|
This is a great book and very useful for any storyteller looking to build out the world around their player characters. I really like that it has a broad range of different Fera's kinfolk and not all the kinfolk are humans. While every kinfolk is tied to a specific Fera, most of them can easily be used for several different Fera.
|
|
|
|
 |
|
I should note that I got a free copy of this book. It is a good book, filling in a bunch of detail, both setting and mechanical, for 5 classic Fera that mostly haven't received much attention in the Savage Age. Like every Savage Age book, it helps fill out the wider world, making a better setting. I like that the Savage Age team continues to inovate and try new things.
|
|
|
|
 |
|
I liked this entry in the Interview series. Mona Payne has interviewed vampires, mages, Technocrats, and imbued Hunters; and of all the Conventions of the Technocratic Union thus far, the Syndicate's representative is the coolest.
I like The Syndicate. There's a definite charm to its people. They don't need Progenitor body mods or Iteration X cybernetics. They just pick up a phone and call someone, because they know that their greatest tools are talking, and knowing what people want. And they know they can get more done if the guy on the other end of the phone can hear you smile, and the happy sound of a chunk of cash dropping into their bank account as a sweetener.
This title was a delightful glimpse into the lofty world of The Syndicate. As always, expect no game mechanics. Just sit back and enjoy the brief dip into the Syndicate's ocean. You almost feel like playing a Syndicate Magic Man, or Magic Woman, your next game.
|
|
|
|
 |
Creator Reply: |
Thank you so much for this review! :) |
|
 |
|
|
Ein sehr schöner und vielschichtiger Plot. Tolle Fraktionen, schöne Beschreibungen über die besonderen Orten von Bremen, auch Plätze die nicht direkt im Zusammenhang mit dem Plot stehen werden beleuchtet und immer ergänzt mit einem Absatz über die Vampire die sich dort bewegen könnten.
Aber am meisten gefällt mir, dass es ein großeres Buch aus der deutschen Communtiy ist und vorallem das der Plot anspruchsvoll und erwachsen geschrieben wurde.
|
|
|
|
 |
|
Eine sehr gute Übersicht und Hilfe für jeden Storyteller. Neun Kategorien um jeder Herde inhaltlich mehr Tiefgang zu geben und auch Inspiration im allgemeinem für die Personen/ Kulturgruppen der Nacht.
|
|
|
|
 |
|
I didn't see a new Interview With A Hunter this week (w/b June 2 2025) so I decided to review the latest one to come out, which was this one where Mona Payne took on an imbued Martyr creed.
As with the other "Interview" series, featuring vampires and mages, this title does not offer game mechanics. Rather, this book - along with the other Hunter interviews - offers a taste of what each creed of the chosen brings to the Hunt: what drives them, why they focus on what they do.
Mona's character always stands out as a somewhat innocent reporter, touching the surface of Kindred and Awakened and Technocratic and imbued existence, witnessing the occasional fancy trick, and offering advice to the reader as to how big a threat they are, and how hard they (presumably the player characters) ought to avoid the factions she's interviewed.
Next to Judge creeds, Martyr creed Hunters were always my favourite. The drive they brought to the Hunt was always a challenge to portray, but their nobility and willingness to sacrifice what they had, but not who they were, to protect the people they held dear, was a tragic beacon in an unfeeling world of darkness.
I look forward to the next interview.
|
|
|
|
 |
Creator Reply: |
Thank you so much for the review! :) |
|
 |
|
|
First I should note that I got a free copy of this book, but I happily would have paid full price for it. There is tons of new detail and mechanics for Apis, Bastet, Garou, Grondr and Gurahl. Like every other Savage Age book, it builds on everything you already know about the era and expands it.
|
|
|
|
 |
|
While the book is good, the quality of the PDF is terrible. I've seen the same book in better digital quality before elsewhere. Is there an updated version of the PDF?
|
|
|
|
 |
|
This book is an awesome update of the original. It adds several new bloodlines that can enrich your game, but it doesn’t bring anything truly groundbreaking to the table—unlike some other None More Dark books, such as Bloodlines: The Resurrected. That doesn’t make it a bad book—far from it. It’s great, and absolutely worth owning.
