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MÖRK BORG CULT: FERETORY
by Björn L. [Verified Purchaser] Date Added: 03/02/2021 13:23:24
More horror for Mörk Borg- a Mephisto review

Feretory

Feretory, the first expansion to Mörk Borg, once again presents itself with a cover that looks like a warning sign - and probably that's a good thing. While the first two pages provide random tables as a monster generator to describe and assign statistics to horrible monsters, it continues with a wild mix of material. Roads to Damnation allows for calculating travel times and making journeys more "interesting" with random tables. In Eat Prey Kill, rules for hunting and corresponding creatures to hunt follow. The "game" to hunt is appropriately bizarre and dangerous and doesn't whet your appetite for a roast in any way. The Death Ziggurat is a scenario for an adventure with cultists and other horrors. The second adventure, The Goblin Grinder, leads to the goblin epidemic in Galgenbeck. Since being injured by a goblin causes the victim to become a goblin themselves (unless they kill the goblin), the goblins spread like a plague - though there seems to be a cure (of course, the truth is much more terrifying). Also, there are 100 items to roll and terrible and bizarre items with The Tenebrous Reliquary d66. In The Grey Galth Inn, there are tables to roll for food and other items in a tavern (including a dangerous drinking game). At the end of the book, there are several new character types: the Cursed Skinwalker (a shapeshifter who is rarely a classic werewolf), the Pale One (an alien creature with special powers), the Dead God's Prophet (whose dead god gives him bizarre powers), and the Forlorn Philosopher (who has a special item and the new Tablets of Ochre Obscurity). At the end, there is another threat in the form of the Black Salt.

Feretory is a potpourri of wild ideas and expansions that stay true to the game's extreme style. Importantly, much of it is fan material, proofread and illustrated, but is also downloadable for free from the website. As a small addition, there is also the roleplaying game Dark Fort, which with its 4 pages was more or less the prototype for Mörk Bork. If you play Mörk Borg, you will get a fitting expansion with two adventures, four new character types, and various additional material - all in the dark, brutal and crass style that characterizes this roleplaying game.

(Björn Lippold)



Rating:
[4 of 5 Stars!]
MÖRK BORG CULT: FERETORY
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Mörk Borg English
by Björn L. [Verified Purchaser] Date Added: 03/02/2021 13:16:24
Dungeons and Doom Metal? - a Mephisto review

Mörk Borg

A game like a doom metal album, a spiked flail to the face - that's how Mörk Borg describes himself on its bright yellow cover. The game promises to be light on rules and heavy on everything else. Basically, Mörk Borg is an old-school Renaissance-style roleplaying game that uses the rules of an early D&D as a starting point and presents a gritty setting on top of it. There are dice tables for all sorts of things like names, treasures, weather, etc. Characters are rolled out within a short time (which is good because they probably won't survive long). Four game statistics are determined by 3d6 and then converted into bonus values, which are factored into the roll of a d20 against a difficulty. The game master determines when a character improves - there are no formal levels, nor are there experience points. And even then, the dice decide what the improvement is. Magic exists just in the form of scrolls, but a character can use only a certain number of them per day. Besides, characters have bonus points, called omens, which they can use to maximize damage, re-roll dice, etc.

Besides the completely free character creation, there are optional character classes like Fanged Deserter, Gutterborn Scum, Esoteric Hermit, Wretched Royalty, Heretical Priest, or Occult Herbmaster. These classes have modified creation rules and quite unique features. For example, the Occult Herbmaster can create random potions every day, while the Wretched Royalty may have servants that are limited in reliability (or helpfulness).

The world of Mörk Borg is on the brink of the apocalypse prophesied by the two-headed basilisk. It is a world sinking into filth, death, and despair - full of the undead, madness, brutality, and ruin. Depending on how long you want to play, you roll different dice to see which, if any, of the dark prophecies will come true. And as soon as the seventh prophecy is fulfilled, the game ends with the end of the world...

