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Tales of Argosa Public Playtest


This is the public playtest PDF for Tales of Argosa! (aka Low Fantasy Gaming 2e).

Tales of Argosa is an Emergent Play Adventure Game inspired by classic sword & sorcery stories, focusing on dangerous wilds, fierce battles, ruinous magic, fabulous treasures, and cosmic weird. Group play and solo friendly.   

249 pages (v5, 8.3.24), bookmarked, hyperlinked, searchable, with index.

◆ Thank you for checking out ToA!

◆ Main Objectives (compared to LFG):

     1. Deadlier

     2. Quicker Combat

     3. Better Support for Solo & Emergent Play

◆ All feedback gratefully received! We are continuing to playtest and tweak. The best way to reach us and other players/GMs is the Low Fantasy Gaming Discord, Reddit, our website (google Pickpocket Press), or comments below.

◆ The PDF is currently 249 or so pages, we have room to add more content. What should be included that isn’t already - let us know your thoughts!

◆ Many Art pieces are final but many are WIP sketches or placeholder, included as examples/inspiration. We hope to commission as many “scene” art pieces as we can.

◆ Deck of Signs (50 card open question oracle) and The Bones (yes/no/fortune 4 dice oracle) are part of the campaign (more on these at our site).  

◆ Licence to be determined (likely Creative Commons, will not be OGL).

◆ Character Sheet and Caverns of Shennog (adventure) also free on DTRPG.

Hope you have fun with it, and thank you for helping to make ToA a crackin' game! :D

Steve, Pickpocket Press, Sydney.


Reviews (3)
Discussions (3)
Customer avatar
March 20, 2024 7:50 pm UTC
Hi there. I’m liking most of what I’m seeing with Tales of Argosa, but I can’t help feeling very strongly that D&D-type demihumans— elves, halflings, slightly problematic dwarves who lust after and can sniff out gold — don’t really belong in an s&s setting. A matter of taste, of course, but to me s&s says humans, with otherworldly elements as present but rare.
Customer avatar
stephen G March 20, 2024 8:20 pm UTC
I agree, the extra races are optional, for those tables that prefer wider variety.
Customer avatar
Brian J March 07, 2024 6:15 am UTC
Wow! You put other Alpha versions to shame with this Fantastic looking product! The game at a glance looks great, but I will dive into it and update here later.. Keep up the great work!

Customer avatar
stephen G March 07, 2024 10:21 am UTC
Cheers Brian, thanks for the kind words, hope you like it :D
Customer avatar
Steve P February 29, 2024 8:51 am UTC
This looks great. Couple of things I’d ask you to consider…

1. Perhaps put the Artificer in the variant rules section.
2. Weapon/height restrictions for classes…I see that it is mentioned for the halfling but I didn’t see anything for dwarf. It never makes sense to me that a dwarf could use a two-handed sword (6ft long etc). I would limit halfling melee weapons to d6 damage and dwarf to d8 damage and limit halfling ranged so that longbow, heavy crossbow and javelin are out…for dwarf the same but allow the heavy crossbow.

It’s a bugbear of mine that most systems ignore or hand wave away.
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Product Information
File Size:
63.88 MB
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File Last Updated:
March 08, 2024
This title was added to our catalog on December 31, 2023.