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Achtung! Cthulhu 2d20: Operation Vanguard
by Björn L. [Verified Purchaser] Date Added: 08/28/2021 07:53:20

Fighting the Nachtwölfe - a Mephisto review

Operation Vanguard

Even before the 2d20 rulebook for Achtung! Cthulhu has been published, Modiphius already provides a series of adventures that can be played with the starter set A quick trip to Paris. In Operation Vanguard, player characters are sent out to explore a secret Nachtwölfe base in the occupied Netherlands. It is up to the player characters to contact the local resistance, scout out the location, and infiltrate the base. Due to the location and security measures, this operation is challenging. While the Black Sun cultists were the agents' antagonists in the first quick-starter adventure, this follow-up mission focuses on the activities of the Nachtwölfe. Thus, the mythos faction that plays around with alien technology is introduced.

Operation Vanguard is an adventure that emphasizes exploration and preparation, as well as combat and action. Of course, the goal here is to uncover sinister experiments being conducted by the Nachtwölfe (although, in reality, DNA that was only discovered in the 1950s, which probably will not matter for most players). Operation Vanguard is thus another introductory adventure to learn the basics of the game and introduce the player characters to another group of antagonists.

(Björn Lippold)



Rating:
[4 of 5 Stars!]
Achtung! Cthulhu 2d20: Operation Vanguard
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Achtung! Cthulhu 2d20: Under The Gun
by Björn L. [Verified Purchaser] Date Added: 08/28/2021 07:51:13

Mythos secrets in Dover - a Mephisto review

Under the gun

The adventure Under the gun has already been published as a starter adventure for the version of Achtung! Cthulhu based on the rules of the 7th edition of Cthulhu. There is now a new edition as part of the 2d20 version of Achtung! Cthulhu. The story remains the same: the players' agents are called to Dover because mysterious caves have been found in the chalk cliffs during the building of defenses against an invasion by the Germans. The player characters first have to deal with the traumatized individuals who have been exploring these caves. After that, they travel to the scene of the mysterious find itself. Here, a battle quickly ensues with several parties having their own interests in the mythos background of this place.

Under the gun is a fitting introductory adventure that highlights two central aspects of the game: on the one hand, gathering clues and questioning people - that is, classic investigative work - and on the other hand, what is even more prominent in Achtung! Cthulhu: the fight against the powers of mythos. As an introduction to the world of Achtung! Cthulhu for the 2d20 system Under the gun is well suited. Even layout and presentation have been enhanced compared to the previous edition.

(Björn Lippold)



Rating:
[4 of 5 Stars!]
Achtung! Cthulhu 2d20: Under The Gun
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Fallout: The Roleplaying Game Core Rulebook PDF
by Noah E. [Verified Purchaser] Date Added: 08/14/2021 15:25:23

The book does a good job of making the game feel like a Fallout game, and despite the focus being on the Commonwealth, there is good reference to other settings and the rules are robust enough to allow you to homebrew to adapt to a different locale. The system also keeps true to lots of Fallout themes, if mildly crunch heavy. Only downside is a major lack of focus on GM rules and aids, requiring another supplement only available from the publisher as a physical supplement. Not very new GM friendly therefore and probably more of a Player's book than a Core book.



Rating:
[4 of 5 Stars!]
Fallout: The Roleplaying Game Core Rulebook PDF
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Five Parsecs From Home - Expansion 1 - Trailblazers Toolkit
by Erik R. [Verified Purchaser] Date Added: 08/14/2021 08:56:57

The is the first supplement to Five Parsecs from Home, and it's a neat one. You can read the description and see what's in the pack, but it's got a good spread of tools for veterans of the core rules. A lot of difficulty toggles, ai toggles, and options that will certainly expand the life of your campaign. There are some neat tables to help name things like your ship, planets and patrons which is appreciated by this table aficionado. There are two ways to play with another person if you fancy some not so solo solo wargaming, which looks like a neat way to potentially share a universe with a friend or two. There's also an introductory campaign in this book, but to be honest, it feels out of place since everything else is aimed at veterans. It's not a bad intro by any means, but it would have been better suited to the core book.

