amazing world-building and great takes on old favorites.
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This is an exceptional compilation of punchy, compact adventure-sites, each of which fits on a beautifully illustrated and written double-page spread. Each adventure is packed with imagination and care – these aren't generic dungeons, but convincing, engaging locations. An observatory locked in a glacier. A subterranean ghost-sea. A monastery colonised by a vampiric tree. A wizard's sky-tomb. The grave of dead gods. An abandoned temple, site of an abortive war between the surface and the underworld. There's 55 of these things!
They're flexible enough to be dropped easily into your own campaign, but the book also provides a concise, evocative assumed setting for them if that's your preference. Rounded off with system-neutral monster and item descriptions, and a rumours table for every location, this book is the complete package. Heartily recommended.
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Best 3rd party Forbidden Lands book hands down even if you aren't running your campaign in Trilemma, book is filled with weird monsters and color that are great for inspiration or dropping into your games whole cloth. The monster attack lists are great too, lots of flavor and neat ideas there.
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The adventures are the perfect bite-sized portion, just enough information that I feel inspired, just enough of a map that we have context. I've run adventures from it in Into the Odd and now OSE. It is enough prep that I feel prepared but not so much that it feels like shitty public school homework.
The more I glance at the setting info the more I think I should dig in and just read it all. The Axe-Wives of the Grinvolt are now in our OSE campaign and I dig them intensely. Shit, I should make an Axe-wife class for OSE.
It is the best bang for my gaming buck on my shelves. I wish every adventure I ran was this easy to use at the table and this evocative and fantastic.
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Easily one of the best collections of adventures to have on ones shelf, even if you don't run any thing as is the book is filled with wonderful inspirations and ideas to be grabbed and incorporated into your own advenures. When ever I need some ideas this is one of the first books I grab.
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There is absolutely nothing in this false advertised product but a bunch of monsters without any stats! It is useless to me! Do not waste any money on this useless product!
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Creator Reply: |
Tim, thanks for writing, very sorry to hear that you were disappointed. The book is marked as 'system agnostic / systemless' in DriveThru's classification system, but perhaps that could be more prominent in the description. The illustrated adventures are most popular with people playing lightweight systems where statting on the fly is feasible, or where there are few published adventures, but lots of D&D players also report finding them useful for inspiration or reskinning in their session prep.
For people who do want monster stats, there are ompanion bestiaries available which have stats for most of the creatures for 5e, B/X, the Year Zero Engine, and Dungeon World. |
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Oh, Tim - a thought just occurred to me. Did you open the correct file? There are two. One is a creative commons-licensed bestiary. As you say, it's just statless monster descriptions. But that isn't the primary file for the product |
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This is a well written and illustrated book of adventures for almost any fantasy setting, or you can use the world and setting provided. I've run a couple in Forbidden Lands. There's a lot of original thought here, and it can serve as en excellent source of inspiration for any GM. My main gripe is that several of the adventure locations don't really have a hook to draw the players in. You'll have to provide that for yourself, maybe as simple as having the PCs be hired treasure hunters. But regardsless, if there is ever a Volume II it will be an automatic purchase from me.
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This is a fantastic value. The adventures are interesting, fun, and so accessible. I've modified a few to fit my campaign setting and really enjoy them.
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Overflowing with fun ideas. An artfully made, rich campaign setting. Tantalizing sense of mystery throughout. Handsome art matches the pithy prose. 4/5 only because the book is more oriented toward reading than playing - fun for the GM but not presented in a way that I found easy to translate to the table for players. Review the author's work on his site for examples.
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