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Purchased product, didn't receive any discount and this is my unbiased review. For the price this is a "must have" product for TW2K4e GM's.
NPC's are fleshed out and not only provided with stats but also Big Dream, Moral Code and Goal and 3 secrets for GM to use as plot hooks. Sometimes one of the secrets is such that it could easily be converted into more "fringe" campaign stuff or simply kept as "ok, s/he's a bit weird" -level stuff. Some of the NPCs are can be connected.
In addition to this there is very rich NPC background provided with unique mannerisms to help portray them. Also how they would behave under interrogation is a nice add on.
The art is good and I really liked the addition of premade tokens for VTT's.
Use of AI might divide opinions but lets be honest here: we cannot expect FL Workshop product priced like this to use commission art for 50 NPC's. Simply not possible.
So yes, I will gladly give this 5/5 and I am hoping next one will cover polish civvies and maybe perhaps even a Foundry module?
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Half of the text in the PDF is upside down (you are supposed to print it out and fold it), which makes it hard to use on screen. A second screen-friendly version would have been nice.
Unfortunately, the mystery premise doesn't make much sense and is just a hodge-podge of random bits and pieces without any real connection. Needs some work before running a session.
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Obsessed with this from the atmosphere (or lack thereof) and artwork this game just screams cool.
100% recommend if you are at all interested in some dark scifi storytelling.
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art looks great not sure on game content yet but it has promise
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Excellent book, especially if you like Hobbits. Great art and writting, like the previous ones. It even brings a short adventure and some very interesting pre-made hobbit characters.
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Very beautiful and informative. The artwork is gorgeous, and the Rivendell Compendium was a very pleasant surprise. It brings not only the high elves as culture/race, but even the sheet of Glorfindel, one of the most powerful elven warriors that has ever lived.
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I am a longtime fan of Tolkien, and play D&D for 25 years. I have followed closely all projects made in the last 3 decades regarding Lord of the rings adaptations for Dungeons & Dragons, and I can say that this one is, by far, the best ever made.
Even tough Lord of the rings inspired a great part of D&D bases, the game has moved further and further from its original concepts and from Tolkien’s works. AD&D was a game about noble adventurers venturing to fight evil, but D&D 5e is more of a “superheroes” game that resemble very little of the adventuring party that we used to know and love; characters were too powerful, magic was made completely mundane (every class has access to it). Recovering from injuries is easier in D&D than in videogames and every character at high levels could take even Morgoth down. On could ask how would be possible to adapt a game like this to the mythology and beauty of Tolkien’s works. But Free League did it, and in a very competent way.
The character classes are interesting and very balanced (something that does not happen in D&D 5e) and represent perfectly the essence of adventuring in Middle-earth. The magic is subtle and hard to get, but powerful in the right way; you won’t be able to build a Gandalf, but can still create a very interesting conjurer and magi user. The classes go only up to level 10, which makes complete sense considering we are adventuring in the lands where Aragorn, Legolas, Gimli, Frodo and so many more have ventured. Adventurers can be powerful and competent, but they are not superheroes. The “magical recovery through rests” of D&D 5e has no place here. Traveling is something important, and you constantly have to face and resist the influences of the Dark Lord. The word is a beautiful, but dangerous place, and you are a noble adventurer, doing your best to halt the advancing of darkness and fight so others may live in peace.
This book is everything D&D should be. As a D&D old fan and an unconditional admire of Tolkien, I cannot recommend this book enough. This is the best D&D AND Tolkien RPG book that we had in so many years. The book is very well organized, the artwork is fitting and magnificent. If you love D&D (what it was, at least) and Tolkien, buy this book. You won’t regret it.
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This game is phenominal. When comparing to 5e, there are some things I like about it much more. Combat and armor are simpler. Willpower points instead of spell slots just makes so much more sense from a verisimilitude perspective, the much slower progression of player power, the fact that you could very easily homebrew a leveling system. The fact that characters aren't really stuck with a specific class and can progress in ways other than what would tie into their background. Anybody can learn magic.
