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Five Leagues from the Borderlands: Expansion 2 - Paths in the Wilderness (PDF)
by A customer [Verified Purchaser] Date Added: 09/16/2024 18:30:58

Excellent addition to the already wonderful Five Leagues game.



Rating:
[5 of 5 Stars!]
Five Leagues from the Borderlands: Expansion 2 - Paths in the Wilderness (PDF)
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Infinity: Infinity RPG Core Book
by William [Verified Purchaser] Date Added: 09/08/2024 03:58:41

Yet another boring generic ""space opera rpg"" that brings no new ideas to the table. Having said that, the real problem is not lack of originality in terms of setting tropes, but a lack of examination and follow-through on the tremendous potential of scifi tropes it attempts to interact with. Technology is a confusing mishmash of what is and isn't possible that seems arbitrarily decided, the most important aspects of which are enabled by made up ""space magic unobtainium"" to justify wars over not!oil in the game world. The treatment of how certain cultures of Earth might develop is handled in a manner that is simply bad and illogical, and the metaplot is another ""evul aleeyunz hordes vs teh hoomanz race"" military scifi cliche that is not only unnecessary, but handled outright poorly compared to other pieces of media that utilize it. Still, if anything else can be said, it's admitting that this rpg earns the dubious distinction of rpgs such as Degenesis and Faith in that it demonstrates how throwing enough money at the artists can make up, however superficially, for a bad game (to a degree), since I'm certain some individuals bought it for the sake of the ""hawt gurlz in leotards"" they saw in the previews.



Rating:
[1 of 5 Stars!]
Infinity: Infinity RPG Core Book
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STA Captain's Log Solo Roleplaying Game (TNG Edition) PDF
by Eike [Verified Purchaser] Date Added: 08/08/2024 13:11:33

It is a great game if you like the "writers' room" experience that it provides. The life path character creation is great, there are lots of random tables for various things starting with mission generation and not stopping with random radiation names. But the system itself doesn't do much in terms of automatically adding complications, and there is not much in terms of resources management either. Developing the story, adding complications, etc, is mostly up to you or the very generic yes/no oracle.



Rating:
[4 of 5 Stars!]
STA Captain's Log Solo Roleplaying Game (TNG Edition) PDF
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Fallout: The Roleplaying Game - Map Pack 2: Wasteland Locales (PDF)
by Olga [Verified Purchaser] Date Added: 07/28/2024 23:52:16

The maps look good, but they are criminally few in number. The overall feel of the book is without much joy. The last set of maps where there was The Vault felt better.



Rating:
[2 of 5 Stars!]
Fallout: The Roleplaying Game - Map Pack 2: Wasteland Locales (PDF)
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Dreams And Machines: Gamemasters Guide (PDF)
by REMI [Verified Purchaser] Date Added: 07/18/2024 08:26:02

I would love to be passionate about this game because it has everything to appeal to me: post-apocalyptic with a sense of hope, robots, simple rules (for a role-playing game), and a positive approach with an artistic direction that combines futuristic illustrations, beautiful landscapes, and a 'childish sketchbook' feel. Unfortunately, the whole thing feels too generic: the evil robots are aesthetically and design-wise unremarkable, and the world's mysteries summarized in this book are very conventional for post-apocalyptic settings. It's evidently a version without the Horizon Zero Dawn brand. The problem is that HZD invented something very cool: robot dinosaurs and a very interesting ecological cycle story. Here, there's none of that. So, the universe feels too superficial—certainly pretty, but lacking in flavor and originality.

The Nanograms concept are not developed in this book, it's a shame because it's a really good idea. The bestiary is really lacking (giant spiders and boring mechs... meh). Some factions are interesting (River people, Dreamers...).

Finally, I think the game doesn't quite understand its audience: if I believe the authors' biographies and the graphic style, it's aimed at young teenagers. However, I doubt that the audience interested in Modiphius is anything other than expert geeks...

Sorry, I don't feel the "Dream" of Dreams & Machines. I hope future sourcebooks will enrich the game design, robots and factions.



Rating:
[3 of 5 Stars!]
Dreams And Machines: Gamemasters Guide (PDF)
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Five Parsecs From Home - Solo Adventure Wargaming
by Andrew K. [Verified Purchaser] Date Added: 07/10/2024 15:37:08

Would not Recommend The replay value is very low, gets pretty stale fairly fast. Frankly better rule set have come along since for lower prices or even for free.



Rating:
[2 of 5 Stars!]
Five Parsecs From Home - Solo Adventure Wargaming
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Achtung! Cthulhu 2d20: Player's Guide
by JL [Verified Purchaser] Date Added: 06/19/2024 14:17:03

This is a great game. I have switched to this from the Old One whose name shall not be spoken. It uses the standard 2d20 system which I am a fan of. It is super simple and very easy to teach. There other games that use this system have all been great. I have been using this system for modern scenarios, as well. There are a couple of skill sets that are military oriented, but they still account for most of the skills in the old percentile based game. It actually gives the players a lot more room to flesh those skills out. Get this game, you'll love it.



Rating:
[5 of 5 Stars!]
Achtung! Cthulhu 2d20: Player's Guide
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Fallout: The Roleplaying Game Core Rulebook PDF
by Richard [Verified Purchaser] Date Added: 06/01/2024 22:16:56

A great adaptation of the videogame to tabletop. The main criticism I habe is it focuses too much on Fallout 4's Commonwealth at the expense of covering the setting of earlier games.