While these are the facts, Mörk Borg's goal seems to be to overwhelm and/or shock the reader with its presentation. Typography, illustrations, and layout can best be described as creative chaos. Various font styles and garish colors clash with gritty illustrations and classic styles, and many of the motifs can only be described as blatant. Weapon statistics, for example, are explained by an illustration in which a character is hit and pierced by a good dozen weapons.

In terms of content, some monster statistics and a dungeon adventure complete the book. Also, in the adventure Rotblack Sludge or the Shadow King's Lost Heir, the characters get into a dungeon that offers enough deadly threats that there is, fortunately, no time to ask why....

Personally, I have a hard time rating the game in the end. Mörk Borg consistently and uncompromisingly goes the old-school route: virtually everything is roll out with dice, and any unnecessary rules ballast is dropped. Even if the bizarre setting is described vaguely, you still get a good impression of the degenerate game world. And the presentation is definitely impressive - though definitely not to everyone's taste. For me, Mörk Borg is more a product for collectors than a game you want to play. The authors and illustrators have taken their vision to the extreme here, which I find impressive, even if the style doesn't appeal to me personally.

If you like the gritty, exaggerated, and crass style, you'll get an impressive product here. Those who get a weird feeling just looking at the cover are probably better off just keeping the book closed.

(Björn Lippold)



Rating:
[4 of 5 Stars!]
Mörk Borg English
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Forbidden Lands: Raven's Purge
by Björn L. [Verified Purchaser] Date Added: 03/01/2021 13:30:04
The Forbidden Lands will never be the same - a Mephisto review

Raven's Purge

With the disappearance of the deadly Bloodmist, the Forbidden Lands' situation has changed greatly, as now traveling in the region is no longer a deadly danger. Accordingly, the time has come for the power structures in the region to change. Various factions are striving to defeat their enemies once and for all or to take over the region. From the ancient, monstrous ruler Zyterra, to demons and a dwarven princess, to the emerging orc empire, various power groups pursue their goals and pursue ancient legends - including the legend of the elven crown Stanengist, which promises dominion over the Raven Lands...

Raven's Purge is an extensive campaign module for Forbidden Lands. Still, it stays true to the game's basic principle of providing a sandbox for the players and letting the player characters drive the stories. The book first explains the legend of Stanengist and introduces the various power groups and their interests. This is followed by twelve locations that are comprehensively introduced. Each of these places offers different introductions, different characters, maps and descriptions, and events. What exactly happens in these places, however, is up to the players. Few of these locations offer the players a clearly defined goal. Rather, they provide a stage for the adventures and goals of the player characters.

Thus, even the various non-player characters cannot usually be divided into allies and enemies. Rather, the encounters in these places and the characters' goals over the course of the campaign define the relationships so that there are allies alongside enemies in the end. Even though the locations provide parts of the larger story, they are mostly independent of each other. Only one location is set aside for the finale, taking a bit of the freedom away from the players, although the outcome of events can vary even here. Even if some of the individual locations only tell small stories and legends, the campaign itself turns out to be epic and will forever change the Forbidden Lands.

I enjoyed Raven's Purge concept and realization immensely. Of course, the book is more of a construction kit with locations that offer glimpses of the larger game world. This kit means work for the game master and the players: Here, the players have to drive the plot, and the game master has to bring together an epic campaign from the ideas and the players' plans. Although many of the locations can enrich the game beyond the epic campaign, this book is perfect for harnessing the open game approach's potential and the background for an epic campaign. For Forbidden Lands players that want to experience the canonical setting, this volume is thus mandatory.

(Björn Lippold)



Rating:
[5 of 5 Stars!]
Forbidden Lands: Raven's Purge
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Forbidden Lands: The Spire of Quetzel
by Björn L. [Verified Purchaser] Date Added: 03/01/2021 13:21:04

The Spire of Quetzel

In the open world of Forbidden Lands, many places are waiting to be explored by the player characters - and The Spire of Quetzel is just one of four places introduced in the sourcebook of the same name.

The book focuses on four locations: the tower of a demonic mage that reaches through several worlds, a prison where some demons are imprisoned, a forest inhabited by witches, and the final resting place of giant lizards.

