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Talisman Adventures Fantasy Roleplaying Game

Talisman Adventures Fantasy Roleplaying Game

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€20,91

Begin your exploration of the Realm with the Core Rulebook for the Talisman Adventures Fantasy Roleplaying Game! Magical forests, treacherous mountains, deadly dungeons, and more await you between these pages. Begin your adventures as any of ten classes (assassin, druid, minstrel, priest, prophet, scout, sorcerer, thief, warrior, or wizard) and seven ancestries (elf, dwarf, human, ghoul, leywalker, troll, and sprite).

The Talisman Adventures Fantasy Roleplaying Game is a hardcover book divided into two sections: the Player’s Guide and the Game Master’s Guide. In the back of the book, you’ll find Light and Dark Fate tokens, character sheets, and six pre-gen characters. It also includes a short, starting adventure, Death’s Messenger, so that you can jump right into the action.

If you want to be even better prepared for your heroic journey the Talisman Adventures Accessory Pack (Dice & Tokens) is available for purchase. It contains as many Light and Dark Fate Tokens as you could ever need in addition to 3 Talisman Adventures Dice. The special look of the customized Kismet Dice will make it easier for you to see what fate has in store. (Of course you are free to use common six-sided dice of different colors instead.)

The Talisman Adventures Fantasy Roleplaying Game rules are fast-paced, easy to learn, and feature the new 3D6 Adventures rules set. With these rules, the players take the lead and determine the action as their characters explore magical new lands, encounter enigmatic strangers, and do battle against terrible monsters. This book provides a multitude of enemies, strangers, followers, mysterious locations, and magic items to include in your adventures. Forbidden knowledge and fabulous treasures — perhaps even the fabled Talisman of the Great Wizard — await the daring and heroic.

To play this game, you’ll need a few friends, three six-sided dice, 2–4 hours, and your imagination.

Handouts and all additional extras can be found here.

Beginnt eure Reise durch das Reich mit dem Grundregelwerk des Talisman Adventures Fantasy Roleplaying Game! Mystische Wälder, tückische Gebirge, tödliche Verliese und mehr erwarten euch in diesem Buch. Taucht mit einer von sieben Abstammungen (Elf, Zwerg, Mensch, Ghul, Geisterläufer, Troll und Fee) und als eine von zehn Klassen (Assassine, Druide, Barde, Priester, Prophet, Kundschafter, Zauberer, Dieb, Krieger, Magier) in eure Abenteuer ein.

Die Regeln des Talisman Adventures Fantasy Roleplaying Game sind leicht zu lernen, flüssig zu spielen und basieren auf dem neuen 3D6 Adventures Regelsystem. Mit diesen Regeln übernehmen die Spieler die Führung, während ihre Charaktere magische Lande erkunden, rätselhaften Fremden begegnen und grauenhafte Monster bekämpfen. Das Buch enthält eine Vielzahl an Gegnern, Fremden, Gefolgsleuten, Orten und magischen Gegenständen, die ihr in eure Abenteuer integrieren könnt. Verbotenes Wissen und unermessliche Reichtümer und vielleicht sogar der berühmte Talisman des Großen Zauberers erwarten die Mutigen.

Das Core Rulebook des Talisman Adventures Fantasy Roleplaying Game ist aufgeteilt in zwei Abschnitte: den Player’s Guide und den Game Master’s Guide. Im Anhang findet ihr Helle und Dunkle Schicksalsmarker, Charakterbögen und sechs vorgefertigte Charaktere. Mit dem Einstiegsabenteuer Death’s Messenger könnt ihr direkt loslegen.

Um dieses Spiel zu spielen, braucht ihr lediglich drei sechsseitige Würfel, zwei bis vier Stunden Zeit und eine Prise Fantasie.

Es handelt sich um ein englischsprachiges Regelwerk.

 
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Reviews (5)
Discussions (31)
Customer avatar
Wayne R December 01, 2020 3:39 pm UTC
PURCHASER
Is how to calculate the value to use for "physical damage modifier" actually called out anywhere? I've searched the PDF and I can't find one. I mean, I can work it out from the Pre-Gens that it is just the Strength value, but it seems odd to not specify this? Additionally, is the value used just always the Strength value, even for Bows etc? Or does it use the most appropriate aspect for the action, Eg. Agility (Ranged) or Brawn (Melee)? Cheers!
Customer avatar
Tim H December 01, 2020 4:19 pm UTC
PURCHASER
Hi Wayne! It's indeed Strength for melee and ranged combat (and most spell attacks too). See page 49, "Strength is your overall physical prowess; it’s used
for determining physical damage inflicted" and also in the Strength header, plus p39 under Inflicting Damage (especially in the example). We'll see about clarifying this in the FAQ and in the next printing.