As with the last book, the art and layout are gorgeous. Overall, it adds a lot of new options and ways to extend the life your campaigns and is well worth the 9.99 and I'm looking forward to future expansions (and Modiphius' take on Five Leagues, but that's for a different day...)



Rating:
[5 of 5 Stars!]
Five Parsecs From Home - Expansion 1 - Trailblazers Toolkit
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Fallout: The Roleplaying Game Core Rulebook PDF
by kristine y. [Verified Purchaser] Date Added: 08/12/2021 16:31:22

A book that weighs in at 438 pages. The art in the book is great and shows off the world of fallout well. The rules section is short but easy to use and understand. pc creation section is straight forword and has examples covering each part. The book contains chapters on the major companies and vualt tech. Campaign area is the commonwealth area. If you have played the video game you can tell how detailed Modiphius covered in this book. An extensive equipment section is included as are rules for scavenging and crafting. The book does a good job of covring the enemies in the game. One thing this book has is a lot of charts. It seems like there is a chart covering everything. If you have played any other 2d20 game you will pick up the rules quick. For new players they can pick up the rules with little difficulty. If you like fallout or post nuclear war settings then this book has you covered.



Rating:
[5 of 5 Stars!]
Fallout: The Roleplaying Game Core Rulebook PDF
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Fallout: The Roleplaying Game Core Rulebook PDF
by Andrew C. [Verified Purchaser] Date Added: 08/10/2021 12:31:51

Just amazing. Modiphius realy got the feel of the Fallout universe in this one.



Rating:
[5 of 5 Stars!]
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Fallout: The Roleplaying Game Core Rulebook PDF
by Paul H. [Verified Purchaser] Date Added: 08/09/2021 05:28:35

I will start with where I think that Modiphius product, did best with this book. The artwork is on point and catches the correct vibe all the way through. One scene is so out of the video game, I am pretty sure I went through the exact scene that the artist drew. The font is easy for my dyslexic eyes to read, and the layout is pretty good with pink(ish) callouts for important notes etc. So a good job there from Modiphius there.

If you have played the traditional 2D20 systems of these, I think you will be able to pick it up well. It’s a traditional 2d20 maybe a bit more mechanically heavy and random tables (I love a random table!) and equipment choice along with a new luck mechanic. I think that the 2d20 system is a good basis for converting video game to tabletop game, as I think was clear from how I can spot elements derived from the video game instantly. So, while I have yet to play it, I think that will be a nice transfer of experiences! It might be a bit time consuming the first couple of sessions (as are most games), but experience will help with that.

My core problem is not with the game itself (the 2d20 system is well trodden at this point), but really who the book is for in a manner of speaking.

There isn’t really an introduction of what is Fallout (at the time of Fallout 4), it kinda assumes that you already know this. While this might be true, if you are buying the Tabletop RPG of a video game RPG its likely because you are cool with the IP. But if you are picking it up off the shelf, I think that you will clearly get its from a video game and then have to open the wikia to understand what the setting is. I do not know if that will be enough. If you are an experienced GM and know the video games, you can pull it together. However, a newbie for both wanting to play in a post-apocalypse world, I think you might struggle even though they try to give you a good list of locations in the Commonwealth, random vaults, pre-War corps and what their schemes were to act as plot hooks.

It’s a solid looking system, but one that needs you to have played a DM that has played and loved at least to get a sense of what is going on, and to make best sense of the material provided. Like, I know the Brotherhood of steel and you get rules for playing as Brotherhood of Steel PCs, there isn’t really anything there to tell you what being a member of the Brotherhood is. There is no mention of the Enclave, etc. Plus given how much its drawn from Fallout 4, we seem to be missing the whole settlement creation and management part of the game

Therefore, it will be key to see what the next books they produce will be to really flesh out missing bits. At the moment, I would be tending towards just throwing out as many Fallout 4 plot hooks and see what evolves organically as the players live in the community from the starting adventure. This the core rulebook, it provides a good core, but it really needs the fluff and background to be fill out. A short campaign book will be a create start to give me a more solid idea of what a PC does in the setting, rather than just being a love note to the video game.

Overall, I would rate it somewhere between 3-4 stars depending on how well you love the video games.