All locations use the usual format for Forbidden Lands: they introduce the legends, present the layout of the location, describe the characters and monsters, and provide story ideas to go along with them. This gives gamemasters and players places to explore freely because there is no set story or predefined goals for the players, unlike regular adventures. What the player characters do with the place is up to them...

The four locations of The Spire of Quetzel are very varied and offer exciting, puzzling, and, above all, outstanding places, for which it is not surprising that legends have grown up around them.

The focus of the locations is different in each case: sometimes the exploration of a mysterious place is in the foreground, sometimes the player characters can get involved in the web of relationships of some non-player characters, sometimes they are confronted with a mysterious situation. What all places have in common is that they are potentially very dangerous. Personally, I particularly liked the Hexenwald, which makes it very clear how much these places rely on the player's initiative.

From my point of view, this sourcebook is a excellent addition with immediately playable adventure locations or inspiration for your own locations. With its ideas, the book shows how unusual the world of Forbidden Lands can be.

(Björn Lippold)



Rating:
[5 of 5 Stars!]
Forbidden Lands: The Spire of Quetzel
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The Book of the Dead - A Bestiary of the Damned
by Michael G. [Verified Purchaser] Date Added: 02/23/2021 14:19:51

Mechanicly, the monsters in this book are very well done and do expand the roster of undead creatures of the forbidden lands. While I do understand this is a small project and command the designer for this book there are many gripes i have with it. My main one lies with the new profession: The Slayer. Its generally seen as a bad idea to make a class solely about killing one very specific kind of creature and the The Slayer is exactly that. Of the 9 abilities you could get from his talents only 2 do not mention the undead to be used and they arent on the same talent tree. This is horrible horrible design since it means unless you are DMing an undead-heavy game, the one playing the Slayer will be stuck with a thumb up there feeling useless and dejected and only feeling badass once undead are concerned. Or it could lead to toxicity as players blindly follow the slayer as he ignores every adventure site not crawling with the dead. While this could make for an interesting game I do believe that it leans waaay too hard into killing undead and nothing else. With a name like that I would have hoped to atleast see one talent tree focused on the slaying of monsters in general instead. Melee fighters have the advantage agaisnt normal enemies if using the combat cards so it would be interesting to have a profession which instead has advantage agaisnt monsters in general. Even Van Helsing dealt with all kind of crazy crap and not just vampires (atleast in the shlocky movie i like and the videogames) and rogues of Forbidden Lands are no different. The rest of my issues come with what the book looks like. The old timey page effect of the background is indeed quite nice however it makes printing this book a living hell wether thats in color or black and white as that much ink on a page is gonna make the paper curl like hell. I do also think the book is waaaay bigger than need be. The core book manages to put all the information on a monster on a single page while here one entire page is dedicated to a big picture of the monster (very nice art btw) and the blurb with the text sometimes going in weird places as the image seemed to have displaced the text on a few of them. I think a compact version with the image, blurb and stats on a single page is entirely doable and it would also make it much less demanding to print which i think is an important consideration.

If the design of the Slayer becomes less parasitic and the book gets a makeover or atleast a second version, i could easily rate this 5 stars and as such from one game designer to the other, i wish good luck.



Rating:
[3 of 5 Stars!]
The Book of the Dead - A Bestiary of the Damned
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ALIEN RPG Core Rulebook
by Eddie H. [Verified Purchaser] Date Added: 02/23/2021 04:56:58

The scope of the universe in the game is mind boggling. The ability to create your own worlds and locations with everything you need within the core rules. The ability to have a quick grusome game for one evenings fun or a campain over weeks that fleshes out your character over time.



