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Talisman Adventures Fantasy Roleplaying Game
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Talisman Adventures Fantasy Roleplaying Game

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€21,32

Begin your exploration of the Realm with the Core Rulebook for the Talisman Adventures Fantasy Roleplaying Game! Magical forests, treacherous mountains, deadly dungeons, and more await you between these pages. Begin your adventures as any of ten classes (assassin, druid, minstrel, priest, prophet, scout, sorcerer, thief, warrior, or wizard) and seven ancestries (elf, dwarf, human, ghoul, leywalker, troll, and sprite).

The Talisman Adventures Fantasy Roleplaying Game is a hardcover book divided into two sections: the Player’s Guide and the Game Master’s Guide. In the back of the book, you’ll find Light and Dark Fate tokens, character sheets, and six pre-gen characters. It also includes a short, starting adventure, Death’s Messenger, so that you can jump right into the action.

If you want to be even better prepared for your heroic journey the Talisman Adventures Accessory Pack (Dice & Tokens) is available for purchase. It contains as many Light and Dark Fate Tokens as you could ever need in addition to 3 Talisman Adventures Dice. The special look of the customized Kismet Dice will make it easier for you to see what fate has in store. (Of course you are free to use common six-sided dice of different colors instead.)

The Talisman Adventures Fantasy Roleplaying Game rules are fast-paced, easy to learn, and feature the new 3D6 Adventures rules set. With these rules, the players take the lead and determine the action as their characters explore magical new lands, encounter enigmatic strangers, and do battle against terrible monsters. This book provides a multitude of enemies, strangers, followers, mysterious locations, and magic items to include in your adventures. Forbidden knowledge and fabulous treasures — perhaps even the fabled Talisman of the Great Wizard — await the daring and heroic.

To play this game, you’ll need a few friends, three six-sided dice, 2–4 hours, and your imagination.

Handouts and all additional extras can be found here.

Beginnt eure Reise durch das Reich mit dem Grundregelwerk des Talisman Adventures Fantasy Roleplaying Game! Mystische Wälder, tückische Gebirge, tödliche Verliese und mehr erwarten euch in diesem Buch. Taucht mit einer von sieben Abstammungen (Elf, Zwerg, Mensch, Ghul, Geisterläufer, Troll und Fee) und als eine von zehn Klassen (Assassine, Druide, Barde, Priester, Prophet, Kundschafter, Zauberer, Dieb, Krieger, Magier) in eure Abenteuer ein.

Die Regeln des Talisman Adventures Fantasy Roleplaying Game sind leicht zu lernen, flüssig zu spielen und basieren auf dem neuen 3D6 Adventures Regelsystem. Mit diesen Regeln übernehmen die Spieler die Führung, während ihre Charaktere magische Lande erkunden, rätselhaften Fremden begegnen und grauenhafte Monster bekämpfen. Das Buch enthält eine Vielzahl an Gegnern, Fremden, Gefolgsleuten, Orten und magischen Gegenständen, die ihr in eure Abenteuer integrieren könnt. Verbotenes Wissen und unermessliche Reichtümer und vielleicht sogar der berühmte Talisman des Großen Zauberers erwarten die Mutigen.

Das Core Rulebook des Talisman Adventures Fantasy Roleplaying Game ist aufgeteilt in zwei Abschnitte: den Player’s Guide und den Game Master’s Guide. Im Anhang findet ihr Helle und Dunkle Schicksalsmarker, Charakterbögen und sechs vorgefertigte Charaktere. Mit dem Einstiegsabenteuer Death’s Messenger könnt ihr direkt loslegen.

Um dieses Spiel zu spielen, braucht ihr lediglich drei sechsseitige Würfel, zwei bis vier Stunden Zeit und eine Prise Fantasie.

Es handelt sich um ein englischsprachiges Regelwerk.


