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У Тіні Лісу – Таємниця для Vaesen
by Roman [Verified Purchaser] Date Added: 02/22/2024 06:00:31

Чудово, що з'являються пригоди українською. Скоро на збірку наберем.



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[5 of 5 Stars!]
У Тіні Лісу – Таємниця для Vaesen
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Ціна Сили – Таємниця для Vaesen
by Roman [Verified Purchaser] Date Added: 02/22/2024 06:00:16

Чудово, що з'являються пригоди українською. Скоро на збірку наберем.



Rating:
[5 of 5 Stars!]
Ціна Сили – Таємниця для Vaesen
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Dark Wings
by Andrew [Verified Purchaser] Date Added: 02/15/2024 18:13:52

Our group had an excellent time with this Mystery. It took us four sessions with each session being three hours. We are based in Oxford so the setting of this mystery in Oxfordshire and that it is well researched was much appreciated by all. I'm dropping a star because it would have been nice to have a map or two of the village and it's surroundings. In the end I built a simple map of the village based on Google Maps and printed it out for the players to see. Looking forward to more Mythic Britain mysteries written by JVC Parry.



Rating:
[4 of 5 Stars!]
Dark Wings
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Forbidden Lands - Solo Expansion BETA
by Leonardo [Verified Purchaser] Date Added: 02/15/2024 14:32:56

I have been using it for a while now and it is a great addition to the BoB Solo Rules! If you want to play Forbidden Lands Solo, The Book of Beast and this Solo Expansion ruleset are mandatory!



Rating:
[5 of 5 Stars!]
Forbidden Lands - Solo Expansion BETA
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MUTANT: Year Zero - Zone Compendium 1 - Lair of the Saurians
by Björn L. [Verified Purchaser] Date Added: 02/15/2024 13:17:40

Mutants, prophets and other monsters - a Mephisto review

Lair of the Saurians

Lair of the Saurians is the first Zone Compendium to introduce several zone sectors for Mutant Year Zero. In contrast to the Zone Sector booklets, the book offers four of these special locations. It starts with the eponymous Lair of the Saurians, a lair where lizard-like mutants hide. This is followed by the Oracle of the Silver Eye, a mysterious prophet who resides in a high-tech capsule. Seeds of Evil is structured more as a scenario than a location, even if the events are linked to an old bathhouse. The book concludes with the Family Homestead, a seemingly idyllic suburban home with a family living as they did before the catastrophe.

The book is supplemented by a few brief notes on the subject of long journeys on large-scale maps, where the relevant sectors are much more expansive, as well as a series of random tables that can be used to generate monsters.

The four settings are well-chosen and offer variety, even if there is again the variant of the local tribe being threatened by a second power, so that the player characters have to choose sides. However, the sectors that offer their dark secrets are particularly convincing. Two of the scenarios can certainly pass as horror scenarios (subtle but no less convincing). In my opinion, the rules for the long journeys and the monster generator are just accessories, but I really liked three of the four zone sectors, and they offer an exciting addition to the player characters' zone. So if you still need exciting and dangerous places in the neighborhood of the Ark, you will find several approaches here.

(Björn Lippold)



Rating:
[4 of 5 Stars!]
MUTANT: Year Zero - Zone Compendium 1 - Lair of the Saurians
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Expanded Mood Elements
by David [Verified Purchaser] Date Added: 02/14/2024 15:15:22

Had this for a while now and meant to review this much sooner (sorry!). 4x d20 tables broken down by location type, cities, fields, roads and woods. Great descriptions that can serve as more than ‘just’ verbal cues for a GM to reinforce the post apocalyptic ambience of T2K, they are also very nice plot hooks to sit alongside the Encounters from the original game. Really happy with this and recommended.



Rating:
[5 of 5 Stars!]
Expanded Mood Elements
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MUTANT: Year Zero - Zone Sector 2 - Denizens of the Sink Hole
by Björn L. [Verified Purchaser] Date Added: 02/14/2024 13:00:31

Sink into dark secrets - a Mephisto review

Denizens of the Sinkhole

The small booklet Denizens of the Sinkhole provides an additional zone sector for Mutant Year Zero. The idea of this setting is an area where the buildings have sunk into the ground, leaving only their tops sticking out. More mysteriously, however, lush greenery grows deep down in the old streets and a peaceful, harmonious tribe has formed, which the tribes living on the roofs view with suspicion.

As is usual for such zone sectors, the booklet briefly introduces the initial situation, selected characters, and background and offers some events and ideas. In addition, the book combines all of this with a dark secret, which can present the players with exciting adventures. This makes this zone sector a great little addition if you need more zones to populate your game campaign.

