This fun six page adventure is system neutral. There are seven rooms of sweetness to explore. The game master will need to do the stat blocks and figure a way to get the characters down to the basement. The game system I used was Shamus a Deep Gumshoe Hack (also available at DriveThruRPG). I soloed it with a solo system I have been testing out. I used four goblin characters: a rogue, a cleric, a fighter, and an alchemist. The adventure started with the rogue “acquiring” a magical candy. He gave it to the cleric with the sweet tooth who was now able to see invisible things (a thief). The group followed the thief to the expensive candy store. They decided to come back at night to “investigate”. As soon as they broke in, the witch (who lives upstairs) was alerted and she turned the goblins into frogs. They managed to escape and seek help with a goblin sorcerer. On the second night they tried to break in through a second floor window. They were turned into pigs. They managed to seek help from the sorcerer again. On the third night, they tried to find a secret way in through the sewers. Instead, they found three aggressive thieves down there. They won the battle but the rogue P.C. was damaged. Since this was their third attempt, they gave up. This was way too much trouble. They never got to the basement of the candy store . . .
Wertung: | | [3 von 5 Sternen!] |
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