It's always attribute values though (like Strength for physical damage); aspect values are usually used to improve your chances on a test. To use aspects for both test and damage inflicted could be an interesting house rule though.
Customer avatar
Wayne R December 01, 2020 5:51 pm UTC
PURCHASER
Thanks for the clarifications. I think it's just those statements are rather conversational, whereas later all the other derived values are given a dedicated line or two on how to generate them. I'm really enjoying the system so far though, I can really see it flying at the table. Also while I'm here, please allow the guy below who created a System Module for this system on Foundry VTT to share it! It's the only way a lot of people can actually game these days and people still need to buy your core book to use it. Thanks!
Customer avatar
Paul G November 25, 2020 9:30 pm UTC
PURCHASER
Can I ask why the PDF book is 600 pages, seems it starts again after page 302
Customer avatar
Tim H November 25, 2020 10:01 pm UTC
PURCHASER
Um, so you got twice the value? :)
Sorry folks, I'll work to get this fixed ASAP.
Customer avatar
Peter L November 26, 2020 7:31 pm UTC
PURCHASER
Same here.
Customer avatar
Tim H November 26, 2020 7:35 pm UTC
PURCHASER
Current one should be back to 302 pages. Let us know if it's faster too; we tried it out on some Apple platforms and seemed much better.
Customer avatar
Ben T November 18, 2020 2:14 pm UTC
PURCHASER
The Sorcerer is Confusing, it says I have to chose between having a familer at al and psychic attack, but in the abilities it does not say to chose between them and the sorcerer advance moves all assume I have a familer Do I have both, or can I pick only one? Can I ever pick the other?
Customer avatar
Ian L November 18, 2020 10:33 pm UTC
PURCHASER
Sorcerer is an unusual in that you have to pick between core features (either psychic attack or familiar). As wil all special abilities, you can pick up the other one later s you advance in level.

In order to use any of your advanced special abilities that interact with familiars you will need to first pick up the familiar special ability.

I hope this answers your question.

Customer avatar
Ben T November 19, 2020 2:22 am UTC
PURCHASER
Alright, that makes sense. I was afraid it would have to be like the "You cannot have both x and y, pick only one" choices you make for most class features
Customer avatar
Ben T November 18, 2020 9:51 am UTC
PURCHASER
Love this, this shocked me to how good this really is. Are there plans for new products with more ancestries and classes? There is so much material in Talisman that can be used for both!

Also, while I am sure it can be jury-rigged, there is currently no item for Sacred Scrolls for Prophets
Customer avatar
Ian L November 18, 2020 10:34 pm UTC
PURCHASER
There will definitely be a more classses and ancestries coming in future supplements.

Very happy to hear that you're enjoying the book! Make sure to leave us a review!
Customer avatar
Ian L November 18, 2020 10:43 pm UTC
PURCHASER
Sacred scrolls were meant to be the "spell book" for Prophets. It appears that prayer book got left in accidentally. You can either make the change or do something fun with it. =)
Customer avatar
Ben T November 23, 2020 12:27 pm UTC
PURCHASER
Left a glowing review. I do hope you might add it in like the Gnome!
Customer avatar
Tim H November 23, 2020 1:11 pm UTC
PURCHASER
Thanks Ben! Reviews are very much appreciated.
Customer avatar
Peter L November 16, 2020 6:04 pm UTC
PURCHASER
New pdf is still very slow to load on iOS (books)
Customer avatar
Tim H November 16, 2020 6:19 pm UTC
PURCHASER
Ouch. Ok, I'll try some other tricks. Thanks for the feedback Peter!
Customer avatar
Peter L November 16, 2020 7:39 pm UTC
PURCHASER
No problem:)

I’ll just take a hardback for my completely invaluable feedback!