 
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Rezensionen (10)
Diskussionen (57)
Customer avatar
David C August 24, 2021 9:05 pm UTC
How do the Druid's Natural Armour and the Sorcerer's Psychic Armour recover? During a short rest like normal armor or at a rate of 1d6 per day like natural armor for strangers and followers?
Customer avatar
Paul G July 16, 2021 8:17 pm UTC
PURCHASER
Has anyone made a roll20 char sheet for this game? Also discord does not work - you need a perma-invite link if possible
Customer avatar
Davide B July 18, 2021 1:51 pm UTC
I made an invite link, it should be permanent. I'm not the server owner so if it's not ok I will remove it.
https://discord.gg/e3eqqYqhuA
Customer avatar
Tim H July 18, 2021 6:32 pm UTC
PURCHASER
I think that's very ok and thanks!
Customer avatar
Paul G July 21, 2021 11:59 am UTC
PURCHASER
it works - thanks
Customer avatar
Remington A June 23, 2021 8:17 pm UTC
PURCHASER
I scrolled through the whole discussion so far and am pretty sure my question has not been posted before, so I'll leave it here if anyone can help.

1. If a great success or better is achieved by a player character in combat, does that fully negate the enemy's action, or does it force the enemy to wait until their turn, giving the character a defense test instead of automatic damage?

2. None of the discord links posted previously seem to be working. Is there a new link I can get to join the discord?
Customer avatar
Tim H June 23, 2021 8:32 pm UTC
PURCHASER
1. Yes, but only 1 action per PC attack. See page 41 under Attack, Melee for Great Success for example (Your opponent does not get an action).
If the Enemy is attacked fewer times than it has actions, though, it will be able to act in the Enemy Action Phase.
Also see page 44, under Enemy Response.

2. Try this one: https://discord.gg/68PAaeNH
(I didn't know invites expired. Or not sure if you can just search for the channel once you're on discord?)
Customer avatar
Steve R June 17, 2021 6:36 am UTC
PURCHASER
Hey there, are there any supplements in the works for this one?
Customer avatar
Tim H June 17, 2021 11:36 am UTC
PURCHASER
Yep! Lots are planned. Here's a good link discussing them: https://icv2.com/articles/news/view/47938/icv2-interview-pegasus-spiele-u-s-studio-editor-tim-huckelbery?utm_source=dlvr.it&utm_medium=facebook
Customer avatar
Steve R June 17, 2021 11:54 am UTC
PURCHASER
I can't wait this looks awesome, thanks for the link!
Customer avatar
Steve R July 03, 2021 12:46 pm UTC
PURCHASER
Me again! Just realised there's no timeframes in the article, are you able to give any rough timeframes for the products or recommend anywhere where I can keep an eye on discussions?

Thanks again!
Customer avatar
Tim H July 03, 2021 4:28 pm UTC
PURCHASER
Right now I would suggest following us on Facebook (https://www.facebook.com/pegasusspieleglobal) or watch our website (https://pegasus-web.com) for announcements. Hopefully as the year goes on and manufacturing and shipping gets more stable we can try posting schedules though. But even then, watch us on FB and on our site for latest news :)
Customer avatar
Steve R July 04, 2021 5:38 am UTC
PURCHASER
Thanks Tim!
Customer avatar
Tim H June 07, 2021 11:38 am UTC
PURCHASER
Hi all, here's the link to the discord page. Great place to find other players and ask rules questions:
https://discord.com/channels/669008875902730260/680636151216078884
Customer avatar
David C June 08, 2021 3:04 pm UTC
I might be doing this wrong, but I think this is a link to the channel that works if you're already in the channel, it doesn't actually invite me in the channel
Customer avatar
Tim H June 08, 2021 3:07 pm UTC
PURCHASER
Hmmm, maybe try this?
https://discord.gg/jVHnxt3C
Customer avatar
David C June 08, 2021 3:17 pm UTC
yes, this works! Thank you
Customer avatar
Tim H June 08, 2021 3:23 pm UTC
PURCHASER
Great! Thanks for letting me know that original link wasn't the correct one too.
Customer avatar
David C June 06, 2021 3:11 am UTC
Some spells don't have a duration, it's usually spells that create something so I assume it's as intended and the thing created doesn't disappear. But is that thing still magical or is it now a mundane object? Can the ice from the Black Ice spell be melted and can it be dispelled with other spells? How about the vegetation you create with Verdant Growth, can it be burned down and can it be dispelled with other spells? If it's dispelled does the vegetation disappear or only the debuff from being inside it?