-
The overall quality of the book is excellent, as always. It feels like an official release through and through—professional and polished.
-
I loved the art. The cover, Mara, and Osiris were my favorites. The bloodline crests also stood out—maybe not objectively better than previous ones, but for some reason they grabbed my attention more than usual.
-
I really appreciated the organization by Covenant. Since the bloodlines are Covenant-linked, this was a great quality-of-life change. I don’t recall the original Devoted in detail, but this version feels like it places stronger emphasis on the Covenant/bloodline relationship—which I loved.
- The appendices, however, felt underwhelming compared to previous books. While this update fulfills its core purpose well, it lacks the game-shifting additions that made Resurrected so exciting—like a new Covenant or a fresh type of blood sorcery. Here, we get a new Dragon’s Mystery and a couple of necromancy rites. Not bad, but not especially impactful. It gives the impression that this book was updated mainly because Resurrected was, which is fair—but it still feels like less of an event.
|
|
|
|
 |
|
This bundle has everything you need to run the Savage Age in the old world. Both Accounting for the Dead and Rise of the Garou give tons of information about the era as a whole, and the different tribebooks add tons of extra colour the setting. There are like a dozen different campaign ideas running through my head having read all these books. The Savage Age products all make each other better.
The consistant art style is both great and really adds to the books.
|
|
|
|
 |
|
Bigger, Badder Lions. Werecat feudalism. Eldritch magic. This tribebook is packed with information, about new Bastet, about the War of Rage, about a new form of magic. The Wlewa would make Black Tooth proud, if he didn't hate them for not being Simba. This is the best of the four tribebooks I have gotten from the Savage Age. It has cool ideas for an alternative present, one where the Garou didn't win the War of Rage, but it might be even worse than the status quo of Werewolf the Apocalypse.
If you like the Savage Age, you need this book.
|
|
|
|
 |
|
This is the most ambitious Savage Age book when it came out, and dealing with the proto-Garou and their forming Nation, including the addition of a tribe of Gurahl is a lot to need to get right. Fortunately this book is very well done, all the different canid-shifters of the era are interesting and don't feel like they are overlapping too much. The Cave Bear Saksom Aknami are super cool. Like every Savage Age book I have read so far, this one builds on everything else and makes the collective better. The art remains great. If you want to game in the Savage Age this is a critical book to have.
|
|
|
|
 |
|
The Savage Age Intro Bundle is greater than the sum of it's parts. It is clear the ambition of the project grew over the books, and that is a good thing. Between the books in this bundle you have everything you need to run a pure lands Savage Age game or an old world Savage Age game that doesn't focus on the proto-Garou. All the new Fera from the books are interesting and logical. If someone thinks Were-dire wolves or Were-sabre toothed cats aren't cool, than they probably won't be fun to game with.
|
|
|
|
 |
|
This is a good book for those who are interested in the Ceilican. The Savage Age stuff is very useful if you want to run a Savage Age game, especially if your campaign is not on the forming Garou Nation's side. The one thing I didn't really like was how they tried to make sense of the revised metaplot stuff with the Ceilican and when they broke free of the Fae.
|
|
|
|
 |
|
This is a fantastic update to Bloodlines: the Devoted. There are over 100 extra pages in this book compared to the original, and it's absolutely crammed with great new content. All of it is up to the quality we've come to expect from None More Dark, but I want to call out the reworked Bruja as being particularly inspired. Also, the artwork from NMD continues to be top notch with this product looking as good as any official Requiem 2e release from Onyx Path.
On the mechanics side I particularly appreciate the continued inclusion of errata for older 2e content from NMD, the update in this book helps to make the Dukhan from Dark Eras 2 actually playable as written. On the lore side, I really appreciate that all the Bloodlines are now given multiple possible origins rather than being rigidly tied to a particular founder at a particular place and time, which I always found much too restrictive for historical games.
All told, another excellent release from the folks at None More Dark.
|
|
|
|
 |
|
 |