Rating:
[4 of 5 Stars!]
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Fallout: The Roleplaying Game Core Rulebook PDF
by Andrew B. [Verified Purchaser] Date Added: 08/08/2021 01:57:06

Very mixed feelings about this book. Given securing IP rights to the beloved Fallout background could have given Mordiphius a shot at being the go to post-apocalypse TTRPG it feels like a missed opportunity.

Every part of it is beautifully done: art work (of course its Modiphius); beastiary; character and weapon creation rules in Fallout flavour; detail of the Commonwealth setting. The "read the room" section in How to GM section is the first I´ve ever seen to advise on specific body language tells for if players are not enjoying the darker themes of the game ... masterful.

However given what´s missing these beautiful parts don´t mesh well together. As if the original concept wasn´t defined between an introduction to the Fallout universe for experienced TTRPGers, or an introduction to TTRPGing for existing fans of Fallout.

For the former group there is a good gazeteer of the Commonwealth setting from Fallout 4 and world background (lack of maps is galling, especailly given they are available on company website, but plenty available at online forums as is much else of background detail). But little meat on the bones of rules for anything besides combat and modding weapons for combat. For example even the armour mod "Pocketed" isn´t defined beyond being on the list.

For the latter group there´s a robust straightforward rule system, and the chance to play characters of different origins. But nothing is added to a world they are already intimately familiar with all the secrets of, or much of an idea how to set up characters for weaving their own plausible stories - "a Ghoul, a Super Mutant, a Brotherhood Initiate and a Mister Handy walk into a bar..." Even fleshed out examples of classic NPCs like Preston and Piper are missing.

As it stands this book is best suited to an experienced GM willing to put in the legwork of filling in gaps; ideally with a group of players who don´t know the background world particularly well.

What this game needs to reach its huge potential is support material to plug those gaps. Details of Commonwealth fraction members and their plans beyond re-enacting Fallout 4 game, or different locations/time peroids of Fallout universe. Community building and defence including construction. Trade and travel around the area and beyond it. How to give your own hometown area "the Fallout treatment". New creatures and other challenges. A couple of Vaults not discussed in the video game might be a good place to start...

The ball is in Modiphius´s court whether this game fully exploites its brand recognition to becomes a genre staple or is relegated to a few one shots of blowing up the odd Deathclaw plus a few die-hard homebrew campaigns. Fingers crossed.



Rating:
[3 of 5 Stars!]
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Fallout: The Roleplaying Game Core Rulebook PDF
by Jay S. A. [Featured Reviewer] Date Added: 08/05/2021 22:03:18

Mechanically-dense and full of random tables and a massive equipment list, Fallout is a Rules-Heavy take on the 2d20 system. If the Devil is in the details, then Fallout is firmly in hell, but in a good way. Fans of the videogames will instantly recognize analogues of the mechanics they’ve come to know and love reflected in a way that is playable on the tabletop.

The game oozes the unique Fallout vibe, and is generally complete in terms of everything you’ve seen in the games. My concerns lie with the possibility that it might be slow going given all the rules, but with time and familiarity, I expect things to go faster.

Combat is a common feature, but seeing Scavenging and Survival being given a lot more space in this book is a relief. In a setting like this, stuff (even junk) is valuable, and the game takes pains to make everything you can possibly pick up worth something.

That said it isn’t for everyone. People who are looking for a narrative game will have to give this one a pass, as it falls firmly into simulation. People who enjoy shorter story arcs and hex-crawl-ish exploration will love this game, and I’m eager to see what else Modiphius will release for the game, whether it’s new settings, or a means to explore further.

Art and Layout

As a Modiphius product, I’ve come to expect good art and layout in their books, and Fallout is no exception. Font choices and clean layout are accompanied by gorgeous artwork, with the bestiary being a notable section for featuring the various kinds of disturbing things you’ll see in your wanderings in the Wasteland.

Conclusion

Fallout is big, beautiful and might be a little hefty for those who aren’t used to a lot of mechanics, but everything about this book is a love letter to the videogames. Get it if you’re a fan of the games, or if you’re looking for a darkly humorous take on the apocalypse mixed with 1950’s Atomic Age nostalgia.

It’s a game that lends itself well to both irreverent play, or serious storylines. Like a beaten up Chryslus Highwayman, it might take a bit of elbow grease to learn get going, but once you do, you’ll be exploring the vast expanse of the Wasteland like a pro.