Also can you link the discord for rules again? The links to it in the other comments aren't accessible to me.
Customer avatar
Ian L June 06, 2021 7:52 pm UTC
PURCHASER
Anything that is created by magic remains magic, so it can be dispelled. This includes effects such as Black Ice and Verdant Growth. However, the effects behave naturally; black ice would melt over time (although not within a combat) and Verdant Growth would eventually wither die.

I'll see about getting Discord links up again.
Customer avatar
Tim H June 07, 2021 11:37 am UTC
PURCHASER
Here's the Discord link

https://discord.com/channels/669008875902730260/680636151216078884
Customer avatar
David C June 08, 2021 3:04 pm UTC
I see, thank you!
Customer avatar
Ed B May 22, 2021 10:49 am UTC
PURCHASER
I am loving the running the game, it is so fluid and great for storytelling. I do have a few quick questions though if anyone could help:

1/ When an enemy responds to a failed attack with a spell does their need to be a roll? My thinking is that no there does not in most instances as the players failure is the enemies opportunity for success. I am also interpreting a standard success as a part of the spell going off but say half damage or duration.

2/ When a PC spellcaster fails at a spell does an enemy get an oppotunity to attack if it is being targeted by the failed spell?

3/ Are there any plans for a dedicated site for providing GM advice, enabling players to share homebrew etc?
Customer avatar
Tim H May 24, 2021 12:00 pm UTC
PURCHASER
Hi Ed! We're discussing the rules questions now.
As for a dedicated site, yes that's something we'd like to do. There's a discord channel that may be useful for you now too:
https://discord.com/channels/669008875902730260/721050042533675029

-Tim
Customer avatar
Ed B May 28, 2021 9:44 pm UTC
PURCHASER
Thanks Tim, I look forward to hearing your reply re the rules questions. I will check out the discord, thanks for the advice.
Customer avatar
Olaf B May 10, 2021 10:07 pm UTC
PURCHASER
This is meant as a comment on the review of Luke A. where he asked if he missed something. Well, yes and no I might say. Concerning the points that you raised:

Setting: it's true that the setting is literally based off of the Talisman boardgame. The history section provides a lot of hints. You might like this or not but there is basically just one major city in the Realm. So it's called "The City". Other features on the map are interpretations of the boardgame as well. It might sound strange but that is how this world works. It's all very magical. I agree with you on the matter of scale concerning the world map. It would be helpful to be able to more precisely measure distances between locations.

Sprites: in the free "Free Stuff" download for TA you'll get some more tables to flesh out your characters. In the section on Sprites you'll learn that they are 0.7 to 1.2 metres tall. So while there are no strict rules on Sprite equipment scaling differently I'd rule out...See more
Customer avatar
Tim H April 26, 2021 1:05 pm UTC
PURCHASER
FYI, there are new free goodies in the Handouts package - a Character Creation supplement and the updated return of Toads and Diamonds!
Plus updates on several other items too.
https://www.drivethrurpg.com/product/332823/Talisman-Adventures-Fantasy-RPG--Handouts?cPath=5806_33306

- Tim

PS - and thanks all for the reviews, and keep 'em coming!
Customer avatar
Tim H May 07, 2021 4:58 pm UTC
PURCHASER
Edit, as Toads and Diamonds is it's own download now!
https://www.drivethrurpg.com/product/355207/Talisman-Adventures--Toads-and-Diamonds?cPath=5806_33306
Customer avatar
Tim H March 16, 2021 7:28 pm UTC
PURCHASER
Call for Errata!

Hi all - we're getting close to wrapping up errata changes for the core book. so please send in any corrections we need to make. Typos are welcome too!

