Pegasus Digital
Browse Categories











Back
Other comments left for this publisher:
You must be logged in to rate this
Mummy: The Curse Second Edition
by Maxime L. [Verified Purchaser] Date Added: 11/18/2021 17:21:50

Like all CoD 2nd editions, this one refines the core concepts of the game, updates the system, and is overall a greater experience. A very flavourful tome that I greatly enjoyed reading.



Rating:
[5 of 5 Stars!]
Mummy: The Curse Second Edition
Click to show product description

Add to Pegasus Digital Order

M20 Welcome to the Rock (A Jumpstart for Mage's Technocracy Reloaded)
by Zachery N. [Verified Purchaser] Date Added: 11/17/2021 23:45:33

TL:DR Great Jumpstart Please note, this review is from the Advanced PDF and some points mentioned here may change when the final product is released. Welcome to the Rock is a jumpstart for Technocracy Reloaded for M20. Like most jumpstarts it consist of basic rules for the game, a scenario, and ready-made characters. The basic rules section is easliy the best thing I've seen in writing to explain how mage works. I would recommend it to anyone looking to get into Mage. The lack of Technocracy specific weapons seemed kinda off to me. The scenario was a fun read, though there could another maybe half a page for some additional NPC stat blocks. Ready-made characters were pretty good. There's six in total. I would absolutely use some of these NPCs in other scenarios. Overall this jumpstart is a pretty good value, and a fair amount of it can be used as a quick reference in othe M20 games. Mechanics, character creation, some fund enhanced equipment and procedures. If you play Mage, pick this up. If you don't play Mage and you're looking for a good way to get in without having to read a 700 page book, pick this up.



Rating:
[5 of 5 Stars!]
M20 Welcome to the Rock (A Jumpstart for Mage's Technocracy Reloaded)
Click to show product description

Add to Pegasus Digital Order

Hundred Devils Night Parade (Collected Edition)
by Robert F. [Verified Purchaser] Date Added: 11/17/2021 16:55:53

I bought this book for, as the description states, "examples when creating your own creatures", since no bestiary is going to have exactly what you want when it comes to antagonists in a game like Exalted. Unfortunately this book doesn't really provide that.

One thing this edition has sorely needed for the longest time is a Storyteller's guide, and the quick character system in the core rulebook is a good example of why. I realise I'm going to get crucified for this comparison, but the good thing about simpler systems like D&D and Pathfinder is the mechanics of antagonist difficulty is set out so you can adjust a monster's stat block and abilities and know how much more/less of a challenge it's going to be if you adjust it, or so you can swap out abilities while knowing if they're equivalent or not. The QCs for different types of exalts in the Core book are good examples of this, with how much essence/excellency dice/stunt dice they can have at different levels, even if they don't provide many example charms. But for that you need generic examples of monsters, or at least multiple examples of monsters of the same type and power level to draw comparison from.

This book sadly doesn't have that. What this book does have a lot of is what I call "adventure in a box" monsters, which are good to go as is, and are perfect if you're wanting exactly this kind of robot dragon, or evil cloak, or flaming mouse to fight against this week, but very little you could customise to be something similar or use as the base for something else entirely. For example the Rakshasa noble featured is Essence 3 and has 100 motes of essence, compared to the ones in the core book at Essence 2 with 20. Is that meant to be typical for how powerful a noble at this level should be? Are his charms a good basis for what Rakshasa charms can do, or are they just what the developers wanted this noble to be able to do retrofitted into a set of rules.

Barring one template for making a certain kind of wyld-corrupted creature, this is what you get for the whole book - you get a lot of specific demons, but not how to build your own demon, leaving you to work out what (if anything) they have in common so you can build your own from scratch. It's like trying to reverse-engineer what Beef is by looking at a burger, a doner kebab and a plate of meatballs, so you can make mincemeat for your chili. And while one could argue that it's just inspiration so you can homebrew entirely from scratch, if you're prepared to do that you don't really need the book at all.



