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Star Trek Adventures: Klingon Core Rulebook
by Paul H. [Verified Purchaser] Date Added: 07/09/2020 01:46:29

I got this book the day it came out and read it all, but not had a chance to play though the adventure that came with it. So please keep in mind this is a first look at it.

There is nothing more Star Trek that a good Klingon. This version of Star Trek Adventures (STA) lets you go embrace the Klingon Empire! It’s basically the same rule set as STA with some slight changes to fit the new focus on Klingons. There is a massive improvement across all the rules in that they now come with flow charts (I guess you would call’em) and better descriptions to clarify how they are meant to work. Personally, I felt that was a problem with the original STA book, so I hope this improvement carries onto that book in the next version.

The biggest rule changes I can see is that there is an alternative reputation system to match the focus, with a small PDF on how to use the rules for the cowards in Starfleet. I haven't had a chance to try it out yet, but it is indeed interesting Personally, I do like tables for backstory (such as rolling for career events) and you get some to design your House. Determining Age (e.g. old and proud, or new and brash), Legacy (what you are good at e.g. engineering, leadership), temperament (Hot/tempered, stoic etc). They provide some values, talent ideas, etc. Considering how much family and honor is to the narrative of the Klingon its an important and interesting addition. The fact that the houses are not static and can also advance overtime give it a nice Game of Thrones-esque vibe if you want to get all the NPCs from the same house and try glorify your house.

Most of the differences in this book from the previous books is the change in narrative means we get a more detailed view of the galaxy from the Klingon perspective. Also as a YMMV bit, I do prefer that most of the info is provided as actual text and not in game narratives/documents. I personally like this balance more than the other core book, but I know at least one of players will not. Production values 5/5 as always for the star trek RPG again coming with no background and colored/textured background

Overall 4/5. Not because the new rules are better but they are refocused where needed and clearer, but then with rules its YMMV, what stops it being a bit better in my PoV is that much like with the FFG Star Wars games, I am unconvinced it need a whole new rule book rather than a splat book. But still an interesting book if you like the Empire(!) and want a more focused experience rather than being a Klingon in a Starfleet game.



Rating:
[4 of 5 Stars!]
Star Trek Adventures: Klingon Core Rulebook
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The Art of Conan Sourcebook
by Ben S. [Verified Purchaser] Date Added: 06/30/2020 05:58:56

I'm a huge art book fan, having numerous books on my shelves from various Kickstarters and fantasy artists and as art books go this is definitely a high quality work. Though there's no art included that hasn't already been depicted in the previous Conan sourcebooks from Modiphius, most people won't have all their books so it's nice to have access to all the beautiful images for both use in evoking tone in gameplay and also just to enjoy. I do wish that there was an index of all the artists for the individual images rather than just listing all the artists en masse except for the cover artists. But maybe that's just the art fan in me that likes to track down works from artists I enjoy. After seeing how lovely the art is displayed in this book I'm certainly going to try to track it down in hard copy to own as well.



Rating:
[4 of 5 Stars!]
The Art of Conan Sourcebook
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The Art of Conan Sourcebook
by kristine y. [Verified Purchaser] Date Added: 06/27/2020 17:19:38

The Art of Conan Sourcebook is about 120 pages of artwork covering the entire Conan line as of now. I like how at the front of the book is a world map of Conan, so its an easy reference source for your group to use. The artwork is great. If you have any of the books then you already have some of this artwork. To the best of my knowledge the artwork is only from the rpg books and nothing new is added. The book covers the various artists who created the artwork. If you enjoyed the art from the books ad want to see just the art then this book is for you. If you are a gm who likes to show the world and not have to flip through several books, then this book will be helpful as those pictures are all one book.



Rating:
[5 of 5 Stars!]
Odyssey of the Dragonlords Adventure Book
by Wishie P. [Verified Purchaser] Date Added: 06/18/2020 03:26:56

I'm currently running this campaign and its wonderful. There's lots of room to adapt and change as you see fit. My only problem is the lack of index at the back to make it easy to find specific things when using a physical copy otherwise its great.