You can email me directly at .huckelbery@pegasus.de.

And please include your name so I can include you in the special thanks section!

-Tim
Customer avatar
lyle B March 16, 2021 12:20 pm UTC
PURCHASER
Hello all

Got another clarification question on combat rules.

It sates that if you get a standard success, the enemy strikes you back. However what happens if you 1 hit the enemy on a standard? do the strike you as they fall, or do you avoid it.

Standard success is you succeeded but something went wrong, so I just want to see how others are handling that.
Customer avatar
Tim H March 16, 2021 2:35 pm UTC
PURCHASER
I've always played that it is simultaneous, but I'm also curious how others play and how it is working in their games.
Tim
Customer avatar
lyle B March 16, 2021 4:01 pm UTC
PURCHASER
Yeah after going through the player attacks again, it makes since to do it simultaneous. Seems to be a balanced decision to also hit the casters in the back when they don't completely succeed. Also forcing them to use more light fate, which is always good.

Thank you for the quick response Tim!
Customer avatar
Tim H March 16, 2021 4:04 pm UTC
PURCHASER
De nada!
Plus I think it's just more fun that way and makes for better stories. Which is really more important than rules :)
Customer avatar
Jarkko R March 18, 2021 11:49 am UTC
PURCHASER
I can't remember this absolutely, but a quick glance at the rules seems to indicate, that it is not "hardcoded" to the rules, that the attack roll / attack means just one swing (like some systems do), which also makes sense, because the enemy attack is also abstracted to the player's roll.

If that's the case, it only makes sense that during the exchange there might be an opportunity for the enemy to damage you too. It's not like two swords swing in the air simultaneously and hit each other at the same time. So if it supports both the balance AND the immersion, it's a win-win!
Customer avatar
Ian L March 24, 2021 2:47 pm UTC
PURCHASER
My intent was that an attack roll is an exchange of blows. It might be a single swing each, or several jabs or swings depending on the circumstances. Combat tends to be very fluid in that regard. Sometimes opponents circles each other looking for the perfect time to strike, while other times they are on top of each other wailing away. This is also represented by one of the possible effects for a standard success or failure in ranged combat being that you use additional ammo.
Customer avatar
lyle B March 02, 2021 3:51 pm UTC
PURCHASER
Love the system, just would like some clarity on equipment. Mainly involving the shield/helm:
What are some suggestions for different makes of shields/helms and how much would they cost and absorb before breaking?

I can make some different types up, but there is not enough information to go off of to do that and be confident in it.

Just would like some examples with cost, etc

Thank you!
Customer avatar
lyle B March 08, 2021 3:25 am UTC
PURCHASER
I would also like some Clarification on Spellcasting Focus.
If you have the spellcasting skill you can cast any spell, but if you cast a spell of your focus do you just add +2 like everything else?
Customer avatar
Ian L March 08, 2021 2:11 pm UTC
PURCHASER
That is correct. You can use the Spellcasting skill to cast any spell from a scroll or as a granted spell. But you can only learn and memorize spells if you have the spellcasting special ability, so usually if you are a Wizard, Sorcerer, Druid, etc. If you have a spell casting focus then you get a +2 when casting spells of that school.
Customer avatar
Tim H March 08, 2021 2:22 pm UTC
PURCHASER
Good questions. We'll be adding lots of new gear in supplement books, but some GM guidance on creating new gear items could be a fun thing to include. In the meantime, maybe folks here could offer their own creations to add to the game?
Customer avatar
Ian L March 08, 2021 3:32 pm UTC
PURCHASER
As to helms and shields, the rules for when they/ break are in the core rulebook. Making different types would be easy enough. You could have helms and shields that would absorb extra hits Maybe 20-25 gold extra? There are also magical helms and shields listed in the core book. Ultimately, it's your game, so set the price what you think works for your campaign or adventure. As Tim said, rules for making master-crafted helms and shields and the like will show up in future supplements.
Customer avatar
lyle B March 09, 2021 9:03 pm UTC
PURCHASER
Ah ok thank you very much for clarifying the spellcasting ability.