Rating:
[3 of 5 Stars!]
Hundred Devils Night Parade (Collected Edition)
Click to show product description

Add to Pegasus Digital Order

M20 The Rich Bastard’s Guide to Magick
by Matt B. [Verified Purchaser] Date Added: 11/15/2021 10:53:10

This supplement is one of those supplements that I've added to my collection and am able to use like right now.

There was already quite a lot of resources available for wealth and the Technocratic Union, so having a really strong resource for wealth within the Traditions and Disparates is really welcome.

Chapter 4 is a personal favourite for me, presenting some interesting super-rich clubs/orgs/communities that you can drop into a game really easily, and then give them plenty of depth by leaning heavily into chapters 2 and 3.



Rating:
[5 of 5 Stars!]
M20 The Rich Bastard’s Guide to Magick
Click to show product description

Add to Pegasus Digital Order

Legendlore Core Rulebook
by A customer [Verified Purchaser] Date Added: 11/15/2021 08:44:03

Overall, I really like this book. There is almost enough to work with here and it feels like it's mostly successful. The genre is one that is not often addressed in RPGs and it makes a solid attempt at doing so. I like the variety of new races and some of the new subclasses are things I would really love to play.

That being said, I wish there was more guidance on how to start a game. This is a genre where the transition from concept through character creation to first session is incredibly important and more than a little complicated to get right. The Session Zero section, while it covers the importance of everyone's comfort at the table along with safety tools, is lacking in other advice about getting the game going. Fifth Edition characters are relatively competent, even at early levels, so there's some mild disconnect in figuring out what the PCs should be skilled at and when. The book spends a lot of time emphasizing that Crossing can make you into an envisioned You, but spends very little time with advice for the GM on what that actually looks like. For that, it misses out on a five star rating from me.

So definitely check it out, but be prepared to put extra thought into what your opening sessions look like.



Rating:
[4 of 5 Stars!]
Legendlore Core Rulebook
Click to show product description

Add to Pegasus Digital Order

They Came From Dracula's Tomb!
by Zachery N. [Verified Purchaser] Date Added: 11/14/2021 00:01:03

We've got stats for a Doggo! That alone is worth the purchase price. Anyways They Came From Dracula's Tomb! has a bunch of vampire hunter stuff for Players, and Dracula stuff for Directors. If you're playing They Came From Beyond the Grave! this is a great addition.



Rating:
[5 of 5 Stars!]
They Came From Dracula's Tomb!
Click to show product description

Add to Pegasus Digital Order

Haunting Shadows: The Wraith: The Oblivion 20th Anniversary Anthology
by Björn L. [Verified Purchaser] Date Added: 11/13/2021 06:13:04

Haunted ghosts - a Mephisto review

Haunting shadows

Titled Haunting shadows, this anthology for the Wraith roleplaying game takes the reader into the world of the ghosts of the World of Darkness with nine short stories. The stories take up typical concepts of the roleplaying game: the social order of the wraiths, shaped by the Hierarchy, which always threatens to use new ghosts as raw materials; the confrontation of the wraiths with their shadow - that is, their dark side; the fight against specters and, of course, simply the fact that the ghosts end up in a dark parallel world after the end of their lives.

As with the other anthologies, the stories cover a wide range. For example, in one story, a duo of ghosts explores the sinister labyrinth and faces its horrors. Another one is about a group of researchers who slip into the spirit world more by accident than anything else. The next story features an investigator who is a wraith investigating the machinations of a haunted house. The stories are excitingly written and offer the unusual variation of ghost stories, written from ghosts' point of view, but here the wraiths must also face horror themselves.

Again, with Haunting shadows, you do not necessarily need to know the roleplaying game, but this certainly helps with understanding. For fans of the World of Darkness, there are also the re-encounter with a particularly unpopular ghost and links to the roleplaying game Orpheus. For Wraith players, Haunting shadows is recommended for reading.

