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Beautiful book with rules laid out in easy to read format, with lots of in universe descriptions and out of universe advice for a budding GM
Wertung: | | [5 von 5 Sternen!] |
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While the content and ideas are useful, the book suffers from poor proofing. Most pages have a typo or two, repeated phrases in the same sentence, incorrect capitalization and punctuation, and an overall sloppiness when it comes to editting. Is the book worth getting? Yes, it is. As I wrote at the beginning, there is a lot of content that 4E GMs and players will find useful. But buyers should be aware that they are getting a product that could use another red pencil pass-thru from an editor.
Wertung: | | [3 von 5 Sternen!] |
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Kommentar des Verlages: |
Always happy to make corrections ... just remember *Editors cost money* ... Community Program products do not make a fortune for the creator, so reality bites.
Also note that this is a tad over 9c a page compared to most Community Workshop products which are usually 20-40c a page ... |
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Quite dissapointed with this one at $7.95
I contains three "encounters" and one "short adventure".
I expect the first three ones to take about an hour each to resolve and the last one 3-4hours.
Not very imaginative and exiting, just straight up things to do. Feels like something a GM has come up with while running the game simultaneously.
The "Polish folklore" is present in one of the encounters...
Wertung: | | [1 von 5 Sternen!] |
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An inventive and valuable addition to a game already rich in detail. Modern Vaesen offers a range of creative and unique options to bring the game in to modern times. Not only does it present to you a suite of new archetypes, but new Vaesen, new talents and a whole detailed explenation on how The Society has evolved. A highly recommended product for all Vaesen fans
Wertung: | | [5 von 5 Sternen!] |
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Kommentar des Verlages: |
Hey Kev, thanks for the kind and encouraging words. We are very happy you like our book!
Keep investigating breathtaking mysteries! |
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Dragonbane's presentation is nothing short of astounding. The production quality of the core set is simply stellar.
Even more baffling is the fact that beneath the stylish art and the quantity of material, the game is actually very, very good.
This game is refreshing and streamlined, but at the same time it packs just enough crunch to scratch all of my RPG itches.
The rules are easy and fast but the world made by those rules is pretty deadly for the adventuring characters. Don't be fooled by the gorgeous art and maps: this is no 5th ed clone.
Actually, I believe Dragonbane could be equally appreciated by the 1st time RPG player, by the consommate 5th ed. aficionado AND by the ever searching old grognard (I belong to this last category).
The rules in the core set will provide a GM and his group with the ability to create countless hours of adventure, but the included "Adventures book" is not just there for show.
Comprised of 11 adventures (each of them could be played in about an evening or maybe sometimes 2) this campaign has a good story, good characters, a nice structure and flow and sports the same level of superb presentation and art that the "Rules" book do.
I'm so very happy with this set, this has now become my favourite "to-go" system for Fantasy RPG.
And I haven't even said a word about the SOLO rules which come with the package.
(Spoiler: both the rules AND the SOLO adventures/campaign are VERY good)
Wertung: | | [5 von 5 Sternen!] |
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Preface: I have not played Tales from the Loop before, so we dove right in with TFTF, and played the example campaign.
It was refreshingly different, while also not being too difficult to understand, and super easy to run as GM. Took a bit to get the timing down, so that the games won't feel too long or short, but generally the guide on how to create adventures was very handy and easy to understand. The game itself plays quickly, and situations are quickly resolved. I was worried the finale would be a bit shallow given how they are supposed to be played out, but they were always super tense and exciting.
The setting is great, and really managed to pick up my players. The artwork by Stålenhag helped me visualize and give them a feeling for the setting, and worked great as a teaser for what's to come. I definitely want to get a physical copy some day.
So bottom line, we had a great time so far, and hope we will stick with this one for a long time!
Wertung: | | [5 von 5 Sternen!] |
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Files are DRM-locked and can't be opened with software specialzied for printing. It kinda makes sense, but you will have to print them youselves at your home printer if you even have one, then glue fronts to backs yourself.
The PDF format also does not work for VTT.
Wertung: | | [2 von 5 Sternen!] |
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Dragonbane has an interesting and streamlined ruleset. The art and flavor are great. I will welcome an expansion on the lore and options but it is a good start. I have reviewed Dragonbane more fully on my [blog](https://penanddie.com/2023/07/26/dragonbane-review/(opens in a new tab)). Please have a look.
Wertung: | | [4 von 5 Sternen!] |
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Con esta expansión añadiremos cuatro nuevos misterios para continuar nuestras aventuras.
- A Dance With Death: En Dalarna tendremos que descubrir cuales son los peligros tras la música que se disfruta en primavera. Deducir o morir es la cuestión.
- Fireheart: ¿Que puede estar causando los incendios masivos y las olas de calor en Smolandia? Toca descubrir el origen de estos incidentes claramente fuera de lo normal.
- The Devil on the Moor: Seremos contactados por la sociedad encargada de la modernización del terreno en la costa de Jutland. Creen que la población local se interpone en su camino mediante el uso de magia negra.
