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Shadowrun: Double Clutch (Core Rigger Rulebook)
by Bryan [Verified Purchaser] Date Added: 12/02/2024 11:09:20

Nice fun variety of vehicles, along with some nice options. I'm not a huge vehicle or drone user generally, but this book was a lot of fun and gave some nice options even to other characters.



Rating:
[4 of 5 Stars!]
Shadowrun: Double Clutch (Core Rigger Rulebook)
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Cai the GM’s Shadowrun Token and Frame Collection
by Stephen [Verified Purchaser] Date Added: 11/21/2024 14:09:28

These are really nice Frames and tokens. We use them in our weekly game and they have been extremely helpful. The barriers tokens are really helpful to keep track of damage and to be able to target with the VTT systems. The frames make the different groups on the screen pop so you see what is happening much easier. The author has been updating the set fairly frequently which you do not see much anymore with other sets. I definitely recommend this for VTT users.



Rating:
[5 of 5 Stars!]
Cai the GM’s Shadowrun Token and Frame Collection
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Shadowrun: Astral Ways (Sixth World Setting Book)
by Jean-Michel [Verified Purchaser] Date Added: 11/14/2024 13:40:28

A subpar and unconvincing attempt to open up the metaplanes for shadowrun... I hate to say it, but it feels like the design team for 6th ed just isn't up to the job. The metaplanes are presented more as a 'sliders' style set of alternative realities than a set of mystical and supernal realms. If you really need this new horizon in your game (and in fairness, I doubt many of us really do) you're better off going back to the much smaller sections on metaplanes in the Shadowrun 2nd/3rd ed and Earthdawn 1st ed magic core books and homebrewing it up from there.



Rating:
[2 of 5 Stars!]
Shadowrun: Astral Ways (Sixth World Setting Book)
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Shadowrun: Smooth Operations (Core Face Rulebook)
by Jean-Michel [Verified Purchaser] Date Added: 11/14/2024 12:59:54

I've been a shadowrun player since 1st ed in 1989. I was appalled by 6th ed at launch, and remained pretty critical since in all fairness. Theres deep rooted problems with the edge system the design team completely fail to understand, and that even all the sticking plasters in the companion don't really fix. On top of that both writing quality editing and line development are highly erratic (also true of 5th tbf) ... and tend to fall on the side of inadequate compared to the original fasa editions (1st -3rd).

BUT

This is one of the few 6th ed books with some genuine gems in it and is worth buying for the 'heist pool' system all on it's own.

If the design team has any sense, this system should be in the next core book.



Rating:
[5 of 5 Stars!]
Shadowrun: Smooth Operations (Core Face Rulebook)
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Shadowrun: Anarchy
by Vladimir [Verified Purchaser] Date Added: 10/29/2024 12:15:17

It kinda works, but not really. Spent almost a week reviewing houserules from Gingivitis (Surprisethreat!), and editing the .pdf to match unofficial errata (official exists?). Tons of typos, miscalculation, and all kinds of errors.

This game is almost ten years old! Catalyst, what are you even?...



Rating:
[4 of 5 Stars!]
Shadowrun: Anarchy
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The Matrix Defragged
by christian [Verified Purchaser] Date Added: 10/28/2024 16:02:56

Great and well polished. I wish every Shadowrun book could be this well thought out.



Rating:
[5 of 5 Stars!]
The Matrix Defragged
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Shadowrun: First Edition Reprint
by A customer [Verified Purchaser] Date Added: 10/21/2024 23:28:23

I purchased and played this edition back in nineteen ninety-one. And reading this electronic copy brings back many memories of reading and playing this game throughout the nineties. This is a review for an edition of a game I will likely never play again. But let’s first talk a bit about Shadowrun 1st Edition.

Shadowrun 1st Edition introduces the reader to the world of Shadowrun, the future of our world a mere 26 years away at the time of writing this review but one that won’t happen since a few events have not occurred in our sacred timeline. Given this is the first book of the game line we get a few broad brushstrokes of this future that fired up the imagination and encouraged me to get creating characters and playing as soon as I could. An easy task at the time as I already agreed to play, had purchased the game book in preparation and had a lot of free time at hand as I was a University Student at the time.

Although a setting merging the two genres of [D&D] fantasy with cyberpunk does not seem terribly unique now, back in the early nineties Shadowrun was my first introduction to the concept and I was happy to have it, play it, and for the next few years was buying many Shadowrun supplements and novels as they hit the shelves.

The book itself is a faithful reproduction to the original printing, with mainly black and white pages and a few colour pages of the character archetypes and critters (in the physical copy I had at the time these were shiny shiny pages). The artwork does show its age but at the time helped flavour the setting for the reader and distinguish itself from the popular fantasy roleplaying game(s) of the time.

Reading the 1st Edition system again after familiarity with later editions reminds me again of how clunky some of the rules were and why it wasn’t a difficult decision to switch to 2nd Edition in 1992. The damage rules having more complexity than needed is the main thing I recall, and the limitations on character growth were a bit of a downer - I originally thought you couldn’t increase attributes but reading now I see I had poor reading skills as the costs were not included in the table of karma cost for skills but were detailed in the text above and were limited to one above the initial rating from character creation. Later editions removed this limit but at the time creating a character with attributes at a low priority did not seem to be the best use of such a limited resource but were left with little choice when wanting to create a metatype magician. I did enjoy the priority system (and was disappointed with 4th Edition removing it) as it sped up creation of a character - except if Tech was highest then many hours would be spent buying equipment - cyber or otherwise.

The magic system was unique to me for the time given the genre and my admittedly limited exposure to other fantasy roleplaying game systems of the time. Shadowrun’s magic was more complicated than merely casting the spell, rolling damage dice and marking down that you couldn’t cast that spell again before resting. A magician could keep casting as long as they were able to resist the drain of the spells (as well as avoiding getting get shot by excitable street samurai screaming “Geek the mage first!”).

