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S5 The Dancing Hut of Baba Yaga (2e)
von Richard G. [Verifizierter Käufer] Hinzugefügt am: 11/15/2023 12:20:03

Print is very clear and clean. Very happy with this POD purchase.



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S5 The Dancing Hut of Baba Yaga (2e)
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FRC1 Ruins of Adventure (1e)
von michael b. [Verifizierter Käufer] Hinzugefügt am: 11/14/2023 10:44:44

Really good but one issue I had was its missing a map I had to go and find it online.



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Chains of Asmodeus
von Alyssa N. [Verifizierter Käufer] Hinzugefügt am: 11/13/2023 01:45:43

Okay, so overall I think that this is a very good supplement for anyone wanting to do some campaigns involving the Nine Hells. I like a lot of the lore provided for the locations as well as the maps (though a minor nitpick I have is that the River Styx is colored blue instead of red), and if you want to even go further and use this book in conjuction with D&D 3.5e's Fiendish Codex II: Tyrants of the Nine Hells, you will have a ton of information to work with! I also think a lot of the art is really good! The environmental art is very cool, and the character art looks absolutely wonderful. I also really like the inclusion of devils and other monsters from previous editions and giving them 5e statblocks, very cool!

Alright, now that I have the positives out of the way, I'm gonna get into the things I don't really like.

  • Not a fan of the Triad in the Nessus part. I think they're a bit odd both narratively and design-wise. In a narrative sense, I find it kind of strange that they are the ones who pen and enforce contracts; because that, in part, overlaps with the roles of some other devils. All contracts, from the lowest imp to the highest pit fiend, are enforced by Asmodeus. The interpretation of contracts and exploiting loopholes is also something that any devil is capable of doing, and Glasya in particular is known for sifting through the legalese of contracts to find things she can exploit. So I think having a set of characters who specifically oversee this for all devils takes away from the other devils as well as their agency to write and enforce their own contracts. Personally, if you wanted to expand on devils who oversee certain tasks and/or bueraucracy of the Nine Hells, I think the Dark Eight would have been an interesting bit of lore to expand upon. And design-wise, not a fan of the look. They look very similar to nupperibos, which I think is an odd choice given that they're archdevils and nupperibos are considered the lowest of the lowest in the devil pecking order.
  • Continuing on the subject of design, not a fan of the art for the archdevils. I myself am an artist so not a huge deal to me as I have my own designs for them, but the issue I have with them is that I think that they don't really convey the personality and characteristics of those archdevils as seen in some of the official artwork of them. To me, they all kind of look like 'generic evil demon guy'. For a clearer idea of what I mean, let's think about the artwork of Asmodeus from 3.5e (or a favorite of mine, the Waterdeep: Dragon Heist concept art of him), I feel that that art in comparison to the depiction of him here conveys a sense of charm, regalness, and human-ness that the work here does not; I feel like the art here for the archdevils in this book conveys a more 'monster-y' and visually offputting/evil look, which I am personally not a big fan of. The other devils included in the book like Abigor, Adramalech, and Morax also look ill-suited for devils as well. Stylistically, they don't look like devils at all; if I didn't know they were supposed to be devils, I would think they're aliens from a sci-fi horror game or some manner of undead creatures.
  • Also with the archdevils, I find some information in their statblocks to be weird. For one, I think every archdevil should have "All, telepathy" in their statblocks instead of only a few. Every official archdevil (except Bel, might be because of his origin as a pit fiend) in 5e knows every language. I know that the reason for many of them only having Common, Draconic, Infernal, and Celestial in here is something from previous editions, but frankly it just doesn't make sense for beings of near god-like power. Also I think their condition immunities should include frightened and exhaustion as well. Once again, every official archdevil statblock in 5e is immune to "charmed, exhaustion, frightened, and poisoned" (again, except Bel for some odd reason, but he should too). Another thing I think they should have as archdevils of their status is "truesight 120ft" (though it's very inconsistent which archdevils have truesight and which don't in the official 5e statblocks), or at least Asmodeus definitely should, by virtue of being a god; and I think it would be very fitting for Dispater especially, as well as Mephistopheles and maybe Baalzebul and Glasya. And I'm curious why Glasya is resistance to necrotic and radiant damage and has blindsight. I couldn't find any reason within the text to suggest why she would have those.
  • The Horsemen of the Apocalypse characters seem a bit odd to me. This is a minor thing I don't like, considering they're only mentioned in one section, but I think they have the potential to be cool. For one, I think it's weird that they're devils, as, if they are supposed to embody and be heralds of death, war, famine, and pestilence, I think it would be more fitting for them to be yugoloths (neutral evil) or even a group of strangely affable demons (chaotic evil). Also, a minor nitpick I have is that I don't like that they have dinosaurs as steeds (sorry, I'm a dinosaur hater), I think it would be cooler if they had infernal war machines, either Devil's Rides (motorcycles basically) or some unique ones; to me, dinosaurs gives Jurrassic Park vibes and it makes it feel rather silly. Narratively, I also find them a bit strange. I don't really see where the title given to them comes in to play, as none of them have anything to do with/relation to the themes of the Horsemen of the Apocalypse story. To me, they read more like some Arthurian tale of riddles and bickering knights.