- A Winter’s Tale: Nos aventuraremos en las leyendas asociadas a la encarnación del invierno que, en su ilógica forma de actuar, bien puede guiarte a casa o dejarte morir de frio. Tendrá lugar en Ingria y no tiene un objetivo claro como tal.
Vaesen es distinto a otros juegos de rol, aunque se acerca más a Arkham Horror o Eldritch Horror que a Dungeons and Dragons, es único a su manera, y sirve como puente entre ambos estilos de juego. Si bien es un genero distinto a las aventuras normales de la mayoría de juegos de rol, resulta interesante tanto las posibilidades que nos otorga como la oscuridad e intranquilidad de las historias que podemos vivir con ello.
Si te gusta el rol y eres fan del terror y la fantasía oscura, os gustará montar una partida en este oscuro y místico mundo.
Wertung: | | [4 von 5 Sternen!] |
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A Wicked Secret and other mysteries
Esta expansión añade cuatro misterios completos:
- The Silver of the Sea: Un misterio que nos hará navegar al archipiélago de Bohuslän, un lugar terrible para navegar con su propia historia cargada de hambruna, sacrificios y sirenas.
- A Wicked Secret: Aunque los bosques son grandes fuentes de recursos y materiales, el bosque de Färnsta ha visto sacrificios durante décadas gracias al culto que reside entre la nobleza local.
- The Night Sow: Dicen que las creencias de uno mismo pueden acarrear terribles acontecimientos. Y así es para la familia que decidió proteger la colina maldita en Skäne. Siendo ellos mismos la causa del mal que se escapa en la zona, sin quererlo.
- The Song of the Falling Star: Una historia de pactos con un pueblo de Trolls que viven en armonía con humanos. Para ellos, la música es una fuente de magia.
Wertung: | | [4 von 5 Sternen!] |
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Ciertamente Vaesen es distinto a otros juegos de rol, aunque se acerca más a Arkham Horror o Eldritch Horror que a Dungeons and Dragons, es único a su manera, y sirve como puente entre ambos estilos de juego. Si bien es un genero distinto a las aventuras normales de la mayoría de juegos de rol, resulta interesante tanto las posibilidades que nos otorga como la oscuridad e intranquilidad de las historias que podemos vivir con ello.
Si te gusta el rol y eres fan del terror y la fantasía oscura, os gustará montar una partida en este oscuro y místico mundo.
Wertung: | | [4 von 5 Sternen!] |
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I am currently part way through my first campain using the pre-made adventure book. I am thouroughly impressed so far. All the gameplay aspects are straightforward for the GM to understand and explain to the players in a painless manner. The adventure book is phenomenal, the world building, characters and the immense amount of things to do is mind blowing, but it leaves the GM enough leeway to allow for the characters to choose what to do and make things up. For example, there is so much content one play session ended up only using 2 pages of the book. I have 2 adults and 2 teenages plauying this and everyone is having a great time including myself as the GM. Would absolutley reccomend.
Wertung: | | [5 von 5 Sternen!] |
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The artwork for the characters is top-notch, and very evocative. The character sheets themselves are well put together it appears. My only gripe is that the history on several of them don't make a lot of sense given the presence of the Blood Mist. For example, Stran the Mercenary is an adult, appears in his 20s. He left his village in pursuit of a more exciting life and became a mercenary, and guarded merchant caravans. This by itself isn't a bad thing, but the presence of the Blood Mist makes this difficult, as it hindered travel/trade. There are a few characters that have backgrounds that might have been affected by the Mist, but in the grand scheme of things it's not a big deal, as the GM can come up with the the details for each character on his own. Just a minor nitpick about some of the backgrounds.
This compilation is my go-to however for pre-gens, as they are nicely done and the artwork is really good in my opinion. Definitely worth the price to purchase!
Wertung: | | [4 von 5 Sternen!] |
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Kommentar des Verlages: |
Hi Chris, thank you for your feedback!
Initially I thought the same as you, making the character backgrounds I felt that something went wrong about all issue with the Blood Mist. But then I saw the Legends and Adventurers book, that is canon, and there the random backgrounds offers the ideas of adventurers with years that it is impossible that they do not coincide with the Mist.
So I think that, somehow, travelers and the Mist can exist. In some way, the Mist only attacks people with roots with a home, so maybe a few travelers could continue moving through it.
Check out my others complements and give me your opinion! :D
Regards! |
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Well-written adventure that sticks to the lore and adds to it. It feels like an official part of the campaign.
But I would recommend to somewhat nerf the magic stones, as they are quite balance-breaking.
Wertung: | | [5 von 5 Sternen!] |
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Kommentar des Verlages: |
Thanks a lot! Your nerfing idea is probably for the better! |
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The core set is no more than a set of simple rules - not much different from other Free League systems IMO - and little in the way of lore of the world. I understand that FL encourages community content for this game but what's included in the set is... sparse. The artwork is beautiful though.
The rules bring nothing new and the content is severely lacking. If you already have other Fantasy based RPG's or any game from Free League, I'm afraid there's little value in Dragonbane at this time. For this game to come into its own it needs content, preferably official stuff from FL.
Wertung: | | [2 von 5 Sternen!] |
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