Rating:
[5 of 5 Stars!]
ALIEN RPG Core Rulebook
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MÖRK BORG CULT: FERETORY
by Roger L. [Featured Reviewer] Date Added: 02/21/2021 05:01:52

https://www.teilzeithelden.de/2021/02/20/rezension-verbotenes-wissen-moerk-borg-feretory-free-league/

Die Community des vielfach ausgezeichneten Doom-Metal Dungeon-Crawlers Mörk Borg ist außerordentlich lebendig. Im Rahmen des Programms Mörk Borg Cult werden Inhalte der Fans von den Autoren lektoriert und gelayoutet. Mörk Borg Feretory ist die erste offizielle Publikation, die in diesem Rahmen entstand und das Grundspiel auf gelungene Weise erweitert.

„Death, devilry and strange, forbidden knowledge“ das verspricht der jüngst erschiene Band Mörk Borg Feretory (Feretory bedeutet auf Deutsch so viel wie Reliquienschrein). Das liebevoll gelayoutete Heft steckt voll interessanter Zusatzmaterialien zum Grundspiel. Das Besondere daran: Bis auf wenige Ausnahmen wurden diese Inhalte von kreativen Spieler*innen selbst beigesteuert. Im Rahmen des Programms Mörk Borg Cult, das Fans zur Beteiligung einlädt, wurden diese von den Autoren Pelle Nilsson und Johann Nohr mit einem für das System typischen, liebevoll-düsteren Layout versehen. So bietet das kleine, gelbe Heft nicht nur eine Menge Anregungen, Hintergrundmaterialen, zwei Abenteuer und vier neue Klassen, sondern ist – ebenso wie das Grundregelwerk – auch ein Augenschmaus für all diejenigen, die vom Düsteren und Korrumpierten fasziniert sind. In diesem Artikel möchte ich einen Überblick darüber geben, was die erste Publikation des Mörk Borg Cults zu bieten hat.

Jagen, Töten, Essen – Spielhilfen und Anregungen

Feretory bietet insgesamt acht Spielhilfen bzw. Zusatzmaterialien, die vorrangig dabei helfen, das Spiel zu bereichern und die öden, dem Untergang geweihten Lande auszuschmücken. Sollte die SL entscheidungsmüde sein, kann – wie auch im Grundregelwerk – alles ausgewürfelt werden.

Zunächst wäre da der „Monster Generator“, der es ermöglicht, ein Monster auszuwürfeln. Wie sieht die widerwärtige Kreatur aus? Welche Werte hat sie? Was ist ihr Ziel und welches sind ihre Grundeigenschaften. Einige zufällige Würfe ergeben z. B. Folgendes (aus dem Englischen übersetzt): Es nähert sich eine Kreatur, die offensichtlich einst ein Mensch war. Ihr Körper ist von langen Stacheln durchsetzt, mit denen sie alles aufspießen kann. Sie absorbiert alle Geräusche um sich herum und wandelt somit in unheimlicher Totenstille. Das Ziel des Wesens ist, eins mit einer anderen Kreatur zu werden. Dabei bewegt sie sich entsetzlich schnell.

Roads to Damnation

Die Spielhilfe „Roads to Damnation“ bietet einen Überblick darüber, wie lange die Reisen zwischen verschiedenen Orten der Spielwelt dauern. Zudem können der Zustand der Straße, Zufallsbegegnungen und -ereignisse ausgewürfelt werden. Beispielsweise reist die Gruppe auf einer heillos verfallenen Handelsstraße, als das Wetter umschlägt und Grabeskälte über sie hereinbricht. Als sie die Straße verlassen, stoßen sie nach einem halben Tag auf den von Flechten überwachsenen Tempel eines vormenschlichen Gottes. Vielleicht werden sie auch vom „Schwarzen Salz“ („The Black Salt“) überrascht, einem im wahrsten Sinne des Wortes ätzenden Wetterphänomen, das auch schon mal das Fleisch von den Knochen frisst.

Wenn die Truppe auf der Reise Hunger hat und auf die Jagd geht, hilft hier „Eat Prey Kill“.

Je nach Landstrich werden diverse (meist wenig appetitliche) Kreaturen vorgestellt. Ebenso kann ausgewürfelt werden, was bei der Jagd schiefgehen kann und was man im Magen der Beute findet: Auf dem Friedhof „Graven Tosk“ könnten die Charaktere auf eine „Meatroach“ stoßen, eine delikate, aber giftige Riesenschabe. Leider stellt sich heraus, dass sie untot ist und von einem irren Nekromanten kontrolliert wird.

