Rules for daring Sword & Sorcery exploits in the Forbidden Lands
“There is always a way, if the desire be coupled with courage - answered the Cimmerian”
Fallen civilizations to ages past, powerful sorcerers seeking immortality, greedy characters that value gold more than life, ancient and forgotten magic, and certain elements of horror are some of the themes found in a Sword & Sorcery story. Forbidden Lands already shares many of these elements under an Old School Renaissance (OSR) umbrella, where characters are not heroes, but raiders and rogues in a cursed world.
This set of rules introduces elements of High Adventure to the Forbidden Lands, making the characters heroes of tales filled with action and epic deeds of bravery.
It includes an adventure where the player characters find themselves inside a city under siege, infiltrating into an ancient temple and interrupting forgotten rituals; all while trying to steal the relic of the cult of the one-eyed god before the army at the gates storms the city.