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Pax Cthuliana

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London, 1927... A sinister discovery is about to unveil itself in your dreams... an untold secret that will disturb the soul of even the most resilient investigator... The slumber of Cthulhu will soon come to an end…as will humanity.

This scenario is unlike anything you’ve ever played before. This is no scenario where it takes hours before the terror unleash; from the very beginning, the investigators are thrown against ultimate, cosmic evil.

Through investigation, puzzle solving, time travel, knowledge of the Mythos, situational music, timed events and horrible scenes, the players will experience an interactive and unique scenario – an epic adventure playable in one gaming night.

Pax Cthuliana is a unique scenario designed for experienced players only.

The scenario may be played as a standalone event, or incorporated into an ongoing campaign.

With optional Extended Scenes and several possible endings, Pax Cthuliana may take different routes each time. Prepare your players for something unique.

PRODUCTS BY TWO STARVING GNOLLS:

Pax Cthuliana ; ;Pax Cthuliana Handouts ; ;Pax Cthuliana Soundtrack

Other titles published by ;NEVR:

Insight Fantasy Core Rules ; ;Insight Fantasy GM's Compendium ; ; ;Insight RPG System Core Rulebook ; ; ;Raging Seas ; ; ;Wild West: Insight RPG System Add-on ; ; ;Troll Shield ; ;

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Rezensionen (1)
Diskussionen (9)
Customer avatar
Manuel L September 23, 2020 4:19 pm UTC
From my reading through of it, it appears the suggested clue in Handout #12 does not actually exist. Please can you clarify?

I see the Yellow Sign on the second column, about one quarter of the way up on the right-hand side, but I cannot see the associated engram that the module suggests is right next to it.
Reply
Customer avatar
Jarle H September 23, 2020 7:14 pm UTC
PURCHASER
Hello Manny and thanks for your question!
Right below the Yellow Sign, you’ll find the “sun” symbol.
Customer avatar
Mikael B August 06, 2019 9:46 am UTC
PURCHASER
Just bought the scenario and planning to run it next week. One thing that I can't get a grip on, though. Where and when will the characters find the puzzle pieces? I know one is at the flat and one is on display at the museum (are they supposed to steal it?), but where are the others?
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Customer avatar
Jarle H August 06, 2019 2:53 pm UTC
PURCHASER
***MAJOR SPOILERS BELOW***
Hi, Mikael!

Here follows a clarification on the use of the Puzzle Pieces. Major spoilers included; do not read if you intend to be a player of the scenario, only if you're planning on running it!

To clarify the use of the Puzzle pieces:

At the very end of the scenario, all investigators stand in a circle and hold hands while Megan “Angel” Schneider performs the ritual to renew the powerful Sigil to ward off Cthulhu. For the ritual to work, they must have pieced together the Sigil puzzle correctly. As such, the Sigil, with all its puzzle pieces, is a meta-game concept meant to illustrate their endeavors trying to discover the right patterns of symbols for the ritual to work.

The puzzle pieces are a puzzle for the players to solve, not the investigators. As such, there are no puzzle pieces atop St. Paul’s at any time; the pieces only represent the investigators efforts to find and combine the right symbols for the ritual...See more
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Customer avatar
Mikael B August 08, 2019 7:22 am UTC
PURCHASER
Hi Jarle,

Thanks for the fast answer. Knowing my players, I'd better let them find the five small pieces. Finding two actual pieces and then being told that the pieces are actually just a meta-game concept, will frustrate them to no end and might throw them of completely.

And I have already made actual pieces of clay for them to find. :)
Customer avatar
Bob B June 27, 2018 10:42 am UTC
PURCHASER
Hi Guys, cracking scenario and I'm planning to run it shortly. One quick question: the rules refer to a version of John Doe's 'chant' as being available for download via DriveThru. I can't see it there and as I'm a rubbish actor would prefer not to do it myself!! Is it available anywhere. Not a big deal if not I'm sure I can Summon someone and Compel them to say it for me!!
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Customer avatar
Even V. R June 27, 2018 11:37 am UTC
PUBLISHER
They are included in the soundtrack, but you can download the files here: https://bit.ly/2txCAaL
Customer avatar
Jarle H June 26, 2018 8:12 pm UTC
PURCHASER
Hello again, David! Personally, my favorite Mythos stories to read and write are set in the 20s, reflecting Lovecraft’s own stories and real life. Adding to this, I like the low-technology of the era while playing in said period, as the investigator needs to consult libraries, scholars and mystics to gather clues, as Google, smartphones etc. are not available.
For this specific scenario, Pax Cthuliana, I’ve chosen the year 1927. As you point out, it could easily be moved to any year in the era, like 1928. The historical accuracy is already a bit of (as explained in the “Facts & Fiction” section), so feel free to set the year to your preference.
Customer avatar
David M June 26, 2018 8:04 am UTC
PURCHASER
Is there any reason it is set in 1927, seems you could move it to almost any time, however if it was set in January 1928 it would tie in nice with historic events.
Customer avatar
Jarle H January 15, 2018 9:09 pm UTC
PURCHASER
Hello David and thanks for your comment!

The goals at the intro is just a short preamble for the GM to know what this scene is about – what the investigators should learn. The goal for Clue Scene 1 reads “To consult the Necronomicon at relevant places and learn who has been consulting the book during the last two years”.

The ending of the chapter reads “When the investigators have the symbol on page 48 and the relevant information about Crowley and Schneider, there is no more information to be gained from Benedict Simon or the Necronomicon.”

As such, there is a coherence between those two paragraphs, and the GM should see them fulfilled. Suggestions for how he does it or how the scene may unfold, is detailed in the scene/chapter. Different investigators may take different approach – so may Simon also. The important thing is that the investigator leaves with the necessary information. If this is given in response to questions, given freely by Simon during small...See more
Customer avatar
David M January 15, 2018 12:03 pm UTC
PURCHASER
You might want to update the goals of Clue Scene 1 in the PDF, to mention the lead to "Angel" specifically, as this is a pretty important clue, miss this and the plot is completely derailed. Actually what happens if the players don't "ask Simon"? Seems like a real choke point, would it be better for Simon to volunteer the information?
Customer avatar
Jarle H October 28, 2017 12:29 pm UTC
PURCHASER
Hi Brady, glad you’re excited! We launched Pax Cthuliana just two days ago, so we estimate some more time before reviews are in. We’re excited as well!
Jarle - author.
Customer avatar
Brady C October 28, 2017 12:14 am UTC
PURCHASER
I am super intrigued by this game. Does anyone have any experience with it? I haven't found any reviews.
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Customer avatar
Paul B December 13, 2017 6:56 pm UTC
PURCHASER
Review posted. Happy to answer questions following running the game for my group.
Reply
Customer avatar
Manuel L September 23, 2020 4:17 pm UTC
From my reading through of it, it appears the suggested clue in Handout #12 does not actually exist. If you've run this scenario can you clarify?

I see the Yellow Sign on the second column, about one quarter of the way up on the right-hand side, but I cannot see the associated engram that the module suggests is right next to it.
Reply
Customer avatar
Jarle H September 23, 2020 7:14 pm UTC
PURCHASER
Hello Manny and thanks for your question!
Right below the Yellow Sign, you’ll find the “sun” symbol.
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Letzte Aktualisierung der Datei:
December 01, 2017
Dieses Produkt wurde am October 26, 2017 in unseren Katalog aufgenommen.