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Ran this for my regular CoC group. I've had the Dark Ages book (not essential but highly recommended for this scenario) for a while but not find the right one shot to run it with them. This one landed really well with them! The mix of Viking mythology and Mythos worked really well, it was really easy to prep and run because the author has give really clear tools for wratcheting up the tension, especially when run to a tight timeslot (it would make a great convention game) and it even features a chase diagram! Highly recommended.
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I bought this game and we played it through in a single evening. In short we had a great time. The scenario is a complete modern era one shot with good pregen characters and a nice clear mystery. We made mistakes. We held an epic house warming that no one will forget, well, those who survived won't forget it. An excellent CofC scenario that I recommend. It would also be simple to use as a kick start for a campaign in any time since the 1950s.
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Incredible story and characters. Loved playing it in just a few short hours and looking forward to playing it again!
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This is a highly imaginative and original scenario for Glorantha, and it touches upon several pieces of Glorantha that have not previously been brought to light, and just for that it is an interesting read. Half of my enjoyment of this release is simply for the background material that has a true Gloranthan feel to it.
The scenario itself is a great little Fire/Sky adventure, short, good for a night's play, and much more if some work is put into fleshing out some of the setting and material lightly sketched throughout. Nothing too deep here, but it has a nice, classical feel to it with tragic undertones and a unique location that could be easily developed further for future adventures. Lastly, the artwork is wonderful.
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Watch out for this one - it'll captivate you in ways you don't fully expect...
This is the 4th scenario from the talented Rina Haenze and they have once more proved that a simple idea can drag you into great depths. What starts as a simple missing persons case devolves as people gather and share their tradegies only to discover similarities in their losses. As the case develops and people become drawn in the tensions rise up and the stakes build.
For a simple set up, this tale will lead in a heartbreaking direction and it is down to the players to see how far they can take this bond, both to the missing person and each other, towards a potential demise of a scope that is not cosmic but all too natural.
You will not regret the choice of purchasing this game, you may regret how you choose to interact with Jolene herself...
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This is a fantastic scenario set in the heart of New Orleans during the height of the classic era for Call of Cthulhu.
taking the format of a meeting of people who are invited to dine with an old friend who is then unexpectedly delayed this starts out in a similar way to many other scenarios. However the start is literally just the tip of this mystery and as you travel around gatheri g information the sense of dread rises with the humidity of the setting.
Without providing spoilers this game is superb as a start of a New Orleans campaign or even as it is written as a post prelude (Peru) but pre Chapter 1 (New York) game for slotting into the Masks of Nyarlathothep campaign.
The tale is made all the more disturbing by the incredible detail presented in a number of scenes and the links to several practices of the period.
Overall it is highly enjoyable and whats more fantasti value either on its own or bought as a part of a bundle.
p.s. the pre gen characters are really great and could form back up characters for other chapters of Masks if you so desired.
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This is a great fun scenario. I am stretching out into 2 x 2 hours sessions but you could make it as short or long as you need. It is a simple premise and leaves a lot of scope for the Keeper to improvise. I ran it with my players normal characters and not the pre-gens, you do need to be careful with this as there is at least one essential skill. One of my players had it, but he has failed it fours times, including a push roll, so that is fun (for me!). The artwork and handouts are perfect for the scenario. If you like running scenarios where you can freestyle behind the scenes with a well written setting then this is for you.
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This was a fun adventure and served as a good introduction to Glorantha and Runequest for newer players; would also fit in well to an existing campaign. It’s a creative set up with opportunities for role playing and combat. Could fit anywhere in Glorantha, especially in Sartar or wherever there are Orlanthi. Very enjoyable!
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I LOVE this. I was concerned it might be a humdrum dungeon-type thing with generic newtlings, but it's great fun. Perfect for a one-shot and can be imported to many Gloranthan settings with water and newtlings. The art is of very high quality; I was super impressed. All the main NPCs have beautiful colour pics. There is a good map, and at least one nice pic of the setting, for atmosphere. Then the scenario, while somewhat linear, is a good time, with some interesting choices and possible outcomes. It is very Gloranthan.
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The inclusion of 4 pregenerated characters helps make this an easy start one-shot. I've got a really cool idea to add to it, too, so I found it a scenario that I could mold to fit either established Investigators or to jump in with something different and unique if you've been running your players hot and heavy in a campaign and need a break. I also love to include handouts or visual aids, and I do a lot of Halloween stuff, so having a few masks laying around to change NPC personas visually is a cool trick, too, and inspired by the pictures included in this scenario.
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The location and premise are very appealing! There is a variable cast of NPCs that add a lot to possible interactions with the Investigators, which I like.
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Creator Reply: |
Thank you for the feedback! |
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This is such a good scenario. It's now become my standard adventure for introducing new people to the game due to the clear research phase followed by action phase, the fact that I live in Cambridge and (possible spoiler) the choice of antagonist. Thank you so much for sharing it.
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Jolene |
by Matt T. [Verified Purchaser]
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Date Added: 05/20/2023 20:11:22 |
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Combining a beloved song and strong social commentary, this scenario does so well to eschew the traditional "Boo! Scary monster!" and embraces the horror of lost, addiction, and grief. "Jolene" has woven a strong story that isn't beholden to the traditional tropes and challenges the players to embrace horrors of humanity, while having a satisfying eldritch terror.
"Jolene" has woven a strong story that isn't beholden to the traditional tropes and challenges the players to embrace horrors of humanity, while having a satisfying eldritch spin.
I've enjoyed their work since their first publication, but this may usurp the top spot of scenarios by Mx. Haenze.
This scenario will leave you shaken, both Keeper and Investigator, drowning in a sea of emotion, horror, and psychological interplay.
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The Freiburg boxed set is a wondrous romp and is the mainstay of new or existing campaigns that want to explore the city with No Rules. The only reason this is 3 out of 5 stars is because when they apparently scanned the Maps, they did a poor job of it as they were clearly improperly merged/put together for Digital as opposed to their physical counterparts. Drivethrurpg and Chaosium would benefit from a Re-Scan of this iconic work to immortalize the wonderful and COMPLETE design of the city for use and play.
(Will modify rating if and when these concerns about the map and scan work is addressed.)
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This is an excellent book and you should get it. There, that's the only review you really need as (ostensibly) a fan of RQG and Glorantha.
You need to know more? Alright. One of the drawbacks of Chaosium published material for RQG (and previous editions, really) is that while Glorantha itself is full of diverse regions and cultures, we tend to get mostly Dragon Pass and Prax related material in print. This is just the sort of deep dive that literally broadens an RQ game's horizons... pushing the well trodden borders in new directions, and supplying plenty of gameable material (cults, spells, character creation guidelines similar to that found in the core book) as well as a host of local flavor in the form of myths, history, personalities, and cultural details to make Imther feel like its own, distinct place.
Even if you have no plans to travel to Imther, or create characters from Imther, the book is replete with colorful details to provide memorable moments in any campaign. I personally love his treatment of Dwarfs more than perhaps any I've seen for RQ, and there are great sections on spirits (always a personal favorite in any book that offers them), hero/spirit cults, family heirlooms and, uh, cheese. Trust me. Cheese is where it's at.
In conclusion, this is an excellent book and you should get it.
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Creator Reply: |
Thanks for your comments! |
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