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2018 BAMFsie Award Winning...


It's the 1920s Prohibition era in the United States. Alcohol is illegal. Organized crime grows at an unprecedented rate as gangsters get rich selling hooch to a thirsty populace. Law enforcement struggles to keep up with an understaffed and underfunded Bureau of Prohibition.

You are one of a handful of people who have been gifted with super-powers!

Will you use your abilities to build a criminal empire as a super-powered gangster? Or will you focus your powers to serve the law and bring these criminals to justice?

All-in-One Game

This is an all-in-one game book with full rules for players and GMs. Character creation. Full rules. GM guidelines. Setting information and several backdrop cities. NPCs. Story Ideas. And more!

This game uses decks of playing cards rather than dice. Each player and the GM uses their own deck of standard playing cards with two jokers. 

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Reviews (5)
Discussions (4)
Customer avatar
John C September 12, 2023 6:52 pm UTC
Could this and the other Capers games be played *without* super powers? In short, I’m asking if the game system is robust enough to model a 1920’s game of heroic action (think Indiana Jones; yes, I know he’s in the 1930’s) or does it fall flat unless the action is superheroic.
Customer avatar
Craig C September 12, 2023 7:42 pm UTC
The core rules includes info on playing what's called an Exceptional, which are tougher and have some cool abilities, but don't have superpowers. Normal people are called Regulars, and they're weaker, easier to hurt/kill. The game system uses six traits and about 20 skills and supports task resolution for all sorts of things. Superpowers are just one part of it.

(In fact, the superpowers are more "street level" anyways, so it's not indestructible people and mind controlling whole neighborhoods or anything like that.)

Noir and Offworld have monster stuff. Covert has chase rules and gadgets.
Customer avatar
John C September 28, 2023 7:24 am UTC
Superb! Thank you! I just pledged for this and all the other titles via the current Capers Kickstarter.
Customer avatar
Heath W August 19, 2021 6:00 pm UTC
I bought the deluxe hardback, so can't review here, and I haven't played it yet, but I will say this looks to be great supers system where I finally get to use my classy deck of cards.

The rules are quite simple (using a push your luck mechanism, giving the player some say if they'd find a "success, but..." acceptable), but pack enough crunch to satisfy most. Sadly, the 1920s just ain't my bag, baby, eben in this awesome alternate world. So it's fortunate there are also 40s Noire, and 60s Spy supplements which better fit the level of tech I want to play in. There's another supplement about CAPES IN SPAAAAACE, which looks interesting but haven't picked up yet.

Regardless of setting, you'll get a heap of history and mission starts, and interesting people to meet and pummel, alternate realities to this alternate history, and robots!

If you're deciding on the standard colour here or deluxe, go for the deluxe. Not only is the colour richer (comparing the deluxe core...See more
Customer avatar
Sharene G November 19, 2018 3:23 pm UTC
If you haven't had a chance to play any of these games, you won't regret picking them up!
Customer avatar
Michael T October 05, 2018 9:43 pm UTC
Large sample not working. :(
Customer avatar
Phillip P October 05, 2018 10:13 pm UTC
Clicking on the full size preview for the Capers RPG gives the following error message "The requested URL /pdf_previews/246744-sample.pdf was not found on this server."
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Product Information
Gold seller
File Size:
59.29 MB
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File Last Updated:
December 29, 2022
This title was added to our catalog on October 05, 2018.
NerdBurger Games
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