(Björn Lippold)



Rating:
[4 of 5 Stars!]
Haunting Shadows: The Wraith: The Oblivion 20th Anniversary Anthology
Click to show product description

Add to Pegasus Digital Order

Wraith: The Oblivion 20th Anniversary Edition
by Andrew D. [Verified Purchaser] Date Added: 11/12/2021 14:23:08

For the price, the amount of content is superb. You could get a guide that costs twice as much hardcopy that would have a quarter of the content. This system is not as popular as Vampire or its brethren, but it is every bit as ripe for story.



Rating:
[5 of 5 Stars!]
Wraith: The Oblivion 20th Anniversary Edition
Click to show product description

Add to Pegasus Digital Order

Player's Guide to the Contagion Chronicle
by Matt P. [Verified Purchaser] Date Added: 11/10/2021 19:44:16

This is what I was wanting out of the Contagion Chronciles. What spheres to affect what splats, what different blood tastes like and how it affects vampires...This is the crossover book for Chronicles of Darkness.



Rating:
[5 of 5 Stars!]
Player's Guide to the Contagion Chronicle
Click to show product description

Add to Pegasus Digital Order

Chronicles of Darkness
by Maximilian S. [Verified Purchaser] Date Added: 11/10/2021 14:09:18

For some of my players, it wasn't thier cup of tea. I liked the fact, that when you read it, you feel like it's WoD, and then on the next page it totally doesn't. The God-Machine is a nice idea, and you can have a lot of fun with it, you can even build whole different settings like werewolf or vampire around it. Like in WoD, you also can just play the average guy who unfolds a breathtaking mystery. For me and my group, it's still the WoD not the CoD setting, but it is a very well 2nd edition if you want it to call like that.



Rating:
[5 of 5 Stars!]
Chronicles of Darkness
Click to show product description

Add to Pegasus Digital Order

The Fallen World Chronicle Anthology
by Björn L. [Verified Purchaser] Date Added: 11/09/2021 14:10:21

The worderful world of mages - a Mephisto review

Fallen World

Since every system of the Chronicle of Darkness gets its own anthology, Mage - The Awakening does not go empty-handed thanks to Fallen World either. Twelve stories take the reader on a multifaceted journey through the world of mages. At one point, it's about a young magician who experiences a personal crisis and finds magical enlightenment. Then again, the focus is on the conflict between two mages who interfere with a custody dispute for their own interests.

While most stories focus more on their protagonists and less on the major organizations and powers within the game world, one story with an interesting Seers of the Throne perspective provides a very original look at one of the larger conflicts in the game world.

Not much can be said about the stories without running the risk of giving away their surprises. While the themes and presentation vary (which is what makes a good anthology, in my view), the stories have in common that they are entertainingly written and worth reading. You do not necessarily need to know the world of Mage, but it certainly helps when reading - which also means that there is no "secret knowledge" of the game world to be found here.

(Björn Lippold)



Rating:
[5 of 5 Stars!]
The Fallen World Chronicle Anthology
Click to show product description

Add to Pegasus Digital Order

Mummy: The Curse Second Edition
by Rick W. [Verified Purchaser] Date Added: 11/03/2021 14:11:26

Mummy the Curse 2e in my opinion is the gem of the chronicles of darkness line. While the other games in the setting are all quite good, Mummy provides a system for storytellers and players to experience a new kind of narrative. One in which time itself is both something to traverse and the enemy as your lifeforce gradually slips away. The juxtaposition of Sekhem and Memory is a brilliant way to explore new themes in roleplay. Many players enjoy playing powerful heroes or creatures and the thrill of having these abilities at your fingertips is exhilarating to explore.

In Mummy the Arisen begin at the peak of their power as if a God and slowly but surely feel it slip away. It's fascinating to watch players get to explore this fantasy and experience the horror of profound loss while at the same time regaining the essential memories that made them who they were in the first place. This second edition perfects the formula in many ways however it gives you so much more within its pages.