Rating:
[4 of 5 Stars!]
Odyssey of the Dragonlords Adventure Book
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Conan: Kull of Atlantis
by Ben S. [Verified Purchaser] Date Added: 06/15/2020 06:37:22

If you're at all a fan of role playing in a mysterious savage land of fading kingdoms, this is the book for you. I've seen the Kull movie for all you Kevin Sorbo fans out there, but never read any of the novels. This sourcebook makes me want to track some down so I can. It has a great amount of detail of life in the age of Kull as well as the nations and personages you can find there. There's also a good write up of Kull and his allies and even a suggestion that playing them as PCs would make an interesting game, which I agree with having done that with characters like Mordenkainen and Bigby in Greyhawk. Finally a lot of work has gone into enhancing the themes of doomed kingdoms in a age of mystery with an alternate Doom Mechanic although there are suggestions on how to make your game less oppressive if you want to. Add to this a short adventure and the inclusion of Thulsa Doom and what else could you ask for?



Rating:
[5 of 5 Stars!]
Conan: Kull of Atlantis
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Conan: Kull of Atlantis
by kristine y. [Verified Purchaser] Date Added: 06/14/2020 10:35:36

Its amazing how much was included in this 120 page book. Included is a map for the Thurian age. A background for the various peoples of the age. A history of the age and brief description of the major and minor kingdoms. I found the inforamtion useful for plot ideas to use in an age of Conan campaign. The included adventure has ideas that you could use for your own campaign to have some intersting encounters in an age of Conan era. I liked that Thulsa Doom was included as he is one of the most iconic charcters that a lot of fans know of. The book gives you plenty of ideas and information on how to run a campaign in this time. Overall this book has alot to offer, whether you want to play in another era, or add depth and history to your existing campaign.



Rating:
[5 of 5 Stars!]
Conan The King
by Ben S. [Verified Purchaser] Date Added: 06/06/2020 05:29:15

Conan the King is another great sourcebook in the Conan line, full of the usual beautiful high quality artwork. It details the lands of Aquilonia and beyond that Conan ruled during his years as king as well as the NPCs that can be met there. More rules about magic use are included along with more monsters to fight all drawn from the writings of Robert E. Howard.

What really stood out to me was the indepth rules concerning ruling a kingdom and the trials and tribulations involved in doing so. These sections could be used for any fantasy setting, not just Conan's, and make the book worthwile by themselves. For those using the Conan setting, there are also good ideas on how to run a game with Conan as king, while still allowing the PCs to remain at the forefront of the action. This book will let you enjoy a game of both war and palace intrigue for many campaigns.



Rating:
[5 of 5 Stars!]
Conan The King
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Vampire: The Masquerade 5th Edition: Fall of London
by Björn L. [Verified Purchaser] Date Added: 06/03/2020 12:25:21

London falling - a Mephisto review

The Fall of London

In addition to the city sourcebook Chicago by Night, a volume on a European city has now been published for Vampire V5. The Fall of London focuses on London and the events around this city in the world of Vampire. Those who have read the rules carefully already know that the vampires of London suffered severe setbacks and that the old order was completely destroyed by vampire hunters. One of the once most powerful domains of the Camarilla in Europe has fallen.

But The Fall of London is not a typical city book that presents the situation in the city today. Instead, the book offers a comprehensive adventure that takes players back to the year 2012 - precisely the year of London's dramatic changes. Not only do players get to experience the fall of London at first hand, but they are part of that development. The story is based on the premise that the players play with ready-made characters who awaken after decades of torpor. Upon their awakening, they are given a clear mission to recover several artifacts that once belonged to Mithras. These artifacts are in the hands of various powerful vampires in the city, and it is up to the player characters to obtain them piece by piece. The fact that the current owners are some of the most powerful ancestors, including Queen Anne herself, probably weighs little compared to the fact that this is also about Mithras: a 4th generation vampire who was supposedly destroyed during World War II, but whose shadow still shapes the fate of the city. As if this starting point was not challenging enough, 2012 is the year Operation Antigen is launched in London: one of the first major actions that will be the prelude to what will later be called the Second Inquisition.

The story is divided into several chapters, each of which usually revolves around one of the artifacts. The chapters can be played in relatively arbitrary order and usually introduce a part of the city as also some vampires - among them, of course, always the respective owner of the artifact. However, the chapters do not only focus on the central task but always offer secondary characters and additional storylines to give the players a more colourful picture and offer deeper insights into the vampiric world. The way the characters behave towards the non-player characters also has an impact on the later chapters. The challenges are manifold and confront the players again and again with different situations to obtain the artifacts.

