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Rimbound Transmission 5: Exclusion Zone
von Mike S. [Verifizierter Käufer] Hinzugefügt am: 09/29/2023 13:38:18

Exclusion Zone is an interesting module. It has the feel not just of what is to be expected of Mothership, but also of Rod Serling in the encounters, and original Ravenloft in the dreams. I just wish there was more room for the map, but that can easily be fixed by making a copy on a basic dry erase map in actual table play and there are ways to do it in Virtual play.



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Rimbound Transmission 5: Exclusion Zone
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Rimbound Transmission 7: Gear for a Spacefarer
von Mike S. [Verifizierter Käufer] Hinzugefügt am: 03/27/2023 08:08:35

Nothing in here is game breaking in a rules sense, but it does provide a great amount of texture and flavor that might be missing to fill in the gaps for worldbuilding the campaign.



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Rimbound Transmission 6: Red Screen
von Chris C. [Verifizierter Käufer] Hinzugefügt am: 08/18/2022 05:34:44

A two-page power wallop of weirdness from a top Mothership designer. I laughed, my skin crawled. Disemembered evil robots, androids making sanity saves on a chilling table. I loved this. I love all the things that this designer makes. Tip top!



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Rimbound Transmission 6: Red Screen
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Candy Gremlins
von Bob V. G. [Verifizierter Käufer] Hinzugefügt am: 12/10/2020 15:48:30

This fun six page adventure is system neutral. There are seven rooms of sweetness to explore. The game master will need to do the stat blocks and figure a way to get the characters down to the basement. The game system I used was Shamus a Deep Gumshoe Hack (also available at DriveThruRPG). I soloed it with a solo system I have been testing out. I used four goblin characters: a rogue, a cleric, a fighter, and an alchemist. The adventure started with the rogue “acquiring” a magical candy. He gave it to the cleric with the sweet tooth who was now able to see invisible things (a thief). The group followed the thief to the expensive candy store. They decided to come back at night to “investigate”. As soon as they broke in, the witch (who lives upstairs) was alerted and she turned the goblins into frogs. They managed to escape and seek help with a goblin sorcerer. On the second night they tried to break in through a second floor window. They were turned into pigs. They managed to seek help from the sorcerer again. On the third night, they tried to find a secret way in through the sewers. Instead, they found three aggressive thieves down there. They won the battle but the rogue P.C. was damaged. Since this was their third attempt, they gave up. This was way too much trouble. They never got to the basement of the candy store . . .



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