The adventure included is excellent, I really hope to run it one day. It is sort of sandboxy but not a hexcrawl. Runnning travel is as simple as rolling on a couple charts, and pretty much every landmark on the map has an adventure tied to it.
There are definitely some things missing as another reviewer mentioned, but I expect that soon there will be more supplementation to assist with rules for those things.
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For those already playing The One Ring, the Lord of the Rings Roleplaying core book will not provide anything new as it's a faithful conversion of that roleplaying game to 5E. In fact, the location descriptions, introductory adventure, layout, and artwork are all the same.
However, for those wanting to bring Middle-earth to their diehard 5E group, then Lord of the Rings Roleplaying is the only game in town (that's currently available) and an outstanding one at that. There are enough changes to the 5E rules to make this feel like Lord of Rings, but not so much that 5E players will have trouble figuring it out.
See my full review here for a detailed look at the contents:
https://www.rpg.net/reviews/archive/19/19133.phtml
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A really enjoyable adventure. Plenty of detail to cover players going off on a tangent. I also love the fact its set in the UK. Looking forward to more!
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Un juego de mmm digamos terror, suspenso y drama ambientado en mitos escandivanos, que sin duda te dará muy buenas horas de juego, además su contenido extra permite ampliar aún más dicha experiencia.
La verdad mi equipo y un servidor han degustado cada partida como si fuer ala primera ves que lo jugamos.
Si quieres leer más sobre el juego, te invito a la reseña completa: https://arata.lat/adentrate-a-los-horrores-nordicos-de-vaesen-aratareview/
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Un buen juego de rol, claro, para usuarios nuevos puede ser difícil agarrarle la onda, pero para jugadores fans de Blade Runner y del cuberpunk, es una opción basta y ampliA, cuenta con todo lo necesario para disfrutar de horas y horas de partidaspartidas.
Si quieres leer más sobre esta entrega, te invito a leer la reseña completa: https://arata.lat/blade-runner-rpg-aratareview-juego-de-mesa/
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Un buen juego de rol, claro, para usuarios nuevos puede ser difícil agarrarle la onda, pero para jugadores fans de Blade Runner y del cuberpunk, es una opción basta y ampliA, cuenta con todo lo necesario para disfrutar de horas y horas de partidaspartidas.
Si quieres leer más sobre esta entrega, te invito a leer la reseña completa: https://arata.lat/blade-runner-rpg-aratareview-juego-de-mesa/
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Really interesting, different product. Adds a focus on factions which is something I've wanted to see for a while in vaesen. Excited to get this going in my game!
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Dragonbane might be the best game to teach new players.
After playtesting Dragonbane extensively over the last two months, I think this might be the best game to teach new players how to play in an RPG I have ever come across: It is easy and reasonably streamlined, offers enough substance to give a player something to do, even if they are unsure, but don't overwhelm them with options or tidbits to memorize. The game offers some tactical depth, and reasonably dangerous fights that are both fun and threatening enough to make other options but brute force inherently attractive. All characters can do cool stuff and can have special powers. Elements like exploration and wilderness survival is well supported and can be quite adventurous. The illustrations and layout are kid-friendly, but not childish.
A little bit about my background: Prior to the Covid lockdowns and the resulting fading of extracurricular activities, I ran an RPG club at the school I worked at, for several years. I have played with preteen and teenage students for years, and might very well provided the first contact to the hobby for about 30-40 kids. I don't claim to be an expert on introducing kids to RPGs, but I think I have quite substantial anecdotal material.
I tried a few things, homebrewed a bit here and there, and for the most part, it worked. Still, I think it would have been so much easier with (a German Version of) Dragonbane. But since most of you won't face that language barrier, and want to run a game for new players, I think Dragonbane would be a great starting point. Hell, if you are as burnt out on D&D as I am, this is a great game.
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