The idea that most of the chapters offer flashbacks that not only give impressions of London at other times but also offer more in-depth insights into the central characters is brilliant. Within these chapters also the most important vampires are introduced with background and the game stats. These representations are very well structured and very detailed: a description can easily be longer than two pages. Even if the events in the campaign shape the metaplot of the World of Darkness, the players have a lot of freedom here, how they behave. They can make their own decisions so that the story can end extremely different in the final chapter. However, players cannot change the fact that London will fall as a result of Operation Antigen. In the appendices, the book also provides some information about London as a city, but without providing the information content of a classic city book. Besides, some loresheets supplement the game material. At the end, the ready-made player characters are presented, which are very diverse and very well designed.

The Fall of London is in an unusual sourcebook. Specific stories have been rare with Vampire so far, but The Fall of London is not a sourcebook to play London as a city in the long run but presents the city in one of its most critical moments. The ready-made characters - as much as many players probably do not want to use them - are an essential part of the story. They are crucial for the players to get in contact with some quite legendary vampires and to be able to interact with them on an equal level, at least roughly. However, meeting vampire elders during the first great vampire hunt (which will develop into the Second Inquisition) confronts players with an extreme situation. Also, the players often have to make difficult decisions, none of which can be clearly identified as right or wrong, but which can have significant consequences. And of course, players - unlike their characters - probably know that London will fall. This is a fact they cannot avert.

Personally, I enjoyed The Fall of London, because players can not only experience a critical moment in the history of Vampire but also help shape it. This approach makes them an active part of the metaplot. The price for this, however, is that players have to use ready-made characters, which is perhaps not bad considering the threat level. The non-player characters, some of which you already know from the former London sourcebook for Vampire Victorian Age, are updated here. However, they look comparatively weak due to the current discipline limit of five points, which is especially true for the real heavyweights in this adventure. Like all new books, The Fall of London uses the new layout. It relies more on photos than on drawings, which leads to a comparatively lower number of vampire illustrations in comparison.

If you're looking for a London sourcebook to play a long-term Vampire campaign in one of the biggest and most powerful Camarilla cities, you will not be happy with this book. However, those who want their players to experience and help shape a historic moment in the world of Vampire and are not frightened by the appearance of some legendary vampires, will get a comprehensive campaign with The Fall of London, which will challenge the players for many game nights. With its new design and its far-reaching background, The Fall of London breaks new ground here, which sets a good example fort future sourcebooks. I recommend The Fall of London as an excellent for any Vampire group - especially for those looking for a real challenge.

(Björn Lippold)



Rating:
[5 of 5 Stars!]
Vampire: The Masquerade 5th Edition: Fall of London
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Vampire: The Masquerade – New Blood Starter Pack
by Björn L. [Verified Purchaser] Date Added: 06/03/2020 11:17:21

New Blood for Vampire - a Mephisto review

New Blood Starter Pack

As the name suggests, the New Blood Starter Pack is designed to find "fresh blood" for Vampire V5. The New Blood Starter Pack consists of several elements: some ready-made characters, a small rules booklet, an adventure booklet and several cards for victims and enemies, as well as a template for the relationship network of the characters. The whole package serves as a starter adventure for new players (or for players who are not yet familiar with the new rules). It starts with several newly created vampires waking up in a cold storage house - these are, of course, the ready-made characters. In several scenes, the characters are introduced to their new state and gradually learn about the world of the vampires. The story is designed in such a way that each chapter deals with different themes or rules. One chapter focuses on the topics of bloodthirst and the hunt. Another one introduces the various sects of the vampires, who get an appearance. While the adventure is interspersed with short rule fragments that always explain the rules that are needed at the moment, the New Blood Starter Pack also contains a kind of brief rule booklet. This Reference Guide summarizes the essential rule concepts and backgrounds once again. The additional cards, for their part, allow you to quickly insert potential victims or opponents of the vampires for a handy reference.

While the adventure does a very good job of introducing new players (and possibly gamemasters as well) to the world of vampires and explaining themes and rules, experienced players will probably have limited use for this set - also because they will certainly want to start with their own characters. For newcomers, however, this is an excellent start to gradually learn the rules and develop a feeling for the game. The additional booklet for the rules and background is, in my opinion, a useful handout in any case. It is very convenient here that all documents may be copied for personal use. Also, the characters themselves and the approach to gradually incorporate their characteristics into the game while summarizing the most important rule concepts, backgrounds, and special features is well done. From my point of view, the game cards for victims and opponents are a valuable tool, because you can quickly improvise hunting scenes. If you don't want to print out these cards, you can also use a table for reference.

For novice Vampire players who want to get a taste of the system or the new edition, the New Blood Starter Pack offers a perfect and compact starter pack. However, if the group has "tasted blood", you will of course not be able to avoid the rulebook. Even for more experienced groups, the cards and the quick rule summary are a helpful addition, which can also make it easier for veterans to get back into the game.

