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Korolan Islands: Hero Wars in the East Isles - Volume 1
von risto [Verifizierter Käufer] Hinzugefügt am: 02/18/2024 12:40:13

The Korolan Islands , a friendly book from group of friendly people to offer a detailed exploration, introducing readers to the captivating world of the East Isles – a collection of shattered remnants from the eastern continent Vithela. The origin story, involving the sundering of Korola and the subsequent creation of the islands, is both tragic and mythic. The bitter enmity between the islands, subdued during the rule of Golden Mokato, resurfaces, leading to a heroquest that reunites the islands and establishes a unique yearly athletic contest is just one of many great ways to insert life to the previously unknown remote part of the Glorantha for you to explore in series of books by Hannu Rytövuori. The first book, serving as an invaluable resource for both gamers and game masters, does represent easy to read and interesting stories and rules for the area and in total facilitates the crafting of immersive and captivating campaigns in a rich and fantastical setting. The meticulously crafted lore, diverse cultures, and intriguing pantheon of deities provide a wealth of material to enhance the gaming experience. Not forgetting local armours and weapons to create the immersion. For game masters, the text presents an extensive array of islands (19), each with its unique characteristics, history, and mythology. The inclusion of Parondpara (local deities), mystic practices, and cultural details offers a nuanced understanding of the inhabitants, enabling the weavinf of intricate narratives that resonate with authenticity. The varied landscapes, ranging from majestic barrington timber structures to islands ruled by powerful dream magicians, provide a visually evocative backdrop for storytelling. The presence of many key locations ensures a diverse range of environments for campaigns. Each region presents opportunities for exploration and conflict. The pantheon of deities, such as Lika, Hansalgab, and Telmjy, introduces divine elements that can shape the narrative and drive character motivations. Fully detailed rules for cult members of many deities are given to make it easy for any player to jump in the campaign at Eastern Isles. The integration of mysticism, ranging from low Kambolic practices to the advanced dream magic of Weibatkans, offers a spectrum of magical possibilities for both players and non-player characters. While the incorporation of martial arts and mysticism might seem reminiscent of Japan initially, the narrative adeptly turns in to in-depth exploration of martial arts within the context of Glorantha, detailing its historical development, integration with mysticism, and the diverse traditions associated with it and so efficiently weaves these elements into the local culture and so succeeding in something that sounds impossible. I personally do appreciate the courage to add these in the book. The narrative effectively explains the link between martial arts and mysticism, emphasizing the magical and meditative aspects within the Eastern regions of Glorantha. The book serves as an easy-to-read compendium, offering information about daily life, geopolitics, motivations, cults, and wildlife in the area. Abundant illustrations visualize the world for players and while it is not visual masterpiece, it exist for purpose and works nicely.
You also find detailed rules to build a character born on the area, including new species, Keets, that are humanoid birds found only in the Eastern Islands. Major cults have been meticulously detailed in myths authored by Nils Weinander. Particularly, "Aoea and the Suitors" is a captivating narrative delving into the challenges faced by the goddess Aoea during the Nightmare War. The story unfolds as two powerful lords, Sodok and Qaratam, vie for Aoea's affection, presenting her with gifts and audacious proposals. Aoea's clever and resourceful actions to evade the suitors are well-detailed, providing a mix of suspense and strategic thinking. Other myths, such as "Tamorongo and the Rock Eater," "Irvata and the Three Nasty Fish," and "How Mingemelor Won His Armaments," are all outstanding works.



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A Midsummer Night's Darkness
von Stefan [Verifizierter Käufer] Hinzugefügt am: 02/16/2024 00:57:03

Read the full review: https://stygian-muse.com/a-midsummer-nights-darkness/ A Midsummer Night’s Darkness is an unabashedly feminist romp through the wilds of Shropshire in the summer of 1909. A group of Suffragists are caravanning through the region, leafleting and making speeches in support of the right to vote for women. Their idyll is soon shattered, however, by forces beyond mortal ken. And a pair of power-hungry misogynists.