Going back to the top, the things I dislike are minor, nothing really egregious, and would be easy to fix on your own as well. As a big fan of devils and the Nine Hells' lore, I think this is a really good addition of content to try playing through or incorporating into your own games. I myself definitely am planning to use some of the information in this book for my own campaign I'm working on.

TL;DR: Overall, very good buy with a lot of information and maps/visuals to work with. There are some small things I dislike (which is subjective to my own taste), but nothing that wouldn't be easy to rework. 4/5!



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Chains of Asmodeus
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In the Cage: A Guide to Sigil (2e)
von Jason W. [Verifizierter Käufer] Hinzugefügt am: 11/11/2023 07:20:24

Even though this is 2e book, it is almost completey informational. No book, including the newest 5e book is as a more complete run down as this book. Every bit as current, and great information. I highly recommend this, in addition to the Faces of Sigil book that has some great hooks to complete the 5e campaign setting on the City of Doors.



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C1 The Hidden Shrine of Tamoachan (1e)
von Per [Verifizierter Käufer] Hinzugefügt am: 11/10/2023 03:20:40

One of my first ever bought modules back in the day (with the brown full-colour EO cover), and I still love the crazyness of it! But the pages are not super clear, and the maps that are provided with the pdf are really sub-par, and thus I dread the POD-copy I also ordered... :/

EDIT: Yeah, the maps with the POD were really bad!



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C1 The Hidden Shrine of Tamoachan (1e)
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N1 Against the Cult of the Reptile God (1e)
von Ryder B. [Verifizierter Käufer] Hinzugefügt am: 11/08/2023 14:44:09

A very high-quality print. My only problem with it is that the map of Orlane is divided on the two bookends, meaning that I can't view the whole map at once. Otherwise, it is a very high-quality book.



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N1 Against the Cult of the Reptile God (1e)
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Chains of Asmodeus
von A customer [Verifizierter Käufer] Hinzugefügt am: 11/08/2023 04:42:11

I am a huge fan of Arcanum Worlds, and Chains of Asmodeus looks like it could be the most epic of all the 5e adventures I have seen. I has great hooks and background information to really get players invested in the story. The lore and details for the Arch Dukes and their domains is top notch and could be a great DM resource even if you don't run the adventure. The only thing I found to be lacking is there just aren't very many maps, which would have made it 5 stars . I can only recall one battlemap throughout the entire adventure, and the layer/ area maps aren't included for VTT. Still very excited to get a group going for this adventure.



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Chains of Asmodeus
von Javier P. [Verifizierter Käufer] Hinzugefügt am: 11/07/2023 11:10:49

An absolutely amazing adventure that I can't wait to run. Has an amazing amount of lore, encounters, and information on almost everything you could need. The art is beautiful, the statblocks are properly powerful and creative, and every NPC and PC is given all the information you need to roleplay and provide a proper motivation to make them exist in the adventure. It doesn't have many battle maps so if you want to run it on VTT it would need more work but it's still incredibly worth it.