(Björn Lippold)



Rating:
[4 of 5 Stars!]
MUTANT: Year Zero - Zone Sector 2 - Denizens of the Sink Hole
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MUTANT: Year Zero - Zone Sector 1 - The Doom Sphere
by Björn L. [Verified Purchaser] Date Added: 02/14/2024 12:59:35

Another mysterious zone sector - a Mephisto review

The Doom Sphere

The Doom Sphere is a booklet that introduces another zone sector, this time revolving around a huge, spherical building where Ancients used to watch performances or competitions. But it is not without reason that this place is now called the Doom Sphere because even if secrets and treasures seem to be hidden here, this place is considered dangerous. Of course, this may be an incentive for player characters to take a closer look, and so this booklet introduces the place, its inhabitants and some of the events and conflicts that the players may become involved in.

As is common for such scenarios for Mutant Year Zero, there are starting points and story ideas provided here, but no elaborate adventure plot or defined goal for the players to achieve. How they interact with this zone sector is up to them. Even if Denizens of the Sinkhole provided a more challenging setting, in my view, this location definitely has potential for one or two gaming sessions.

(Björn Lippold)



Rating:
[3 of 5 Stars!]
MUTANT: Year Zero - Zone Sector 1 - The Doom Sphere
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Mutant: Year Zero - Ad Astra
by Björn L. [Verified Purchaser] Date Added: 02/14/2024 12:31:16

Per Astra Ad Aspera - a Mephisto review

Ad Astra

The campaign The Path to Eden in the core rule book of Mutant Year Zero presented the player characters with the opportunity to board a rocket to leave the devastated post-apocalyptic Earth behind. This leads to the end of the campaign and refers to a planned expansion. Now, several years after the core rule book was published, the campaign volume Ad Astra has been released, which introduces the campaign based on this escape from Earth.

The sourcebook begins with an introduction that expands on the background and metaplot of the game, sheds some light on the activities of the Titan Powers outside of Earth, and introduces other projects of these great powers. This adds a few more background details to the world of Mutant Year Zero. Even though Ad Astra is basically designed to tie in with the campaign from the core rule book, the book provides numerous suggestions as to where the player characters can alternatively find the opportunity to travel into space. Of course, they can also theoretically start the game directly there.

The new campaign begins on the space station Jotunheim—and leads from there through half the solar system. However, moving the setting to space changes some of the game's basics. Just like the zones on Earth, space is a dangerous place and constantly harbors deadly risks. While the characters have their home base on the Ark in the basic setting, here it is their spaceship that serves as their home. However, the characters are space travelers by chance and must quickly realize that despite the seemingly high-tech setting, everything here also decays, breaks down, and can become useless.

In Ad Astra, the player characters have a central goal, as the Jotunheim station, which is their first port of call, will not be able to survive for long without their help. Starting from this initial situation, the book leads through the campaign in several chapters. Upon arriving in Jotunheim, the characters are confronted with the major problems of the space station, which is threatened with destruction. As the player characters have arrived at the station on a rocket, they are selected as suitable candidates for a space mission to save Jotunheim. But before they get started, they first have to repair an old, broken ship, which then serves as a base and vehicle for the player characters. Of course, there is a lot to discover and experience on the space station as a new setting, and so smaller missions, locations and people are introduced in the usual way of Mutant Year Zero.

The next stopovers depend on the decisions of the player characters. For example, a possible destination may be to visit the moon to procure helium-3 or to follow their primary trail towards Mars or the asteroid belt before finally heading to Jupiter for the finale.

While the start and end points of the campaign are fixed, the stations in between are flexible and offer the strange to bizarre settings typical for Mutant Year Zero, which are sometimes dark, sometimes humorous, but always have surprises in store. However, no more should be mentioned here to avoid spoilers. For the other locations, too, you will find profiles of the most important characters, descriptions of the locations, the usual overview map, and various scenario ideas that the player characters can follow. All locations offer a mixture of high-tech and decay so that the players are confronted with strange robots, alien mutants, fierce power struggles, intrigues, and more. The setting utilizes all the character types from the various Mutant Year Zero books: thus, in addition to normal humans and mutants, mutated animals and robots can also be found here as non-player characters.

The grand finale finally takes place on Jupiter, and here the player characters will once again have to make far-reaching and momentous decisions.

Basically, the campaign is well-developed and fits into the metaplot. As is usual for Mutant Year Zero, it mainly describes the situation and possibilities of the locations without offering concrete, detailed adventures with a pre-planned course. It is up to the players to decide how they want to deal with the situations.

In addition to this background, there are some new rules that deal with weightlessness in space, introduce a new role, namely the pilot, and also modify the use of skills in space. There are also a few new talents and mutations that fit the setting, as well as further rules-related information on spaceships, events in space, and, finally, space combat. Corresponding random tables provide scenario approaches, and additional equipment is also presented.