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Re-Animator 2508
von Jason A. [Verifizierter Käufer] Hinzugefügt am: 02/14/2024 13:22:39

Cool art, cool story. If you are into Jason X, Re-Animator, Cabin in The Woods, this is a fun scenario dealing with weird space station mishaps, rock and roll, undead alien life, conspiracies, and AI. Some interesting sci-fi occupations that can be ported into other sci-fi campaigns, but Id like to see a sequel or a line of games set in this future.



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Re-Animator 2508
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Strange Carol
von Vasilis [Verifizierter Käufer] Hinzugefügt am: 02/12/2024 16:23:28

Strange carol is a fantastic one-shot module for experienced and new keepers or players alike. While short in length, the setting is rich in characters, lore and supporting material. The diverse set of playable and NPC options includes characters that are fleshed out with motives and interesting backgrounds. The author has made a commendable effort to decorate the environment with various details that enrich the surrounding world of the module and enhance the playing experience. The story itself is well thought, engaging and weaved together in a way that facilitates the work of the keeper, while the players may be led to unexpected outcomes depending on their choices through a fascinating crescendo. Finally, the beautiful artwork captures the essence of key events and brings the feeling of the module to life with graceful subtlety. Overall, this is a highly recommended addition for anyone looking for a unique stand-alone module or creative ideas for their own campaign.



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[French] Sous Cinq Brassées
von Isabelle [Verifizierter Käufer] Hinzugefügt am: 02/12/2024 14:13:33

J'ai adoré ce scénario. Très différent des autres scénario. Il est plus dirigé, mais ça apporte un jeu différent. mes joueurs ont appréciés



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[French] Sous Cinq Brassées
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Visions of Myth
von Erin [Verifizierter Käufer] Hinzugefügt am: 02/12/2024 09:53:40

Visions of Myth compiles Katrin’s art with Martin’s text into a book that is a truly luscious volume. Every time I open it up and pick a page to stare at, my eyes find new details to capture the imagination.



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Visions of Myth
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Tell Me, O Muse: A Call of Cthulhu One-Shot
von Jesse [Verifizierter Käufer] Hinzugefügt am: 02/11/2024 10:42:16

I found the Greek myth elements to be a fresh take on chilling creep of classic Cthulu.



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Old Pavis: The City that Time Forgot (RuneQuest)
von Graeme [Verifizierter Käufer] Hinzugefügt am: 02/11/2024 00:29:20

The relaunch of RuneQuest through RQ:G got me back into Glorantha, but these volumes got me back into running a game. At the end of every session the players all want to know when is the next one, so it is not just me that is hooked, either.



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Old Pavis: The City that Time Forgot (RuneQuest)
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Japan, Makami Sakura
von NekoMimi [Verifizierter Käufer] Hinzugefügt am: 02/08/2024 06:05:39

A beautifully written scenario by Momiji san that sets in Uji, an old Kyoto town in Taisho Era (the early 1920s), translated with great care and respect by David san. Simple storyline but very intriguing with the fusion of Japanese folklore and Cthulhu Mythos.
I run this to a group of mixed experienced and new players, they all enjoyed the historical setting behind the story as well as interesting NPCs and unique handouts. To maximise the players satisfaction, I recommend to allow them to take time and digest the information obtained. David san added many amazing Japanese artwork and old pictures, along with the map of Uji, which help the players immerse deep into the Taisho era Kyoto. Nice work.



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Japan, Makami Sakura
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Ships & Shores of Southern Genertela
von Jason [Verifizierter Käufer] Hinzugefügt am: 02/02/2024 13:36:06

I don't think the achievement that this book is can be overstated. It is THE most impressive Runequest/Glorantha related book that has come out at least since the Guide to Glorantha. And yes, I'm including any Chaosium publication.

Mark Smylie is one of the best suited artists ever for portraying the everyday people of Glorantha, and Katrin Dirim is one of the most apt at portraying the mythological aspects. Both of them have dozens of pieces in this book, making it perhaps the best illustrated Gloranthan book. Like the author's legendary "Armies and Enemies of Dragon Pass", this book is a detailed reference work packed with information, but it is also an entertaining read with dozens of pages colorful narratives and personality,

If you have any interest in Glorantha, owning a copy should be a priority.