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Chains of Asmodeus
von Martial M. [Verifizierter Käufer] Hinzugefügt am: 11/07/2023 08:51:29

This isn't just the high-level planar adventure 5e needed: it is also the planar exploration adventure it needed. It works great as a resource even if you don't want to follow its story. It probably takes an experienced DM to flesh it out, and an experience party to survive it, but the tools presented here are very good, and the variety of goals you can choose from, combined with the selection of one of three patrons, gives it good replay value.

The only issue I could think of is the very small number of battlemaps.



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Chains of Asmodeus
von caleb c. [Verifizierter Käufer] Hinzugefügt am: 11/06/2023 16:11:43

I can't believe this book isn't getting more publicity. Its amazing! I wish this came out at the same time as Descent into Avernus because it adds so much to a Hell campaign. The maps of each layer of Baator are incredibly useful. The art has a realism feel and is very unnerving (in a good way). The items added are very flavorful and unique. The monsters are terrifying and perfect for Hell. 10/10. Please get this added to Roll20, I beg you.



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Planescape Campaign Setting (2e)
von RYAN M. [Verifizierter Käufer] Hinzugefügt am: 11/06/2023 12:17:22

I read a number of reviews before purchasing my hardbound set of all four books in one volume. I was concerned, based on reviews, that I may be disappointed in the clarity and quality of the text and images. No, it may not be a perfect sharp copy of the originals (which i do not have, so I cannot compare). But, it's super super useful, legible, and all artwork, though slightly low resolution, is fully "readable". What do you expect? If you want a perfect copy, drop over to ebay and bouy all four original books. Yet, if you want something of solid quality, Hard-bound, look no further. I find myself wishing I could get "On Hallowed Ground" in hardback form, as well as the others. Hardbound just feels like my original books. Maps? Maps are tough. There was NO easy way to do this. The maps are cut up in an intelligent manner. I would have like the following: For each map, have a one page representation of the map, with page boxes and page numbers around each section. this is how real World Atlas books do it, and it works quite well. Yet, you know what, I'd prefer to be able to buy the maps at a 24 inch long side version (without fold creases) to store in a poster sleeve or tube if I really wanted to use the maps all the time. THAT would be super useful. So, summarizing, the maps are fine, just a bit awkward. Aside from having a header page showing how the map is cut up, they are fine. Thanks for this volume, I truly appreciate it's value for the price.



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Planescape Campaign Setting (2e)
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DDAL05-16 Parnast Under Siege (5e)
von Tricia M. [Verifizierter Käufer] Hinzugefügt am: 11/05/2023 20:15:03

I run this as a finale to the T1 Parnast Septology of mods, and it never disappoints. It makes for a great way to end a journey with its siege points mechanic, with slightly more invested options for those who've played the previous T1 mods before it. It's a great way to showcase how big the threat is but still make it manageble for the party to hype up the final wave facing Bad Fruul.

I've also run this multi-table style (both as a DM and as a commander), and I must say it's a great experience to be able to see how T1 adventurers can come together and do the impossible!



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DDAL05-01 Treasure of the Broken Hoard (5e)
von Ted G. [Verifizierter Käufer] Hinzugefügt am: 11/05/2023 13:44:16

This is a great adventure for new players. I ran a session where we created new PCs and ran one of the five modules, all in under three hours.

The combats are challenging (in a good way) for low level fighters and the exploration and interactions are fun. Highly recommended especially for new/first-time AL players!



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DSS1 City-State of Tyr (2e)
von Jordan J. [Verifizierter Käufer] Hinzugefügt am: 11/05/2023 09:17:06

the map of the golden Tower is not included in this so I have to dock 1 Stars this is essential do the fact your players are at least going to want to enter it at some point or be invited there by the king of tyr



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DSQ1 Road to Urik (2e)
von Jordan J. [Verifizierter Käufer] Hinzugefügt am: 11/05/2023 09:12:46

Another good module for the world of Athas. This module is set up to come right after freedom though I would give your your players a bit of time to explore the city of tyr.



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