(Björn Lippold)



Rating:
[4 of 5 Stars!]
Vampire: The Masquerade – New Blood Starter Pack
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Conan The King
by kristine y. [Verified Purchaser] Date Added: 05/31/2020 14:11:55

Conan the King follows the same format of earlier Conan books. This book coevers Conan at the time of his being King. The main topics the book covers are how to play a noble, adventures as a noble, Aquilonia region, how to create and maintain an empire, and a wealth system. Information on nobles covers how to play different types of nobles and how to use them in game. Also covered is how run adventures in a court setting and compares nobles in a pulp setting vs. a historical setting. This book also includes examples of different types of nobles and npc examples to use with or against your party.

A major part of the book covers the Aquilonia kingdom. Included are maps of the area and some adventure hooks. Information on Aquilonia before and after Conan is king is included. A wealth system for being a noble is included for those wanting to be a noble or start building your own kingdom. An easy to use system for building your own system is also included. This book nicely covers on how to play a not so combat focus pc and opens up non combat social encounters.

If you enjoyed the other class books for Conan you will enjoy him has King.



Rating:
[5 of 5 Stars!]
Conan The King
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Conan The Exiles Sourcebook
by Olivier S. [Verified Purchaser] Date Added: 05/21/2020 14:45:39

"Conan the Exiles Sourcebook" is a 120 pages long supplement for the Modiphius D20 Conan RpG. Inspired by the on-line game, this book gives rules to roleplay it on tabletop, and stunning art from the net adorns many pages of it. As always, interesting character archetypes are given. There is a section about the Exiled Lands, but it is quite vague, so much that we'll surely prefer to have a look at the Conan Exiles wikia for more information. I don't understand why they didn't take back the rules from "Ancient Ruins and Cursed Cities". In fact, the real interest of the book lies in its many rules taylored to roleplay survival. They explain how players can create basic facilities with their bare hands and step-by-step improve them up to cities ! For this, hexcrawl rules are given, with "resources" generation for each kind of biome, and an interesting encounter table. The survival game can be played at different scales, at the individual one, with "ingredients", or at a group level, with "material". The only regret I have here is that no measure unit is indicated for how wide those hexes are. Apart from this, there are detailed rules for (bad) weather, settlement management and war. If you want to create a harsh setting with no stable power (no money, no national "pride") but day-to-day survival, then this book is for you !



Rating:
[5 of 5 Stars!]
Conan The Exiles Sourcebook
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Conan the Adventurer
by Ben S. [Verified Purchaser] Date Added: 05/18/2020 06:57:13

The first thing that struck me about this sourcebook was the wonderful art. Modiphius' art is usually of high quality but this time it seemed especially enticing. This book details character creation for the Southern Kingdoms, followed by in depth descriptions of the Kingdoms, large scale events that could be used for campaigns, and finally the large range of magic, gods and monsters that could be encountered. When I read and review a book, I try not to get caught up on, for instance, a reference being listed as page XX instead of a proper page number. Instead I look at style of writing and the images in the book to see if they give me inspiration to run fun and rivetting adventures. This book definitely did that, doing a great job of capturing the feel of the multitude of cultures in the Southern Kingdoms while consciously avoiding as best it can the unfortunate racist undertones (And sometimes not so -under-tones) of Robert E. Howard's stories.



Rating:
[5 of 5 Stars!]
Conan the Adventurer
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Conan the Adventurer
by RODRIGO R. [Verified Purchaser] Date Added: 05/15/2020 11:40:02

This is an ok book, but it could have been a great source book. Maybe is too soon to write a review, and I think the publisher can edit a few typos. That's not the reason I granted the book the 3 / 5 ("average") rating.

The 3 / 5 rating isn't related to the art: the art follow Modiphius standards (it's great!). My verdict was settled due to inconsistencies and the want of a more elegant style (the way the information is presented):

  1. I failed to find in the book a description of the Stygian people (their phenotype), and if I’m not wrong the core book lacks it. I know there are the descendants of the “giant kings”, and they are tall and have lighter skin. But how about the majority of the population?

The other nations receive a better treatment. For example (p. 36): "The Darfari are a deeply dark-skinned, tall, and lithely muscled people with equally dark hair, often molded into symbolic shapes with twigs and dried mud, sometimes over a wooden base. The Darfari love to dance and chant, having ritual dances and chants for almost any activity."

