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Tales of Argosa Public Playtest

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This is the public playtest PDF for Tales of Argosa! (aka Low Fantasy Gaming 2e).

Tales of Argosa is an Emergent Play Adventure Game inspired by classic sword & sorcery stories, focusing on dangerous wilds, fierce battles, ruinous magic, fabulous treasures, and cosmic weird. Group play and solo friendly.   

249 pages (v5, 8.3.24), bookmarked, hyperlinked, searchable, with index.

◆ Thank you for checking out ToA!

◆ Main Objectives (compared to LFG):

     1. Deadlier

     2. Quicker Combat

     3. Better Support for Solo & Emergent Play

◆ All feedback gratefully received. 

◆ Many Art pieces are final but many are WIP sketches or placeholder, included as examples/inspiration. 

◆ Deck of Signs (50 card open question oracle) and The Bones (yes/no/fortune 4 dice oracle) are part of the campaign (more on these at our site).  

◆ Licence to be determined (likely Creative Commons, will not be OGL).

◆ Character Sheet and Caverns of Shennog (adventure) also free on DTRPG.

Hope you have fun with it, and thank you for helping to make ToA a crackin' game! :D

Steve, Pickpocket Press, Sydney.

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Reviews (4)
Discussions (7)
Customer avatar
Michael F January 01, 2025 5:28 am UTC
PURCHASER
Hi, what is in the pid version that isn’t in this (the playtest) ?
Reply
Customer avatar
stephen G January 01, 2025 7:02 am UTC
PUBLISHER
Hi Michael,

The playtest doc is about 90% of the final book, albeit in draft form. There are many rule tweaks & typos that are fixed in the final, as well as art. In terms of topics the playtest does not include Mass Battle, Naval Combat & Blackpowder weapons, Dungeon Adventure Generator, Magic Item Generator, Conversion tips for OSR/5e/Shadowdark, GM Intro, and the Fancy Meeting You Here table (for replacing PCs who die mid dungeon). The playtest will give you a very good idea however of how ToA plays. Hope this helps
Reply
Customer avatar
Michael F January 01, 2025 10:05 am UTC
PURCHASER
Thanks! I'll go pick up the full version then. Looking forward to introducing some players to it. :)
Customer avatar
Catriona M November 11, 2024 10:59 am UTC
PURCHASER
Is the final version going to be open licensed at all?
Reply
Customer avatar
stephen G November 11, 2024 11:01 am UTC
PUBLISHER
Yes the final version is under Creative Commons :)
Customer avatar
Martin F September 22, 2024 1:32 pm UTC
PURCHASER
I will be running a few sessions of this to see if my players enjoy it. Having read over everything I like how the system works. One question I have is about the pregenerated characters. They seem to have various numbers on their weapon charts for Crit. All I found in the rules was that fighters crit on a 19-20 and everyone else on a 20. What are these numbers for CRIT in the weapon charts for?
Reply
Customer avatar
stephen G September 22, 2024 9:13 pm UTC
PUBLISHER
Hi Martin,
Crits cause max damage plus half level (round up, p.77). Those numbers are just the crit total so you don't have to calculate it later. Hope the test sessions go well!
Cheers,
Steve
Customer avatar
Yitzhak M July 04, 2024 7:21 pm UTC
PURCHASER
I liked the Midlands setting material and ToA (has very interesting features and also some flaws), both which I plan to use together with varios tweaks.

I humbly suggest you to reconsider specially the Death Save Rule, whose some reasons I mentioned in my review (part of the effect of the rule in play is evident).
Customer avatar
March 20, 2024 7:50 pm UTC
PURCHASER
Hi there. I’m liking most of what I’m seeing with Tales of Argosa, but I can’t help feeling very strongly that D&D-type demihumans— elves, halflings, slightly problematic dwarves who lust after and can sniff out gold — don’t really belong in an s&s setting. A matter of taste, of course, but to me s&s says humans, with otherworldly elements as present but rare.
Reply
Customer avatar
stephen G March 20, 2024 8:20 pm UTC
PUBLISHER
I agree, the extra races are optional, for those tables that prefer wider variety.
Reply
Customer avatar
Yitzhak M July 04, 2024 6:54 pm UTC
PURCHASER
Even worse, the race rules (save or give in to X) destroy player agency making them mentally ill bizarre beings.
Customer avatar
Brian J March 07, 2024 6:15 am UTC
PURCHASER
Wow! You put other Alpha versions to shame with this Fantastic looking product! The game at a glance looks great, but I will dive into it and update here later.. Keep up the great work!

Reply
Customer avatar
stephen G March 07, 2024 10:21 am UTC
PUBLISHER
Cheers Brian, thanks for the kind words, hope you like it :D
Customer avatar
Steve P February 29, 2024 8:51 am UTC
PURCHASER
This looks great. Couple of things I’d ask you to consider…

1. Perhaps put the Artificer in the variant rules section.
2. Weapon/height restrictions for classes…I see that it is mentioned for the halfling but I didn’t see anything for dwarf. It never makes sense to me that a dwarf could use a two-handed sword (6ft long etc). I would limit halfling melee weapons to d6 damage and dwarf to d8 damage and limit halfling ranged so that longbow, heavy crossbow and javelin are out…for dwarf the same but allow the heavy crossbow.

It’s a bugbear of mine that most systems ignore or hand wave away.
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Product Information
Artist(s)
Pages
249
File Size:
63.88 MB
Format
Original electronic Click for more information
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File Last Updated:
March 08, 2024
This title was added to our catalog on December 31, 2023.