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Kommentar des Verlages:
Hi Jason, thank you for your kind comments. The book is awaiting five more illustrations by Mark Smylie - one of which is likely to be a double-page spread. I have his draft sketches for all of these, but have decided to await the final versions before incorporating them into the book.
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[Spanish] Cima del Santo
von Marcos B. [Verifizierter Käufer] Hinzugefügt am: 02/02/2024 06:39:24

Es una aventura chulísima. Mucho folk horror en la España profunda de primeros de siglo XX perfectamente entrelazado con las controversias políticas y los mitos de Cthulhu.



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[Spanish] Cima del Santo
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Vrok Eye Views, Vol 1
von Ian T. [Verifizierter Käufer] Hinzugefügt am: 01/31/2024 20:02:58

Roy's art is a wonderful enhancement for the 'Pavis & Big Rubble Companion: Director's Cut'. I am very grateful he is a fan of the series and wanted to contribute, and fully recommend this independent series of awesome game aids. Great work!



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The Lottery
von Gary [Verifizierter Käufer] Hinzugefügt am: 01/31/2024 15:34:04

Overview: The Lottery is a solid first adventure from Robert Stoll; I look forward to seeing more adventures from him. This adventure is fairly short and easily playable in a few hours.

The artwork was very good and greatly aided setting up the VTT. Most of the NPCs had artwork associated with them. Most groups immediately recognized the clue on The Deep Cut map and took advantage. The tactical map for Salmon Run is really nice. The other two tactical maps aren't as well detailed. Players were somewhat confused with the Serpentine map and needed GM input to understand the vertical nature of the map.

The adventure comes with six pregenerated characters; I used this with a group of already generated PCs. To a minor extent, the adventure assumes some skills that are present in the pregenerated characters and this caused some minor difficulties. (See below for more detail.)

While the players will easily spot the type of story challenges when Samorela volunteers for the ritual, the players were still OK with it and flowed with the story.

Overall, the players enjoyed the adventure and I heartily recommend it to other GMs.

SPOILERS BELOW

The adventure makes two important assumptions regarding the PCs that can lead to problems.

The first assumption is that the PCs won't immediately go chasing after the cultists. However, the PCs have been hired on as the guards for the caravan, but they are expected to let the cultists leave Hill Ridge with their employers. The preferred outcome has the employers captive for 1-2 days while the PCs figure out how to make a rescue.

The second assumption is that the PCs both know that the Crimson Bat is no longer in the Middle World and that they are able to persuade the people of The Deep Cut about those facts. Unless the PCs include someone able to read New Pelorian, they can't find the the excerpt that will get the locals to help in the rescue attempt. (None of my PCs could read New Pelorian. They either had to persuade the locals to help or attack the cultists with no help from the villagers.)

Finally, does it really matter that the Crimson Bat isn't present in the Middle World? The Lunar Empire wants to summon the bat back and any prior agreements with Lunar subjects should still be in force whether the villagers will be sacrificed directly to the bat or sacrificed to summon the bat. From the perspective of the Lunar Empire, the people of The Deep Cut have resisted the Lunar Empire in a key military objective. It seems to me that the Lunar Empire will return (at some point) and take all of the villagers as sacrifices for the crimson bat.