  1. p. 65 mentions the Ammut demon and references p. 84. However, p. 84 says nothing on Ammut.

  2. The books fails to mention serpent men. The map (p. 30) shows a “lost colony of serpent men”, but says nothing about the place. Considering the book covers Stygia I can say it is a disappointment.

  3. Another place displayed in the map isn’t described at all: the monolith of Carcosa.

  4. Some locations mentioned in the text aren’t displayed in the map: the ford of Bubastes; the Bakhr river; the Purple Lotus Swamp.

  5. Minor inconsistencies. Compare the following two passages (both from page 65): “Whether this is a holdover from an earlier tribal version of the cult, or some mystical truism, it remains that the dead are important in Stygia. Petitioners often go to the tombs of their ancestors to ask for favors. For example, if a couple is childless, they may place letters at the tombs of their relatives asking them to speak to the gods in their favor for a child” x “Stygians place their dead in a Hall of the Dead, a broad dim-lit hall of colossal proportions in which rises tier upon tier of carven painted sarcophagi. Each stands in a niche in the black stone, and the tiers mount up and up to be lost in the gloom above. A Hall of the Dead is the silent grave of thousands of these mummies. Few see these halls save the silent priests of Set.” The first passage states the living relatives visit their dead often. The second passage state the dead are stored within Halls of the Dead, and that these buildings aren’t usually visited.

  6. Style issues (for example, p. 37). The section deals with conflict resolution withing Darfari society, but is interruped by a passage on foreign commerce:

"The method of handling intertribal conflict is much more complex but follows a pattern — and it is within this pattern that third parties enter Darfari affairs. If a villager commits some offense against a member of another clan or village, the wronged Darfari travels to a third-party village (or group) and demands to see their chief. When in the presence of the clan chief, the wronged Darfari explains that they were wronged, naming the village and the person who wronged him, informing the chief that the burden is now on them to correct the wrong. The third party Darfari and the wronged Darfari travel to the village of the offender, find the offender, and the third party Darfari demands payment for the offense. All parties then gather in front of a palaver house (the central hut where the headmen meet) and wait for the village to gather. When all have gathered, the parties tell their side of the story and talk it out in front of the village. If the village deems the offender guilty, the offender must either come to an agreement on how much will be paid to the party he offended and the third party, or risk sending the village into a pattern of raids and counter-raids between the three villages, which could escalate into a never-ending blood feud. The Darfari culture involves a third party to increase the cost of immoral behavior as a deterrent toward such acts. While largely hunter-gatherers, the Darfari do engage in some trade and this process may also be a way to involve adventurers in their affairs. The primary trading goods of the Darfari are cloth, salt, millet, and tobacco. When other methods of conflict resolution fail, raids between the clans and villages occurs. Raids typically happen at night and involve three raiding parties. One party, the ambushing party, hides along a trail leading from the raided village in the tall grasses, the swamps, or even the forest edges, and waits. A second party is the main war party, waiting on another trail. The third party consists of two men who walk into the village, knock on the door, and claim to be hungry travelers."

The few sentences on foreign commerce are sandwiched between the treatment of conflict resolution. That's bad style.

I still can recommend buying the sourcebook, but I hope next releases will not have the same issues.



Rating:
[3 of 5 Stars!]
Conan the Adventurer
by kristine y. [Verified Purchaser] Date Added: 05/15/2020 10:09:38

this book focuses on the Southern lands of the world of Conan. Included in this book is tips for creating a charcter from this part of the world, various religions, and factions fromthe south. Several maps of key cities with information about them is also included. As in other Conan books new creatures and npc write ups are included. At the end of the book are ideas to help you run adventures set in teh Southlands of the world of Conan.
If you wanted to know more about the southlands and Conan adventures there then this is a book for you. In a 127 pages the book does a good job detailing that area and giving you help on creating a charcter from there.



Rating:
[5 of 5 Stars!]
Liminal: Pax Londinium
by kristine y. [Verified Purchaser] Date Added: 05/15/2020 09:43:28

This book is about 90 pages detailing the city of London. Each chapter is about 5 to 10 pages long so finding information is easy. The book covers the city of London and how to use it in your games. Included is a map of the city with key locations marked and a good index at the back. Included are several references and websites to help you if your knowledge of London is limited. The book includes information on various factions in the city and how the related to each other. The information in this book could be used in other modern setting using London or even earlier times back to the time of greece and troy.



Rating:
[5 of 5 Stars!]
Liminal: Pax Londinium
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