Die Tabellen „d100 Items and Trinkets“ und „The Tenebrous Reliquary“ bieten neue Gegenstände, die gefunden werden können, wie Daumenschrauben, eine Flasche mit rotem Gift, die Zunge eines Tyrannen oder den Kessel der Lügen. Diese Dinge sind entweder vollkommen unbrauchbar oder aber nützlich, dafür fast samt und sonders gefährlich. Neu sind auch die „Tablets of Ochre Obscurity“, die Zugang zu besonders mächtigen Zaubern gewähren, auch wenn diese – wie alle Zauber – natürlich fehlschlagen können.

The Tenebrous Reliquary – Plunder und Gefährliches

Mit „The Grey Galth Inn“ kann man Essensangebot und Gastwirtin einer heruntergekommenen Taverne auswürfeln. Außerdem wird ein Würfelspiel vorgeschlagen (ebenso wie die wenig vertrauenserweckenden Mitspielerinnen). Was kann es wohl Schöneres geben, als eine schwarze Suppe mit gebackenem Schweinekopf zu essen, während man von demder Wirtin (mit Hakenhand) erfährt, dass vor Kurzem eine gefährliche Räuberbande wiedererweckt wurde.

Es handelt sich hierbei wohlgemerkt samt und sonders um Material, das nicht unbedingt notwendig ist, aber helfen kann, die Spielwelt jenseits des bloßen Dungeon-Crawls lebendiger zu gestalten. Das Auswürfeln bringt auch stets die Gefahr mit sich, dass sich unter Umständen kuriose Kombinationen oder unpassende Situationen ergeben.

Dunkle Kulte und widerliche Goblins – Zwei Abenteuer

Mit „The Death Ziggurat“ und „The Goblin Grinder“ gibt Feretory der Spielleitung zwei von Fans verfasste Abenteuer an die Hand. Hinzu kommt als Beigabe das sehr simple Solo-Abenteuer „Dark Fort“, mit dazugehörigen Charakterblättern, bei dem man sich als Abenteurer*in mit dem Namen Kargunt durch eine dunkle Festung voller Monster und Fallen kämpft.

In „The Death Ziggurat“ machen sich die Charaktere im Auftrag einiger Mönche auf denWeg, um den Dämonen Akünh zu besiegen und zu verhindern, dass sich dessen Einfluss auf die ohnehin schon sterbende Welt ausbreitet. Dabei stößt man in einer unheiligen Paralleldimension nicht nur auf eben jenen Dämonen, sondern auch auf dessen verfaulende Priester*innen.

„The Goblin Grinder“ bietet die Möglichkeit, die Straßen der Stadt Galgenbeck von einer unerfreulichen und infektiösen Goblin-Plage zu reinigen. Dabei erhält man ‚Hilfe‘ vom Alchemisten Nagel Krat, der allerdings ganz eigene Pläne verfolgt. Beide Abenteuer bieten dabei alle notwenigen Informationen, um sofort loslegen zu können.

Verlorenen Seelen – Neue Klassen

Feretory bereichert das Grundspiel mit vier neuen Charakterklassen, die wie im Grundbuch auf je einer Seite zusammengefasst sind:

„The Cursed Skinwalker“, mit der Fähigkeit die Gestalt zu wandeln und viele Tierformenanzunehmen „The Pale One“, eine außerweltliche Wesenheit mit seltsamen Fähigkeiten „The Dead God’s Prophet“, von der beeindruckenden Präsenz eines sterbenden Gottes erfüllt „The Forlon Philosopher“, dessen Verstand an der korrumpierten Welt zerbrach

Leider fällt es schwer, die relativ vagen Klassen präziser zusammenzufassen, da deren spielerische und regeltechnische Eigenheiten – vielleicht mit Ausnahme des Gestaltwandlers – nicht sehr deutlich werden.