;)
Customer avatar
Peter L November 24, 2020 6:39 pm UTC
PURCHASER
Hate to be a broken record.... but.. new PDF is still slow on iPad books.
Customer avatar
Tim H November 24, 2020 6:54 pm UTC
PURCHASER
I'll follow up with the folks who tested it here. I only pushed up the new version as they said it was a lot faster.
Customer avatar
Jason C November 16, 2020 2:08 am UTC
PURCHASER
If we purchase the pdf now, can we re-download it once the errata and fixes are done?
Customer avatar
Tim H November 16, 2020 1:09 pm UTC
PURCHASER
You bet!
Customer avatar
Jason C November 16, 2020 4:04 pm UTC
PURCHASER
Awesome! Thank you!
Customer avatar
Ian L November 18, 2020 10:37 pm UTC
PURCHASER
I believe you receive an email notification when changes have been made.
Customer avatar
Matthew H November 14, 2020 12:35 pm UTC
PURCHASER
Very slow on iBooks on my iPad.
Customer avatar
Tim H November 16, 2020 1:11 pm UTC
PURCHASER
Thanks Matthew. We should be uploading a new version (no actual changes, just a hopefully better one for viewing) soon.
Then we'll get to adding errata and fixing typos :)
-Tim
Customer avatar
Paul B November 12, 2020 8:33 am UTC
PURCHASER
The Dwarf Background Townsmith provides access to a Gnome Follower, but there is no Gnome Follower — it should be on page 168 after Familiar Spirit and before Good Acolyte, I assume!
Customer avatar
Tim H November 12, 2020 11:00 am UTC
PURCHASER
Yes, that's something we'll address in the FAQ and the updated pdf. But feel free to make up your own using the Follower creation rules for now!

-Tim
Customer avatar
William H November 10, 2020 1:03 pm UTC
PURCHASER
Is there an errata sheet? I've found one contradiction already... Equipment chapter p117 lists spellbooks/prayerbooks/runes as 3 gold; page 119 §Inscribing Spells lists 20 gold for materials alone.

likewise, several references to a difficulty level of Difficult exist; it appears it should be challenging, instead.

I'll note on the speed: the version I downloaded (4 Nov) is working just fine on my Likebook Alita eInk tablet in the default PDF reader built into the custom android shell.
Customer avatar
Ian L November 10, 2020 5:39 pm UTC
PURCHASER
Thanks for the catches. You're right that the spellbook cost was an error. Spellbooks should have been removed from the equipment list. You could use that 3 gold cost for a blank book, but not magically prepared.

I'll do a check for the improper difficulty listings.

We will be doing an errata as well as making fixes to the PDF.
Customer avatar
William H November 17, 2020 9:38 pm UTC
PURCHASER
Is there a better place than the comments here to submit candidate errata?
Customer avatar
Tim H November 17, 2020 9:43 pm UTC
PURCHASER
You can email us directly at (my first name).huckelbery@pegasus.de
And thanks!
Customer avatar
Peter L November 09, 2020 10:16 am UTC
PURCHASER
Please Update the PDF. It is almost unreadable on a tablet due to how clunky and slow it is.
Customer avatar
Tim H November 09, 2020 11:15 am UTC
PURCHASER
We're working on it - can you also let us know what OS you're using?
Customer avatar
Peter L November 09, 2020 2:48 pm UTC
PURCHASER
You Betcha!
Tried it on ios(Ipad) using books and ebook reader.
Tried it on windows using foxit and sumatra pdf.