Cults, Tombs, Gods of Irem and all of the periphery pieces of this world the Arisen needs are plentiful with varities of not only options, but examples of how to use them in a story. This is by no means a passive compliment. This is a game where you start by playing at God like power, but rely on people like .. Jacob a taxi cab driver in Cincinnati who is a member of your cult and knows the streets in and out. It is very very easy to lose the foundation and ground level perspective in a game that allows you to do as much as Mummy does. The developing team was smart enough to show you how you can still make this game fit a variety of narratives, from heist, to police procedural to the shadow politics of cult vs cult cloak and dagger espionage.

One final piece I found helpful is that there is a mix of a rogues gallery of other immortals you can add in as either antagonists or as player characters for those who wish to play but do something slightly different in the game. I found that to be a very generous and fascinating thing to include and am excited to explore that added facet and perspectives into this narrative.

My professional opinion is that this book deserves at 10/10. From layout, design, content, systems and art work the concept of Mummy the Curse is finally achieved where so many other attempts to make a game about them have fallen short. I hope this game finds itself into the hands of many storytellers and players and will definitely be telling more stories and running more games set in this world, and hopefully will even get to play in it sometime.

Rick Wheeler Mondo Cane Publishing @OopsAllSetite



Rating:
[5 of 5 Stars!]
Mummy: The Curse Second Edition
Click to show product description

Add to Pegasus Digital Order

World of Darkness: Ghost Hunters
by Matthew R. [Verified Purchaser] Date Added: 11/03/2021 13:22:49

Great mortal supplement for the 20th Anniversary World of Darkness line, touching on all the various ghost-related setting elements. Very similar in structure to the Hunters Hunted II sourcebook, but with more of a focus on paranormal investigators pursuing the secrets of life after death. If you've watched any of the various reality tv ghost huting shows, played video games like Phasmophobia, or enjoyed found-footage horror like Grave Encounters, you've got a basic idea of what to expect. It provides a wealth of ideas for players and storytellers (including all-new Numina and Medium powers), while also developing an interesting new perspective with which to revisit a lot of classic material. A good storyteller chapter with ideas for how to structure a ghost hunter campaign, including the complications to consider for haunt locations, ways to maintain a sense of fear for the player characters, and some ideas for connective narrative arcs. A very entertaining Case Files chapter full of potential story hooks and creepy ghosts for players to investigate, with lots of allusions and references to the various game lines. Just altogether a fun read, and a useful sourcebook those wanting a new campaign frame for delving into the World of Darkness afterlife.



Rating:
[5 of 5 Stars!]
World of Darkness: Ghost Hunters
Click to show product description

Add to Pegasus Digital Order

The Haunting of Abbeyham Priory! (A Jumpstart for They Came From Beyond the Grave!)
by Chris J. [Verified Purchaser] Date Added: 11/02/2021 09:28:18

The Haunting of Abbeyham Priory! is first and foremost a really fun read, and even with little experience of the system, you really get a sense of the tone they're aiming at - you've little doubt at whats being skewered! As a jumpstart, this gives you plenty to get you started, and hints at the larger world the line covers - I'm certainly keen to get the full book when it releases!



Rating:
[5 of 5 Stars!]
The Haunting of Abbeyham Priory! (A Jumpstart for They Came From Beyond the Grave!)
Click to show product description

Add to Pegasus Digital Order

M20 Technocracy Reloaded
by Stephen N. [Verified Purchaser] Date Added: 10/31/2021 12:59:00

I backed this product as soon as it was announced and its a tremendous leap from the original Guide to the Technocracy (itself one of the best Mage products ever produced), this new Guide updates the Union and the Conventions for M20 and the results make playing Technocratic agents a lot more viable than ever before. Well worth the price so, if you play Ascension, this is a MUST HAVE!



Rating:
[5 of 5 Stars!]
M20 Technocracy Reloaded
Click to show product description

Add to Pegasus Digital Order

Displaying 91 to 105 (of 1510 reviews) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
0 items
 Hottest Titles
Powered by OneBookShelf