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Delta Green: Impossible Landscapes
by Craig [Verified Purchaser] Date Added: 12/11/2024 08:14:25

Every time I get twitchy at waiting for DG books to come out per release schedule, I remember that one of the best ever game adventures WASN'T PLANNED to be what it became.

IL is one of the best things I've ever run/read/played in 30 years.

So, as the kids say: "Let them [Arc Dream/DGP] cook".



Rating:
[5 of 5 Stars!]
Delta Green: Impossible Landscapes
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Delta Green: Operation FULMINATE for Foundry VTT
by Lily [Verified Purchaser] Date Added: 12/10/2024 09:34:58

This Operation is exceptional for getting new agents into the world of Delta Green. It offers several ethical dilemmas for your players to dive into as they do their best to survive and really question what "complete the mission" really entails.

The foundry edition is pretty convenient for showing handouts, tokens, and stat blocks at a quick glance.



Rating:
[5 of 5 Stars!]
Delta Green: Operation FULMINATE for Foundry VTT
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Delta Green: Impossible Landscapes
by Joshua [Verified Purchaser] Date Added: 12/07/2024 20:06:28

Beautifully illustrated experimental novel masquerading as an RPG supplement. Player agency is routinely removed in the interests of the story (which might be the point?) and obvious PC actions are routinely blocked as though this were Gygax’s “Tomb of Horrors” (no, your trained Delta Green agents cannot ever catch anyone who the story doesn’t want you to catch). Unplayable but possibly worth mining for ideas.



Rating:
[2 of 5 Stars!]
Delta Green: Impossible Landscapes
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Delta Green: Impossible Landscapes
by Logan [Verified Purchaser] Date Added: 12/06/2024 09:59:37

Haven't run it yet but it's by far my favorite campaign to read. I was on the edge of my seat as I was reading it and it's a campaign book. Absurdly well written and though the price is high I think it's worth it!



Rating:
[5 of 5 Stars!]
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Delta Green: Briefing Documents
by Nicolas [Verified Purchaser] Date Added: 11/28/2024 05:33:13

Very good ideas to give depth to your agents, but possibly also to NPCs ;) I recommend it.

De très bonne pistes pour donner de la profondeur à vos agents, mais éventuellement aussi à des PNJ ;) je vous le recommande.



Rating:
[5 of 5 Stars!]
Delta Green: Briefing Documents
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Delta Green: Impossible Landscapes
by A customer [Verified Purchaser] Date Added: 11/25/2024 12:27:07

An excellent Delta Green campaign full of the most surreal, bizarro horror I've ever read, which is exactly my jam. It requires a lot of work to tailor it to your characters, because the horror of this campaign is very personal, but it's very worth it.



Rating:
[5 of 5 Stars!]
Delta Green: Impossible Landscapes
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Monsters and Other Childish Things: The Dreadful Secrets of Candlewick Manor
by Dimitri [Verified Purchaser] Date Added: 10/09/2024 11:42:14

As usual in a Ben Baugh game, The Dreadful Secrets of Candlewick Manor is delightfully written, combining witty writing with bleak imagery brilliantly. If you want to know what a great sandbox campaign can look like, this is the example to strive for - layers upon layers waiting for a group of curious players to explore; engaging associations, people, places and yes, even monsters; intriguing new mechanics which perfectly adapt the typical Monsters and Other Childish Things play experience to the themes that this campaign setting explores.



Rating:
[5 of 5 Stars!]
Monsters and Other Childish Things: The Dreadful Secrets of Candlewick Manor
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Delta Green: Dead Letter
by David M. F. [Verified Purchaser] Date Added: 08/22/2024 17:43:02

It was amazing!!! It was mind-blowing. The adventure has combat, infiltration, mystery, investigation, interesting characters and great enemies.



Rating:
[5 of 5 Stars!]
Delta Green: Dead Letter
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Delta Green: Need to Know for Foundry VTT
by Brian R. [Verified Purchaser] Date Added: 08/19/2024 21:23:01

Very useful! You get the character creation rules in Foundry, which is great for the players, and the Last Things Last starter operation, with images, maps, and all the info for the Handler in a convenient layout. The landing page is useful for other operations you can run, as well.



Rating:
[5 of 5 Stars!]
Delta Green: Need to Know for Foundry VTT
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Monsters and Other Childish Things: Road Trip
by Dimitri [Verified Purchaser] Date Added: 08/15/2024 06:25:55

Very well-written and designed campaign. Perfectly encampsulates the "road trip" culture, and cleverly references plenty of elements from culturally well-known movies, games, books, tv shows, etc. Really manages to get across the feeling of a world-saving campaign, but where the typical problems that trouble kids never stop providing tension and being of relevant concern.