Adepts (Physical, Magical, Shamanic) and Initiation were not introduced until the Grimoire supplement with 2nd Edition moving rules for Adepts into the core rules and later editions also included Initiation in the core. So in comparison to 2nd edition onwards, 1st Edition magic was more limited when using just the core rulebook - the Grimoire was one of my first purchases soon after buying a copy 1st Edition back in nineteen ninety-one.

Karma! Another poorly thought out concept - the game’s version of experience points but useable both during play (Instant Karma) to change the odds (re-rolls, buying off the Rule of One, buying success, etc…), or between adventures to improve character scores (Good Karma). My fellow players and I assiduously avoided using Karma as Instant Karma unless it was a choice between a few points of Karma or loss of a favourite character.

Despite these flaws I was playing weekly with no sign of slowing down.

When second edition was released I was quick to switch over as the improvements to the system made the game easier to play and run (and read) and the majority of the game sessions I played of Shadowrun were of 2nd edition. This re-release of 1st Edition is a celebration of 35 years Shadowrun and other than a few intrepid souls willing to play this edition I think the majority of people will get this as an item of nostalgia or, with regards to the physical version Catalyst has also published, as a collectible or perhaps to replace a well-worn copy on the shelf.

I myself gave in to the siren call and also ordered a physical copy, and highly anticipate its eventual arrival so I can breathe in the nostalgia because a digital version doesn’t have the same new book smell.

Addendum: the physical copy smells as good as I recall and came with a hard cover, whereas the copy I had way back then had a soft cover.



Rating:
[5 of 5 Stars!]
Shadowrun: First Edition Reprint
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Shadowrun: Matrix
by Timothy Date Added: 10/18/2024 13:01:19

The POD is not the same as the PDF. I ordered this book trying to get a Fanpro version of the book as the Fanpro version was a corrected second printing of the original FASA book. I already own a FASA printing and have been looking for a Fanpro printing for a while now.

Though the PDF is the Fanpro printing, what they will send you in POD is the FASA printing. So, if you want a Fanpro printing, you will not get one from here.

Sadly, the book is a good book, and I use it all the time, but I am giving the listing 4 stars cause the POD does not match the PDF, and I actually am upset that I wasted money, even if it wasn't a large amount.



Rating:
[4 of 5 Stars!]
Shadowrun: Matrix
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BattleTech Universe
by Tun K. [Verified Purchaser] Date Added: 10/09/2024 22:37:19

Great art and maps, well-presented overview of the setting.



Rating:
[5 of 5 Stars!]
BattleTech Universe
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Cai the GM’s Shadowrun Token and Frame Collection
by abs [Verified Purchaser] Date Added: 10/09/2024 07:36:36

While searching for critter tokens for Shadowrun, I came across this pack that promises tokens for all the critters in SR. Unfortunately, I am not happy with the purchase of this pack, as it only contains text tokens. From the description of the pack I assumed that the text tokens were mainly related to the Barriers and Matrix tokens. The mistake is probably mine, but as a non-native English speaker I relied more on the pictures than the text. As all the text tokens are in English, I can't even use them for my rounds, as all my rounds are in German.

The tokens themselves are good, and there are a few picture tokens. Certainly useful when you need a token quickly, because you have to insert a scene spontaneously without having prepared it. The most interesting tokens, however, are the beautifully designed token frames. Fantastic for someone just starting to build up a token collection.

For English-speaking games, and especially for new game masters, this is a definite buy. For me, as a foreign-language GM with a substantial collection of tokens, it's a complete waste of money.



Rating:
[4 of 5 Stars!]
Cai the GM’s Shadowrun Token and Frame Collection
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BattleTech: A Time of War the BattleTech RPG
by Lucien [Verified Purchaser] Date Added: 09/18/2024 02:17:39

I've enjoyed BattleTech RPGs since MechWarrior 2nd Ed.



Rating:
[5 of 5 Stars!]
BattleTech: A Time of War the BattleTech RPG
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Shadowrun: Mercurial
by Alexander [Verified Purchaser] Date Added: 09/15/2024 14:34:41

Great adventure for starting people out in Shadowrun



Rating:
[5 of 5 Stars!]
Shadowrun: Mercurial
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Lone Star Stories: Blood For Money
by Nathan [Verified Purchaser] Date Added: 09/10/2024 15:54:29

An interesting adventure that provides a decent framework for a police procedural drama set in the Sixth World.

Kind of like Law & Order: Shadowrun.



Rating:
[5 of 5 Stars!]
Lone Star Stories: Blood For Money
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Lone Star Stories: Blood For Money
by Bryce P. [Verified Purchaser] Date Added: 08/17/2024 05:47:13

A great supplement, fun adventure and campaign framework all in one! Shifting the focus to the Lone Star law enforcement corporation and away from traditional Shadowrunners expands the game in a fun new direction. Adding rules for gathering evidence to get convictions adds a level of TV drama realism that many cop games ignore. All told, a great book.



Rating:
[5 of 5 Stars!]
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Shadowrun: Rigger 3 Revised
by Angel [Verified Purchaser] Date Added: 08/08/2024 14:49:39

This supplement is very good and most certainly a must have if you enjoy this aspect of the game. Alas, the pdf provided by Catalyst is not very good quality. It is pretty blurry which makes reading it tiresome, at best. I should note that I bought the 3rd edition Core Rulebook as well as the five major rules supplements on this website (Man & Machine, Magic in the Shadows, Rigger 3 Revised, Cannon Companion, and Matrix). Of these, only this one product presents such annoying blurriness.



Rating:
[3 of 5 Stars!]
Shadowrun: Rigger 3 Revised
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