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Top evolution of a great game !
The edgeruuner extension is particularly good.
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Lots of cool and useful stuff for Cyberpunk Red! Here's everything you need to run a successful Cyberpunk campaign... and it's FREE, choombas! I can't wait to use this material in my campaign!
Two cybernetic thumbs up!
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A great campaign that definitely hits its goal of being street level. You get to meet and rub shoulders with some Night City legends and can get well on your way to becoming one.
It's great to be back in the Forlorn Hope.
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I enjoyed the original Interface publications for Cyberpunk 2020 and I still enjoy them now. Plus they come with some bonus content not available in the free DLC downloads.
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Tonally dissonant with the rest of Cyberpunk RED. It feels like I'm reading a D&D 5e adventure for 13 year old kids.
The first part involves some INCREDIBLY kludgy mechanics involving "attacking" environmental hazards with fire extinguishers and other tools, and it just doesn't work. It takes the simple combat system of Cyberpunk RED and in the fashion of a bad 5e supplement tries to shoehorn that into a non-combat encounter and it just doesn't work.
Later on you run around doing skill-tasks for this dumb club with no payoff. Nothing screams "livin' life on the mean streets of Night City" like rolling d10+stat+skill to determine if you get enough weed for the grand re-opening of a new nightclub.
The jobs in between have plenty of gunplay and regular Edgerunner activity. Plausibly if you cut out the dumb carebear stuff, it's playable, but why bother doing that when you can just buy Tales of the Red, or adapt a Cyberpunk 2020 adventure with less hassle?
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very cool game, I think I can find some friends to join me,or, at least I will try.
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Fantastic edition for cyberpunk red for the players who would like to transition to the video game setting. They did a really great job and with r talsorians history of support, I can't wait to see what else comes out! No!
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The writing is really well done and I love the concept. It's little hard to read for newer GMs and will most likely require you to read through the entire adventure, some missions multiple times, in order to understand what the actual story is; more-so than Street Stories.
1 star taken off cause of some issues, including stat blocks which, imo, should be in the book, and high variance in art. Most of the art is beautiful, but certain pieces are below par compared to all the DLCs and other books the company's put out.
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Decent stuff with some new Cyberpunk Edgewear and some nice biographies and information on how to integrate it with Cyberpunk Red. Unfortunately, beyond the bios for the main characters there's no information on them. I, personally, purchased it thinking I'd be getting stats for the anime characters but it looks like that isn't the case.
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The first impression was very good. Later, after actually running a game and explaining the system to players, I wonder if this has been playtested by people not familiar with RED at all (since this is presented as a good introduction to the game). I wouldn't be able to run the game if I wasn't.
For example: the rules have got a whole section on Humanity, but the Humanity stat is not included on the pregen character sheets. How are players supposed to find out how much they have got? Endurance is mentioned in the rules, but, again, is not present on the character sheets. Rules mention things like "living on Kibble lifestyle", but it's not explained what it is and how much it costs. If the kit was meant as a standalone module, why include this at all.
The rules additions like Quickhacks are nice, though. And the whole introduction to 2070s.
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Creator Reply: |
Hey there! Most of what you're discussing is in the section of the rulebook entitled "The 2070s in Cyberpunk RED." As noted at the beginning of that section, they are specifically for people who already own Cyberpunk RED and want to play in the 2070s using the full ruleset. The Jacket is designed to work with the introductory ruleset as presented in the previous section. |
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Great system between two of my favorite systems, but it also includes a lot of conversion charts and helpful hints along the way to bring in other influences, including d20 and etc. It's especially helpful if you already own (or purchase) the Cyberpunk and HERO systems.
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Excellent value as a POD with a reliable system that is compatible with the Cyberpunk RPG (should you ever consider a crossover).
I think I am right in considering the 1st edition of Mekton to be the first Japanese Anime adaptation for tabletop gaming as well as being one of the first Mecha games (Battle Tech was also released in 1984). However, the full anime RPG effect didn’t really come until Mekton Zeta (released in the mid 1990s).
The system is quite technical - like Cyberpunk which I see as a feature as it allows players to really simulate the design and tactical battle of the giant mecha in the game, but there are also roleplaying opportunities outside straight combat too. It features a life path generator for characters like in Cyberpunk which I think is notable. The setting is ‘multiversal’ with some some specific worlds detailed and it is pretty open to storytelling creativity. The presentation is a scan which makes some of the black and white imagery (was it originally colour?) a bit murky but still easy enough to read.
Good buy for sci-fi fans.
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The amount of additional support post launch has been great with revised maps etc. Some real love goes into this company's products!
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Cool stuff, choomba! Lots of new cyberware, weapons, and equipment for Cyberpunk: Edgerunners, plus game statistics for characters from the series! Well worth the price!
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You don't need this book. The writers get the history and lore wrong, even from the Core Cyberpunk Red book. Most of the new groups and gangs feel like they're self inserts from played games (Team Moster feels like a Suicide Squad parody that doesnt work). The writers are not setting up stakes of why these groups are important to the overall chaotic vibe of a corpo oppressive environment that is in the Time of the Red, aside the vibe of: They're Edgerunners! Don't mess with them!
Some of the gangs that have the biggest rewrites in the 2077 game, Voodoo Boys and Valentinos, don't show up here - but we know they exist since they were in 2020. It's like... they didn't try to do any research into those groups, or why we should care about new groups like Generation Red, aside wanting to save kids in a Combat Zone.
This book misses the mark for me.
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