Erscheinungsbild

Das kleine Heft, dessen Umschlag im Gelb des Grundregelwerks gehalten ist, wirkt – ohne glänzenden oder kartonierten Einband – bewusst „undergroundig“ bzw. wie eine inoffizielle Publikation. Vom Cover starrt dem Betrachter ein gehörnter Schädel mit glitzernden Augen (im Print) entgegen. Der Schriftsatz und die aufwendigen und liebevollen Illustrationen erinnern an die Ästhetik von Doom-, Black- und Death-Metal-Alben. Ganz allgemein lässt sich über das Erscheinungsbild von Mörk Bork Feretory das Gleiche sagen wie über das der Grundregeln, und es verdient ebenso viel Lob. Nachdem man sich mittlerweile bereits an die Art des Layouts gewöhnen konnte, ist auch die Übersichtlichkeit keinerlei Problem mehr, und man findet sich schnell zurecht. Durch recht kleine Schrift, Nutzung der Umschlag-Innenseiten und der Rückseite des Heftes, wird trotz aufwendiger Bebilderung kein Platz „verschwendet“.

Auf der Innenseite des vorderen Umschlags befindet sich ein Inhaltsverzeichnis. Die Zusatzinhalte wechseln sich mit den beiden Abenteuern ab. Ganz am Ende des Regelwerkes sind die vier neuen Klassen zu finden. Die Orientierung im Regelwerk ist somit einfach und problemlos möglich. Zur Verwendung der Erweiterung wird das Grundregelwerk benötigt, da bisweilen Tabellen referenziert werden.

Bonus/Downloadcontent

Einige der in Feretory enthaltenen Materialien lassen sich auf der Homepage von Mörk Borg kostenlos herunterladen.

Fazit

Mörk Borg Feretory vereint einige der besonders herausragenden Fan-Ideen und einige neue Ideen der Autoren in einem schön aufbereiteten kleinen Band. Dabei sind sowohl Abenteuer als auch Hintergrundinformationen eine hübsche Bereicherung zum Grundspiel. Ein Must-Have ist das Buch auf rein inhaltlicher Ebene dabei nicht. Die neuen Klassen wirken – bis auf den „Cursed Skinwalker“ – wenig konkret und eher beliebig. Das Buch an sich ist indes wiederum schön aufbereitet und stellt somit ebenso wie das Grundregelwerk ein visuelles Kleinod im Rollenspielregal dar.

Zusammengefasst kann Feretory also all denjenigen empfohlen werden, die Fans des Systems sind. Diese werden große Freude bei der Lektüre der Ideen haben und Anregungen daraus ziehen, wie man den armen Verdammten, die die Charaktere sind, das Leben noch schwerer machen kann.



Rating:
[4 of 5 Stars!]
MÖRK BORG CULT: FERETORY
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100 Alternate Magic Mishap Table for Forbidden Lands
by A customer [Verified Purchaser] Date Added: 02/16/2021 18:23:38

Great Ideas in here an I like how the dangerous ones are interspread throughout the table so your players can't infer if they have rolled bad or good simply by how high they rolled.

Note: there is a typo on item 97 - it reads "Show" instead of "Snow"



Rating:
[5 of 5 Stars!]
100 Alternate Magic Mishap Table for Forbidden Lands
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Coriolis The Third Horizon - Quickstart
by Ivan H. [Verified Purchaser] Date Added: 02/08/2021 16:28:18

I loved this take on the future. Super flavorful, and gives the GM a lot of things to think about. Totally recommend!



Rating:
[5 of 5 Stars!]
Coriolis The Third Horizon - Quickstart
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Tales from the Loop RPG: Rulebook
by Ivan H. [Verified Purchaser] Date Added: 02/08/2021 16:27:18

I absolutely love Simon Stalenthag and this book is pure joy to have. The game is amazing, I'm still looking for a band of misfits to play it with though. Thank you for the chance to get it back then.