It is slow on everything, but less so in Sumatra pdf.
Customer avatar
Tim H November 09, 2020 3:03 pm UTC
PURCHASER
Thanks Peter! Is it also slow in Adobe?
Customer avatar
Peter L November 09, 2020 3:50 pm UTC
PURCHASER
It's not fast. That's for certain:-) A bit better than foxit, but still with some stuttering.
Customer avatar
Tony B November 11, 2020 1:39 am UTC
PURCHASER
Tried it first with Adobe on Android was very slow to load. Using Adobe in Windows 10 also quite slow. But quite beautiful.
Customer avatar
Peter L November 11, 2020 9:36 pm UTC
PURCHASER
You are more than welcome to mail me, if you need more info BTW :)
Customer avatar
Tim H November 11, 2020 9:59 pm UTC
PURCHASER
Thanks! Hopefully new one gets uploaded soon; you'll all get message when that happens. So let us know if it works better then!
Tim
Customer avatar
Justin S November 08, 2020 9:28 am UTC
PURCHASER
I'd like to know if it's ok to create audio/video content concerning its rules for private use, like using it to teach people who are interested in playing a game of this that I'm going to run. What about making rules vids public like Don't Stop Thinking's videos about DnD? Is there an NDA for this rulebook? I'm quite interested and invested in the lore and the system, and I want more people to know about this.
Customer avatar
Tim H November 09, 2020 11:23 am UTC
PURCHASER
It's certainly ok to make content to show off the game to players, like the ones the How to Be Great GM has done (https://www.youtube.com/watch?v=mjHQe8Bg8nY, https://www.youtube.com/watch?v=ZmALsmdIbvg, https://www.youtube.com/watch?v=QvtSdDQ4G6A). You don't need an NDA to do game reviews though, and it's ok to show off portions of a work as part of a review. If you have specific questions about doing a promotional work, you can email me at (myfirstname).huckelbery@pegasus.de.
Customer avatar
Justin S November 09, 2020 12:26 pm UTC
PURCHASER
Ah I was thinking of videos like this: https://www.youtube.com/watch?v=j492O6w9BCw to show interested players what exactly a class or race can accomplish, or what they are capable of. Of course, only basics per class will be covered, just like in the video example so as not to spoil the whole point of buying the book.
Customer avatar
Tim H November 09, 2020 2:30 pm UTC
PURCHASER
I don't see any problems. If you want, send me a script and I can check it over. What you're proposing seems like a very useful thing for players. A review covering things like that here could also be very helpful too!
Tim
Customer avatar
Zachary F November 07, 2020 8:11 pm UTC
PURCHASER
I use Acrobat Reader and the PDF is extremely clunky and laggy.
Customer avatar
Tim H November 09, 2020 11:15 am UTC
PURCHASER
Hi Zach - can you let us know what OS and platform you're reading it on?
Customer avatar
Zachary F November 12, 2020 3:00 pm UTC
PURCHASER
Hey,

I am viewing it on my Desktop. Windows 10.

Haven't tried ipad yet.
Customer avatar
Tim H November 13, 2020 2:33 am UTC
PURCHASER
Thanks Zachary!
Tim
Customer avatar
Charles J November 05, 2020 12:37 am UTC
I own another product from this publisher—a game I quite like—but the English translation is irritatingly bad. How good is the English translation of this product?
Customer avatar
Tim H November 05, 2020 5:15 pm UTC
PURCHASER
It was all designed and written in English, so hopefully pretty good :)
Customer avatar
Peter L November 05, 2020 9:37 pm UTC
PURCHASER
It is completely fine:-)
Customer avatar
Christoph F November 04, 2020 9:44 am UTC
PURCHASER
I have the Quickstart so maybee my rules are not up to date but I have a question. What happens to a Spell that you burn?

It's clear that you loose it from memory, but does it really disapeer from your spellbook (it stats that you have to RELEARN and memorize it again)? This seems strange and extreme, but if you only loose it from memory than what is the advantage of the "Enduring" Spell?
Customer avatar
Ian L November 06, 2020 10:49 pm UTC
PURCHASER
A burned spell is just lost from memory. You can re-learn it by spending an hour studying your spellbook.
An Enduring spell has two advantages.
1) It automatically restores after a long rest so you don't need to spend another hour.
2) You don't need to have access to your spellbook. It's back after a long rest.

If you want to make Enduring a little more useful, have the spell restore after a short rest.
Customer avatar
Steve R November 02, 2020 5:28 am UTC
PURCHASER
Random question and I'm not sure if this is the correct spot to ask, are there any plans to make this available on Fantasy Grounds?