This is the review portion of a full Let's Study series looking at the entire Fallout RPG in detail. You can find those here: https://philgamer.wordpress.com/tag/fallout/



Rating:
[5 of 5 Stars!]
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Liminal
by NedModPod G. M. [Verified Purchaser] Date Added: 08/03/2021 10:25:56

If you're looking for a urban fantasy game that's still heavy in horror but still allows for a little power fantasy, Liminal is your game. It's setting and world are great and it's mechanics are easy to understand and get playing with.



Rating:
[5 of 5 Stars!]
Liminal
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Achtung! Cthulhu 2d20: Seventh-Inning Slaughter!
by Ben S. [Verified Purchaser] Date Added: 07/18/2021 08:31:30

I really enjoyed this Achtung! Cthulhu module as one that's refreshingly different. Instead of getting sent off on a serious misson, the players are just out enjoying a baseball game when evil comes to them. There's also the option of playing a baseball player if you're so inclined and it's a great way to either start a campaign or even introduce new players into the game. There's a nice looking handout advertising the baseball game as well. All in all it's a fun well thought out adventure!



Rating:
[5 of 5 Stars!]
Achtung! Cthulhu 2d20: Seventh-Inning Slaughter!
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Five Parsecs From Home - Solo Adventure Wargaming
by Luiz P. [Verified Purchaser] Date Added: 07/06/2021 12:20:39

This is a really good solo wargame.

I've tried Rangers of Shadowdeep (which I like quite a lot), but this one is very enjoyable because of how good it is a creating a story. The many tables, the many rolls you make outside of battle makes stories easy to come up with.

For instance, one of my crew clearly showcased himself as a troublemaker after exploring and causing a rival to show up, and then later getting into a fight. All of this because of character and campaign rolls.

Battle might be a slight contention for some folks because of how deadly everything is. Like straight up deadly, unless your character is wearing some special kind of armor (which after a few rolls in the loot table I realized how hard it is to find), the character can die with a single hit and wounded shot from an enemy. This does helps make the game a constant risk and battles may be one sided in some ways, but you should never kamikaze it, because your crew could straight up die. The AI system also plays quite well, so you are facing very disctinct enemies each time.

Also with the battle event tables, its very unlikely for battles to all be alike.

The game is quite worth its price in my opinion, best 20 bucks I spent this month.



Rating:
[5 of 5 Stars!]
Five Parsecs From Home - Solo Adventure Wargaming
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Five Parsecs From Home - Solo Adventure Wargaming
by Chin K. L. [Verified Purchaser] Date Added: 07/03/2021 22:40:27

This edition takes an already good game, and added polish and smoothened the rough edges to make it a GREAT game.

If you have 2nd Edition, this is still a great edition to get as the additions and editing make it a wrothwhile buy. As an indication of how smoothly Modiphius and NWG managed the updating, I was able to transition my on-going 2nd Edition campign into the 3rd Edition without any difficulty.

If solo, RPG-lite sci0fi tabletop wargaming is your thing, you can't go wrong with this!

(Rating would be 4.5 as the game play aids provided are actually not as good as the fan-made ones done for 2nd Ed.)



Rating:
[5 of 5 Stars!]
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Five Parsecs From Home - Solo Adventure Wargaming
by Richard P. [Verified Purchaser] Date Added: 07/03/2021 11:50:54

I've been playing RPGs and wargames since the mid 80s. This is by far one of the best games I have ever played.

Do yourself a favor and grab this now. You will not be disappointed!



Rating:
[5 of 5 Stars!]
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Achtung! Cthulhu 2d20: Under The Gun
by Ben S. [Verified Purchaser] Date Added: 06/06/2021 08:28:42

Another short easy to run adventure for the world of Achtung! Cthulhu. The premise gets the characters started right away and the investigation and action are quick paced. The NPCs are clearly described and a page of handouts to print gives the players something tangible to make the session feel even more real. Also included is a printer friendly version of the adventure for those who prefer to run a session with paper instead of computer. All in all, it's a solid addition to the growing list of adventres for this setting.



Rating:
[5 of 5 Stars!]
Achtung! Cthulhu 2d20: Under The Gun
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