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Kommentar des Verlages:
Gary- Thank you so much for your very thoughtful and in-depth review. The points raised in the "spoilers below" section are especially helpful. You zeroed in on the parts I struggled with most while writing it, quite rightly. This was my first experience in learning how to use Inkarnate for making maps. I think Salmon Run was the last one I made, and it shows. You're watching a rookie learning new tools. Of course the inciting incident feels like a railroad job, because it pretty much is. As you said, the players kind of flow with the story at that point, which was the expectation, but in retrospect I could have organically baked in more compelling reasons why the characters could not take action against the cult at that time. The people of Hill Ridge should, at that point, be very hostile toward anyone interfering with the ritual. The Ancestors are also right there, and could have offered some sort of magical protection; perhaps binding the outsiders to the ritual beforehand, with what amounts to the threat of spirits of reprisal should they [short-circuit the adventure] act quickly? Providing evidence and clues for convincing the Deep Cut folk to help the party was probably my biggest struggle. There aren't enough "hooks" for PCs to use to make compelling arguments. I did want this to be time for the Lhankor Mhy character to shine, using their fancy booklearnin'. That alone may not be enough to convince the valley folk how badly they've been lied to, so it would take more of a group effort. Perhaps the Issaries character could have some useful perspectives/divine inspiration about how the cult seriously breached the contract they've been honoring for generations? The Humakti arguing from his Truth Rune association? Again, those Ancestors are right there: if the players had better access to them, and could plead their case convincingly, that would give much more leverage. Hell, given the ways of Deep Cut folk, they shouldn't really do or believe *anything* without the Ancestors' approval. The Lunars absolutely do use the valley for Bat support, whether that means feeding it or sacrificing to return it to the world. That's why they've been invested in keeping the valley isolated from current events outside it. They'd certainly behave as if their long-standing agreement with the Deep Cut is still in full force. My assumption is that the Deep Cut would see the distinction as an offensive betrayal: since the Bat is no longer in this world, they would consider their end of the agreement to be fulfilled and done. No Bat = no Bat food. They wouldn't knowingly aid the Lunars in bringing back the horror they've lived with for generations, now that the horror is finally gone. Of course, the Empire pretty much holds all the cards in this game, and everyone involved knows it. Finally, you're right about the ultimate fate of the Deep Cut. Those poor fools are almost certainly doomed, all because of these outsiders. Obviously, if the ritual proceeds (and works), the whole valley is toast. But I thought long and hard about the Lunar responses you describe, and pretty much came to the same conclusions. I did some hand-waving and left it up to the GM to decide, but there should probably be more ways around this. One solution would be to (somehow) convince the Lunar Empire that the players were solely responsible for resisting the cult to draw their ire away from the locals? [Jeff Goldbloom running with a road flare to draw the T.Rex away from the children in Jurassic Park comes to mind!] On the other hand, I consider The Lottery to be fundamentally a cosmic horror story, so maybe having a doomed valley full of innocent rubes isn't necessarily a bad thing. The players have delayed the return of the Crimson Bat, but its return is inevitable. As to the threat of immediate Lunar retaliation, perhaps more heroic players could send for reinforcements and bravely defend the place? Then again, the Empire might just tighten the cordon around The Deep Cut, letting them live in ignorant bliss until they can return with the Bat to show how they really deal with such defiance. Yeah, expanding the adventure beyond thwarting the cult is pretty much guaranteed to destroy The Deep Cut one way or another. You've given me lots to consider for future titles. I greatly appreciate that you and your players liked my rookie effort, warts and all. Your review is more valuable to me than your purchase! I do have more RQ scenarios in mind for future publication, but my crystal ball is a little cloudy as to when they will appear. If you like Call of Cthulhu, I've been working on a far longer adventure/sourcebook for the Miskatonic Repository since completing The Lottery. Teaser: it's set on a US Navy vessel during WWII, and jam-packed with as much historically accurate detail as I could muster! I figure once that title launches, I can get back to the backlog of shorter RQ scenario skeletons waiting in the wings. I can't say it enough: thank you, thank you, thank you for playing my scenario and for leaving such excellent feedback on it. I'm very grateful you and your players had fun with it! Robert
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Strange Carol
von Ioannis [Verifizierter Käufer] Hinzugefügt am: 01/29/2024 07:46:28

"Strange Carol" for is a masterfully balanced custom scenario with captivating artwork that elevates the gaming experience. The unique and intriguing concept unfolds seamlessly, offering a thrilling yet fair challenge. I highly recommend it to fellow Cthulhu enthusiasts, as it delivers an immersive and memorable journey into the mysterious and macabre.



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A Midsummer Night's Darkness
von Jason [Verifizierter Käufer] Hinzugefügt am: 01/26/2024 22:14:41

Great use of historical photos, investigators, a compelling hunt and good use of my fav Mythos monster, but a strong obstacle against the party. Writer anticipates some choices by your players, gives you an area map, and floor plans for a high class manor, make for an easy to run scenario.



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