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Genuinely the most well made digital gaming book I've ever purchased. Due to how it is set up it allows you to click the fake internet tabs to swiftly change from one section of the book to an entirely different section without ever having to go back to the index it's ease of access is phenominal. Excellent art on everything, my favorite gun in it is the Hellocutie which looks adorable!
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A genuinely fantastic addition to the collection, I absolutely adore the Exotics pages and the cybernetics added to that portion are perfect.
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All the info you'd want and more and perfect for both the GM and players. I only wish the physical version was back in stock.
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It's a little messy, but it's still well made, and the fake ads in it build up on the world itself. The art (both on the cover and in the book) were made with love and I can't help but to respect it and suggest it (which I clearly do seeing as I own both a hardback and a digital copy to be able to lend the book out to the players and still have all the info needed to look it up myself.)
On a sidenote my favorite piece of artwork on it is on page 52 (technically 53 on the digital copy, because the cover is page 1)
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Cyberpunk Red is everything you could want out of a base sourcebook. Everything you need to start a cyberpunk game is right here as well as an incredibly developed world and hub city. I, as a GM, greatly appreciated their tools and resources included.
I will say, the Cyberpunk Red Companion App is a must for running games. It really revolutionized the GM process for me and I am happy I was made aware of it before starting my first campaign.
Back to the book though, one problem I ran into is the lack of a glossary for quick references. I found myself jumping back to main headers and then having to scan through sections to try and find what I was looking for. But, overall, Cyberpunk Red is an excellent starting point and I, also, highly recommend the expansion books, especially for GMs. Tales of the Red really helped me run the campaign as I was getting a feel for where I wanted the actual story to go, Black Chrome gave my players some preem spending goals and gave me some great bonus loot to hide for the players to find. The Interface Volumes are also a great compendium of the free DLCs with a splash of extras to really earn their price. Highly recommend all RED products.
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Everything but the Exotics is free on the R Talsorian site. So if you're buying this you either want to support RTG or want to be an anthroporphic animal.
Pros:
- The cyberware added from the exotics is very cool.
- Having everything in 1 hyperlinked pdf is great.
- The bonus ads are also hilarious.
Cons:
- You're paying for the exotics, ads and convinence. May not be worth for some people.
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Clearly well thought out. Fun to read, the art is great and the writing is funny. If this is the quality of all future CPR books, that's good.
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5 sessions in, a lot of fleshed out mechanics with the end result being fast and fun gameplay. As someone who came from D&D and players who have this as either their first ttrpg or also came from D&D, they all find it quite simple (only d10s and d6s). Can be overwhelming to being with as a DM. Would reccomend the JonJon the Wise youtube channel as he has some good stuff on how to run some of the stuff I found that I skimmed over but turned out to be important.
Fun game, play it.
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This supplement is so cool and fun to play with on pdf format, it's layed out resembling a website and you can even click on catagories to take you to specific spots in the book! You wanna find a new vehicle in black chrome? Just hit the vehicles category, it'll take you straight to the first page of the category. Theres so much in the book. Even has night markets with fixers that run em and maps of what they look like towards the back of the book. This was a must buy for me.
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"The fashion and attitude of the Cyberpunk setting seeps through on every page, successfully hammering home the gulf between a corporate wearing nothing but holo-clothes and a nomad who can’t afford ammo and has to figure out how to shoot rocks." - Aaron Marks
Read the full CHG review here: https://cannibalhalflinggaming.com/2023/03/08/black-chrome-review/
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«A Tome of Chaos» is a book dedicated to magic in the world of «The Witcher». Here, in general, as with the bestiary «A Witcher's Journal» - not bad, but nothing special and fundamental. (So don’t expect something like «Realms of Sorcery» for WFRP). A new heroine in the manner of Erland is the elf Glynnis. The stories about her are generally interesting, especially the last one about the demon. Book contains some information about magical training, local religious cults, and priest and druid now are full-fledged separate classes. There’s also a little bit of everything as usual - new spells, few new monsters, examples of famous magicians, etc. There are sections about local forbidden practices like necromancy or demonology (but they are quite small), also a couple of small fragments about ley lines and weak mages with only one ability (but they look like there was no place for them anywhere in the book and therefore they are just crammed somewhere between chapters).
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keep 'em comin RTG Crew! And to those complaining, 90% of the material in the Interface Red series can be found for free on the RTG Website under the Downloads tab.
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Absolutely brilliant, but not perfect
I have fallen deeply in love with the world of Cyberpunk because of this game, and my group has been enjoying it immensely!(we have just run The Apatment). It's my second ever ttrpg system outside D&D 5E and I have been thoroughly impressed by the system's nuance and flexibility for things like called shots and critical injuries in combat, not to mention the dizzying array of skills listed to cover just about anything you can think of. After reading through the core book and watching some great youtube videos (JonJontheWise and Seth Skorkowsky are invaluable) I feel I have a handle on the system to a competent level now and I am looking forward to exploring the Time of The Red with my group.
The art in this book is stunning and the narrative thread throughout the whole book really adds to the feeling of authenticity. I loved the stories and particularly liked how they were used as examples for other sections like the Beats Breakdown (also invalubale for any GM/Writer).
My only criticisms are that the combat system (whilst fun, exciting and deadly) is quite diffciult to understand without outside clarification like interviews with the designers or veteran players breaking it down for you. The rules for things like cover are very unclear in particular (turns out it's more like XCOM with overwatching and holding actions to shoot people popping up). Another criticism is that whilst the number of skills on offer is comprehnesive, I found it can really slow down gameplay when you are trying to figure out which skill to roll from the list if it isn't immediately obvious (isn't bribery persuasion?).
Overall this is still a brilliant game that is well worth your time and investment. The book is phenomenal both as a system and a collection of stunning art, stories and more that will transport you to Night City and make you feel like Trace Santiago himself is laying it all out for you.
P.S. The advice for GMs in this book is top notch and compatible with any system. Highly Recommend.
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It's what CPRed needed and we now have. A great book of treats for the GM and player alike. The PDF design is great, why use the sidebar bookmarks when you can use the tabs directly from the pages, just like a real kiosk!
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There are some great ideas in here and some improvements on older system, there are also some really dumb things in here.
Been playing cyberpunk since I picked up a copy of the original in 1989.
I love the new cyberspace rules.
The combat system is a joke compared to the previous systems.
2 examples:
It seems the crit system is the fudge that makes the combat system more dangerous.
EDIT
I saw a podcast with the combat desginer and the guy is a completely uneducated and has done zip research.
Also I noted a flip comment about his suppressive fire rules stopping "people climbing out of trenches like in wonder woman"
Ahem, how a bit of respect for the people who did in real life? Especially when you release a product that close to armastice day.
Typical attitude from his type.
More proof, if needed that they let the intern do the combat system.
Check out Twilight 2000 for some better ideas.
Pros:
Cyberspace rules
Item Creation
Cons:
Combat system
Information repeated too many times, including a couple of pages just after it has been written.
50/50:
Generic economy and items.
Rest of system has some small tweaks if any to previous versions.
Overall:
it moves the timeline on, handy for the 2077 tie in.
Seems like 5th Edition A&D but for cyberpunk.
Bland and weak.
DON'T WASTE YOUR TIME AND MONEY TRYING TO POLISH THIS TURD.
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