I do a lot of my roleplaying online now so that would be really handy.
Customer avatar
Wayne R November 03, 2020 9:37 pm UTC
PURCHASER
Or a roll20 character sheet?
Customer avatar
stevan R November 06, 2020 8:47 am UTC
PURCHASER
I have created a sheet for Foundry VTT and contacted Pegasus about it.
It does not contain any copyrighted text from the books thou.
you can see the preview here
https://www.youtube.com/watch?v=-gWW9iUVl78
Customer avatar
Steve R November 06, 2020 11:33 pm UTC
PURCHASER
You confused me then, I had to do a double-take as I thought I was talking to myself :D

It looks pretty good. I'm not familiar with Foundry VTT, is it a free platform? I have a bit of a vested interest in Fantasy Grounds as I've already purchased the software and do my current gaming on it.
Customer avatar
Justin S November 08, 2020 9:29 am UTC
PURCHASER
Sadly, there is no such supported character sheets for Talisman Adventures on Roll20. I had to take a 1 hour refresher lesson in HTML and CSS to get a barebones character sheet working in Roll20.
Customer avatar
Steve R November 09, 2020 8:36 am UTC
PURCHASER
I guess my question is more to the owners of this RPG line on whether there are any intentions to create a product for Fantasy Grounds?
Customer avatar
Stacie W November 10, 2020 12:47 am UTC
PURCHASER
Foundry VTT is one that has a license that can be purchased for $50.
Customer avatar
Steve R November 12, 2020 6:28 am UTC
PURCHASER
Thanks Stacie, I'll bare it in mind as a backup. Since I haven't heard back from the developers I'm going to guess there's no plans for Fantasy Grounds.
Customer avatar
Tim H November 12, 2020 10:56 am UTC
PURCHASER
I wouldn't rule it out just yet Steve. Online support is a big part of our game plan.
-Tim
Customer avatar
Steve R November 13, 2020 9:08 am UTC
PURCHASER
Thanks Tim, fingers crossed!

By the way are you the same Tim who used to work on the Warhammer RPGs for Fantasy Flight Games?
Customer avatar
Tim H November 13, 2020 2:36 pm UTC
PURCHASER
Yep! Now with Pegasus Spiele.
Customer avatar
Steve R November 14, 2020 9:54 am UTC
PURCHASER
Nice, loved your work with the 40K Franchise, glad to see you on this project!
Customer avatar
Wayne R November 30, 2020 7:42 pm UTC
PURCHASER
Hi Steven. I recently bought Foundry VTT and was wondering if you'd share this module?
Customer avatar
Wayne R December 01, 2020 8:57 am UTC
PURCHASER
Tim H, can you elaborate on if Pegasus Spiele have got back to stevan R regarding his Foundry VTT Module? Like most people I can't play in person at the moment, so am reluctant to purchase products not supporting VTT's. Cheers!
Customer avatar
Tim H December 01, 2020 2:22 pm UTC
PURCHASER
I am awaiting a reply still. So long as all this is a free fan project though I don't see any issues. If any come up I'll let everyone know :)
Customer avatar
Anton R October 31, 2020 8:11 am UTC
Great game!
But I can't figure out how the armor works. Is it additional life? Or reduces damage? And how does armor wear work, can you explain in more detail?
Customer avatar
Arthur R October 31, 2020 1:01 pm UTC
PURCHASER
Pages 46 & 47: Armor reduces damage with every hit, but loses 1 point of effectiveness each time. Shields can be sacrificed to avoid damage, you have to make this choice before the GM rolls damage. Helms can also be sacrificed, but only when the damage would reduce you to 0 Life.
Customer avatar
Anton R October 31, 2020 2:50 pm UTC
This means that if I use plate (15 ap), then it will reduce the damage from the first attack by 15, from the second by 14 and so on, marking each time "/". And for the first time in battle, they lose 1 AP before repairing "X". It's true?
Customer avatar
R Brian S November 01, 2020 6:45 am UTC
PURCHASER
If I understand the rules correctly it is more like this:

You have Plate with 15 AP. You take a Single hit of say 5 damage at the start of a fight, you mark one "X" for it the first point it absorbs in the encounter, then 4 more "/" marks for the other 4 damage.
You then later take another hit for 5, and you mark 5 more "/" as the armor absorbs that damage.
Then you take a third hit for say 7. You mark 5 more "/" indicating your armor absorbed that damage, then the remaining 2 points actually come out of your Life.
Any further hits that combat, come from your Life as your armor has done all it can for you that fight.

If you take a short rest, you can Refit the armor, and all of the "/" are removed, leaving you with Plate armor that can reduce 14 points worth of damage, as the one "X" does not leave.

That "X" can be Repaired, with an armor kit, and time, but that is more involved. Otherwise,...See more
Customer avatar
Anton R November 03, 2020 6:45 am UTC
U r so helpful, thanks a lot!
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302
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