Also thank you for the advice if I think I understand you correctly I can just follow the armor chart and have shields to match.

I'll work on it, but thank you both very much and I'm looking forward to more material!
Customer avatar
Tim H March 09, 2021 9:21 pm UTC
PURCHASER
Glad to help and thanks for playing!
Customer avatar
Gustavo N February 10, 2021 2:14 am UTC
I assume this PDF book will be updated anytime there's a correction/update/errata.

But for those of us who bought the book only, will there be a file or document available with said updates?
So far I've purchased this (printed) book in Miniature Market, unless there's a discount I don't plan to purchase this PDF only to have it duplicated (though it'd be nice for the search feature), hence my concern on keeping the book up to date.

Thanks!
Customer avatar
Tim H February 10, 2021 1:25 pm UTC
PURCHASER
Yes, the PDF here automatically updates whenever we change it in any way.

We'll definitely do a change log so you can see what updates in terms of rules and other mechanical things that aren't typos and the like. So please send in anything you notice, especially the "typos and the like" as those are always easy to miss! I'm at (my first name).huckelbery@pegasus.de for this.

I imagine I'll post that here plus on the discord channel. Will that work ok for all?

Tim
Customer avatar
Gustavo N February 11, 2021 12:22 am UTC
Most definitely, thank you Tim!
Customer avatar
Regényi M January 25, 2021 5:03 am UTC
PURCHASER
Okay, I have yet 2 rules questions!

1. The Leywalkers soulrune ability: He can cast a spell,which is tattooed on him. Thats all right, but how does he do that? He does not have the spellcasting skill, nor does he have any spell points, right? So he just makes a test without any skill?

2. Rerolling the Kismet Die: Can you reroll the Kismet die? (For a Light Fate) If the answer is yes, what happens when the player rolls a 1 on the Kismet Die and decide to reroll it? Does the GM get the Dark Fate or not?

3. Is Craft or Strength only used when determining the damage modifyers?

Thanks in advance!
Customer avatar
Ian L January 25, 2021 3:30 pm UTC
PURCHASER
1. The Leywalkers soulrune ability: He can cast a spell,which is tattooed on him. Thats all right, but how does he do that? He does not have the spellcasting skill, nor does he have any spell points, right? So he just makes a test without any skill?

Answer: First, one of the backgrounds for the Leywalker grants the spellcasting skill. Second, you get two freebie skills of your choice during character creation. This is an excellent time to take spellcasting if you want it. And finally, the leywalker soulrune is essentially a granted spell (although it does not count toward your maximum number of granted spells) and you would use the rules for casting Granted Spells on page 121.

2. Rerolling the Kismet Die: Can you reroll the Kismet die? (For a Light Fate) If the answer is yes, what happens when the player rolls a 1 on the Kismet Die and decide to reroll it? Does the GM get the Dark Fate or not?

Answer: Yes, you can use Light Fate to re-roll the Kismet Die. Any die you re-roll...See more
Customer avatar
Regényi M January 22, 2021 10:20 am UTC
PURCHASER
Is there any way to report typos/issues with the pdf?
Customer avatar
Tim H January 22, 2021 12:51 pm UTC
PURCHASER
Yes and thanks in advance!
You can email them directly to me at (my first name).huckelbery@pegasus.de
We'll get them corrected in the pdf and future printings of the physical book.
-Tim
Customer avatar
Daniel Z January 21, 2021 12:57 pm UTC
PURCHASER
"Incorporeal" states that creatures with that trait are affected by spells normally, I am just having a hard time imagining spells like "gust of wind" knocking down a ghost ... are there any thoughts about how different kind of spells might affect ghosts or not?
Customer avatar
Regényi M January 22, 2021 10:19 am UTC
PURCHASER
Well, it is not an ordinary wind. It is magical, which means it affects ghosts.
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Dieses Produkt wurde am October 20, 2020 in unseren Katalog aufgenommen.
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