Rating:
[4 of 5 Stars!]
Fallout: The Roleplaying Game Core Rulebook PDF
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One More Quest - Core Book (PDF)
by Simon [Verified Purchaser] Date Added: 05/19/2024 15:36:44

Don't underestimate this game! Even though it's a parody, it is a complete tabletop RPG. The game mechanics are very easy and can be explained in just a few minutes. Character creation is quick and consists of only four steps. Throwing dice at a target is a pleasant change and a game mechanic I haven't seen before. Throwing the dice is fun, as there's a lot of laughter involved even during the rolls. The game places a greater focus on storytelling and general comedy rather than on rules and mechanics. The magic and crafting system is very simple; anything is possible as long as the players and the dungeon master agree on it. This allows players to build hilarious constructions and cast the strangest spells. The world description is quite funny and mocks every cliché fantasy setting, along with a few other things like Dune and Apple. The bestiary is quite extensive, and it's easy to write your own NPCs and adventures. There are guidelines to adapt almost everything in the game.



Rating:
[5 of 5 Stars!]
One More Quest - Core Book (PDF)
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Fallout 2d20: NPC Pack 2 - Enclave Remnants (PDF)
by Michael [Verified Purchaser] Date Added: 05/15/2024 21:29:54

The content in this book is not worth $12.50. At most I would pay is $5 for what is inside. This is the 1st time I have felt ripped off buying from this site. Do not buy this unless it is on sale and you have whatever the sale price is to flush down the toilet. I feel ripped off and will keep this product in mind before purchasing further Modiphius products.



Rating:
[1 of 5 Stars!]
Fallout 2d20: NPC Pack 2 - Enclave Remnants (PDF)
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Star Trek Adventures - Second Edition Quickstart
by Vinicius [Verified Purchaser] Date Added: 05/06/2024 21:28:15

This Quickstarts presents an interesting iteration of the 2d20 system. Should be an easy sell for the system's enthusiasts, but will probably not convert anyone who is more recalcitrant to the system's lows. It looks that it remains one of the best mechanical fits for the Star Trek universe, however.

This 2e Quickstart is better laid out and explained than the 1st edition one, so that's a huge bonus right off the bat. Unfortunately, they've made the odd decision regarding the rules presented and the adventure offered.

A Quickstart like this effectively serves as a "rules preview" for veterans and as a "rules presentation" to newcomers. 2e's version contains a preview for the core character mechanics - but the adventure provided for the product is basically a "starship adventure", where most interactions will occur between the "ship" and "external circumstances". This means a new GM will be "ad hocking" all those mechanical interactions that are simply not described in the Quickstart rules (what does it means for a ship to take a Breach? How to operate shields? etc). A veteran GM could import those from the previous edition but this, ideally, should be a stand-alone product, complete without the need for a previous edition or the main rulebok for the current edition. It COULD have been a complete product if they have offered a "character-based" adventure, but that's not really the case.

In addition, even though the adventure presented is very close to Star Trek's tone and nature, as a game product, it's too linear and bland in gameplay experience. The juicy "narrative tidbits" are basically behind a boring "gauntlet of events/scenarios" with little to no narrative connective tissue between them. Worse of all, those "juicy narrative tidbits" can be shut down from your players by failure on some crucial rolls, which can result in a very frustrating game if the dice gods get angry at your table.

Still, an experienced GM can easily wrangle a good session out of this material, but the designers have not made that job easier with this one.



Rating:
[3 of 5 Stars!]
Star Trek Adventures - Second Edition Quickstart
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Achtung! Cthulhu 2d20: Shadows of Atlantis 2d20 Edition (PDF)
by Gary [Verified Purchaser] Date Added: 05/03/2024 12:09:41

A literal waste of time since it is written to be read, not run. Plan on a ton of prep just finding and keeping straight all the key pieces of information that are buried in walls of pretty prose. There’s a fun campaign in there somewhere, but you’ll have to be a forensic archaeologist to dig it out and separate it from the surrounding material. Even then, key pieces (like art and maps of core items, people and locations) will have to be guessed at.



Rating:
[1 of 5 Stars!]
Achtung! Cthulhu 2d20: Shadows of Atlantis 2d20 Edition (PDF)
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Odyssey of the Dragonlords Adventure Book
by Dylan N. [Verified Purchaser] Date Added: 04/26/2024 10:27:04

can't wait to play this with my party, only just found out that this doesn't include de (battle)maps.



Rating:
[3 of 5 Stars!]
Odyssey of the Dragonlords Adventure Book
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Fallout: The Roleplaying Game - Quickstart Guide - PDF
by Neil [Verified Purchaser] Date Added: 04/25/2024 21:33:11

The very basics are there but there are no stat blocks for several creatures mentioned in the adventure, no explanation of how salvaging works in any capacity despite listing salvage information for several locations, and no description of how much healing you get from food/water or what any of the chems that the pregens have do.



Rating:
[3 of 5 Stars!]
Fallout: The Roleplaying Game - Quickstart Guide - PDF
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Fallout: The Roleplaying Game - Hunted (PDF)
by Justin [Verified Purchaser] Date Added: 04/15/2024 16:21:31

Great module, great writing, but no maps included.



Rating:
[4 of 5 Stars!]
Fallout: The Roleplaying Game - Hunted (PDF)
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