Rating:
[5 of 5 Stars!]
Monsters and Other Childish Things: Road Trip
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Delta Green: The Conspiracy
by Steven [Verified Purchaser] Date Added: 07/11/2024 15:59:07

This captures the popularity of conspiracy theories in media during the 1990's. It took heavy inspiration X-Files and turned it into something very unique and fun. You're not just dealing with cultists and monsters; you're dealing with unwitting pawns and innocent civilians as you investigate and hopefully, terminate the real threats. That is what truly keeps me coming back for more.



Rating:
[5 of 5 Stars!]
Delta Green: The Conspiracy
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Delta Green: Puppet Shows & Shadow Plays
by Jacques [Verified Purchaser] Date Added: 06/09/2024 03:56:00

There have been a number of introductory scenarios for jumpstarting a Delta Green campaign. Adam Scott Glancy’s Puppet Shows and Shadow Plays is the OG. And while it's not without issues, it’s still among the best.

For a start it gets 10/10 for tone and genre. More than any Delta Green scenario I’ve played, Puppet Shows really scratches the detective procedural itch. Most Delta Green scenarios have a murder mystery or disappearing person(s) premise, but this premise tends to blur quickly into other genres (body horror, bug hunt, surreal horror). Puppet Shows hews more consistently to the tropes. Players get to fully immerse themselves in the roles of True Detectives, pursuing answers to murders both gory and intriguing. It’s rare for our table to spend a full thirty minutes puzzling over evidence without anyone getting bored, GM included.

Equally outstanding is the setting of Arizona. Its contemporary Western feel is super evocative and a nice break from the alternating white small-town backwaters or big city locales that situate most other DG scenarios. If approached with sensitivity, the reservation-federal politics add a welcome wrinkle of complexity. We foregrounded this by having one of our team play a member of the tribal police assisting the feds.

The downsides pertain to the railroaded way in which much of the scenario is written. First published in the 90s, Puppet Shows bears the linear markings of too much of that era’s adventure design. Now, there’s nothing wrong with a degree of predetermination. After all, this is a murder mystery: there is only one possible murderer and the players WILL find that person provided they don’t utterly fail at being detectives.

But a mystery scenario should offer a range of avenues to arrive there. Clues need to be sufficient and ideally discoverable in a few different ways and places. Puppet Shows falls short here. There is one key clue that players are unlikely to unearth without heavy GM prompting (so much so that the scenario suggests local law enforcement can just find it if the players don’t). And there’s one essential location which has insufficiently compelling leads pointing players there; leads so absent that a dream sequence of all things is suggested as a means of telling the players they should go there. I highly encourage GMs to concoct a few additional leads and clues that give the players greater agency.

These design choices may derive from the fact that Puppet Shows was originally angled at first-time players. Apparently such players needed hand-holding while they got comfortable with the system and setting. This might have made sense in the 90s, when Puppet Shows was the only introduction to Delta Green. But in 2024, this scenario is the go-to introduction for playing Delta Green in the 90s. That difference makes all the difference. And whether they’re experienced or novice, players don’t need to be railroaded. They certainly don’t need NPCs or GM-initiated dream sequences doing their detective work for them.

And yet…Puppet Shows gets so much right on the macro scale. The premise, the villain, the escalating mystery, the showdown, the hints of mysterious benefactors and governmental antagonists - these are a compact yet flexible kit of parts with which to get players hooked on a Delta Green campaign.

The proof is in the playing. There are objectively better written and designed Delta Green scenarios. But few have been as enjoyable for myself and my players.



Rating:
[4 of 5 Stars!]
Delta Green: Puppet Shows & Shadow Plays
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Delta Green: Operation FULMINATE for Foundry VTT
by Adam [Verified Purchaser] Date Added: 06/08/2024 19:16:55

Great scenario. This module worked well in Foundry and my players enjoyed it.



Rating:
[5 of 5 Stars!]
Delta Green: Operation FULMINATE for Foundry VTT
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The 'King in Yellow' Tarot Deck
by Michael [Verified Purchaser] Date Added: 05/22/2024 16:16:14

Loved it. Wonderful art and a perfect pairing to the campaign. I would have liked descriptions of the card meanings, but that is easily looked up online.



Rating:
[5 of 5 Stars!]
The 'King in Yellow' Tarot Deck
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Delta Green: Puppet Shows & Shadow Plays
by Eric [Verified Purchaser] Date Added: 05/16/2024 19:34:27

This scenario is perfect for what its meant to do - introduce new agents into Delta Green. The vibes are perfectly creepy, and it leaves plenty of space for a Handler to lean into the aspects of the game (roleplay, investigation, combat, the supernatural) that they and their players find most appealing.

I just recently launched a new Delta Green actual play campaign, and I knew from the very start that I wanted to use PS&SPs as the intro scenario. It did not disappoint.



Rating:
[5 of 5 Stars!]
Delta Green: Puppet Shows & Shadow Plays
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