It is important for the group composition that the role of the Gearhead is actually of central importance, if not indispensable, for Ad Astra, as repairs to the spaceship or spacesuits have to be carried out time and again. The focus here is also more on the condition of the spaceship, while the resources known from Mutant Year Zero—grub and water—are no longer relevant. The equipment and the setting are much more high-tech, but here, too, the decay ensures that the post-apocalyptic flair is maintained.

The book concludes with a short tour of other locations in the solar system that play no role in the official campaign but offer hooks for additional sessions, such as Mercury, Venus, or the moons of Saturn.

Ad Astra thus offers an exciting and comprehensive campaign that should be enough for many game sessions and introduces a new setting that offers new perspectives without leaving the core ideas of Mutant Year Zero behind. The new setting also shifts the atmosphere of the game a good deal. It makes a significant difference whether you are a survivor of the apocalypse fighting for survival in ruined zones or flying your spaceship through the decaying legacy of a high-tech civilization through the solar system.

From my point of view, Ad Astra is a campaign that is well suited if the classic setting has been exhausted by the gaming group and the player characters literally want to set off for new (and quite distant) shores. The book is well-written, offers exciting and quirky ideas, and is beautifully and coherently illustrated, making it the perfect opportunity for gaming groups who intend to delve into the ruined depths of space and face new dangers and risks.

(Björn Lippold)



Rating:
[5 of 5 Stars!]
Mutant: Year Zero - Ad Astra
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The One Ring™ Starter Set
by Will [Verified Purchaser] Date Added: 02/12/2024 09:13:22

You can see a more detailed video review here: https://youtu.be/sAD4sJm857g?si=JATKKhaWvLdqxzFj I have been very pleased with most of this starter set. The maps are absolutely beautiful and really make me want to buy the physical version pretty much just for them and the dice. The Shire booklet is also a really fun read. If you want to know more about the land of the Hobbits or are planning to write adventures set there, this booklet is pretty invaluable! The war-gear and combat stance cards are great. I wish they had a little more information such as what Combat Tasks and special damage options do, but I understand the limits of the card sizes. My few complaints about this set are the adventures which I feel are too simple to be terribly interesting to me. And, this set really is only built to support these specific adventures. There are no options to create your own characters, hobbit or otherwise and this feels very limiting. Still, overall this set is quite good.



Rating:
[3 of 5 Stars!]
The One Ring™ Starter Set
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ALIEN RPG Building Better Worlds
by Patate [Verified Purchaser] Date Added: 02/12/2024 08:57:21

As usual, the publisher was able to find the key elements of a very popular license, to create a game with a powerful, very dark atmosphere. The game model is totally immersive, pleasant to read, and the whole is an intense playful experience. Very nice success. My review in French is here: https://bit.ly/3SVhoI1



Rating:
[5 of 5 Stars!]
ALIEN RPG Building Better Worlds
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The One Ring™ - Tales from the Lone-lands
by Daniel [Verified Purchaser] Date Added: 02/12/2024 08:23:32

As always, Free League knocks it out of the park. The adventures in this collection are excellently written and can be dropped individually into your games or played as a campaign. The artwork is great and the layout and design are what you expect from a Free League product: simply the best.



Rating:
[5 of 5 Stars!]
The One Ring™ - Tales from the Lone-lands
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The One Ring™ Core Rules
by David [Verified Purchaser] Date Added: 02/10/2024 12:09:04

Every time I go to read this it tells me that the PDF is locked and I have to enter a password - anyone know why?



Rating:
[1 of 5 Stars!]
The One Ring™ Core Rules
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The One Ring™ Core Rules
by David [Verified Purchaser] Date Added: 02/10/2024 12:09:04

Every time I go to read this it tells me that the PDF is locked and I have to enter a password - anyone know why?



Rating:
[1 of 5 Stars!]
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Mutant: Colonies
by Alexandre [Verified Purchaser] Date Added: 02/05/2024 13:35:13

Got a lot of mileage out of this supplement so far. The base game treats the Ark as mostly a straightforward techtree with a lot of RP prompts and threat cards to get things going. But this supplement adds components like Stability / Happiness and Growth. My players are big on 4x strategy building and survival so this was a great addition. The simplest way to summarize it is that there's several factors that affect Stability. If this stability goes too low, civil wars / unrest / chaos might break out. Whichever boss in charge will affect this based on their personality. This makes the PCs want to keep certain bosses in power but even more interestingly bosses might become a problem if not in power. Sure this could all be loosely roleplayed out in the vanilla base game, but it's nice to have some gameplay and rules to further prompt this. I haven't even gotten to colonies in trading, but this provides ample ideas on how trading with settlements or factions would work which comes up if the PCs are highly diplomatic.



Rating:
[5 of 5 Stars!]
Mutant: Colonies
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