Rating:
[5 of 5 Stars!]
Tales from the Loop RPG: Rulebook
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Ravenland Weather
by Luca R. [Verified Purchaser] Date Added: 02/05/2021 13:30:21

Neat and simple idea. Good job! 123456789012345678901234567890



Rating:
[5 of 5 Stars!]
Ravenland Weather
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MÖRK BORG CULT: FERETORY
by Vincent G. [Verified Purchaser] Date Added: 02/04/2021 06:24:24

esential extension to the already good core game, incredibly nice layout of course.



Rating:
[5 of 5 Stars!]
MÖRK BORG CULT: FERETORY
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Mörk Borg English
by Vincent G. [Verified Purchaser] Date Added: 02/03/2021 11:33:10

I had to try it, the hype was too much. the layout is something else, for people who say you will love it or hate it, it is dishonest as you know quite well in what you are engaging. If you want to try OSR, in a magnificient format, there it is. I was flabbergasted by the efficiency of the thing, only about 96 pages and nohing is lacking. This is good, very good.



Rating:
[4 of 5 Stars!]
Mörk Borg English
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ALIEN RPG Core Rulebook
by Pablo R. V. [Verified Purchaser] Date Added: 02/03/2021 11:06:40

> The darkness engulfs you as you enter the derelict. A strange sheen reveals the patterns on the oblong walls of the hallways. Your footsteps echo through the chambers, then... silence

Alien RPG is the tool for fans of the universe, with enough information to run any kind of campaign within the universe, whether it includes xenomorphs or not, giving plenty of opportunities for human conflict along the book to not tire the trope. It even solves many continuity problems in the franchise (like the retro tech in posterior missions). Fluff-wise, it is a pearl. Mind you, this lore includes all of the franchise, including the polemical Prometheus cycle. But even as I personally dislike them, I find interesting to have some variety to throw in the mix.

Now for the crunch, where a modified year zero engine makes a stellar aparition with the very interesting addition of stress as central mechanic. I love stress, it grants players more chances of success but also of failure, and the scenarios crescendo into panic attacks and chaos with the few stable minds rushing to survival. Now, for the stealth mechanics, while in paper they work a marvel, I feel they drag down the pace horribly, even for a terror atmosphere of slow crawls. I ended up skipping them altogether to keep my players engaged.

I haven't tried space combat nor campaign mechanics (only played self contained scenarios with loads of PC death), but what I read seems manageable and the campaign stuff includes enough content generation to keep it fresh while the GM develops an overarching plot.



Rating:
[4 of 5 Stars!]
ALIEN RPG Core Rulebook
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Mörk Borg English
by Pablo R. V. [Verified Purchaser] Date Added: 02/03/2021 03:36:49

> The sun burns in the stranger's eyes > Just one tear before he dies > Black mass can't ease the pain > There's nothing here, there's nothing sane

As much as it is a cliché by now, Mork Borg is the lo-fi extreme underground metal of RPGs and those opening verses to Electric Wizard's eternal Return Trip describe it perfectly. A mysterious dark expanse filled with cults, beasts and wizardry awaits in this beautifully designed OSR. Death is aplenty and characters are as far from heroes in this decadent universe.

The system is simple enough to pick up in a few minutes and character creation is faster than microwaving a goblin's eye. Then why is it so damned good? Well, even in the one liners that fill numerous tables, the writing is extremely fertile for adventure and worldbuilding. You have little exposition here, just the major factions of a diffuse world that's damned to die by a prophecy, but when your party encounters a corpse, rolling for that will spring forth numerous possibilities. In all, the combination makes for very interesting emergent narratives.

And the layout design is just out of this world. Breaks the rules an goes full lysergic zine with the colors and typesetting in a comfortable format full of details. The lo-fi handmade art reminisces of homemade zines, mixed with collage and extreme palettes, making it a punch in your face but one you will gladly take again.

Even if just for the collector value of a such nice book it is worth every single cent. And I am of the opinion this is the way to do OSR, by infusing it with flavor to the brim.



Rating:
[5 of 5 Stars!]
Mörk Borg English
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